Yeah. I just hope there will be mods for people who want a different system.
Frankly, I never understood why a healthbar makes any sense except for gameplay reasons. Why should a strong person suffer less damag from a bullet to the chest than a weak one?
Yes I do, but it seems you are confusing Skyrim with Fallout 3. In Skyrim, all perks are bound to skills. You can't get the related perks unless you level that skill, sorry.
Health doesn't really make sense for carry weight imo. If anything it will probably be dependent on stamina, which makes a lot more sense. Someone with a lot of stamina would be able to carry a heavy load over long distances.
But I can see a few perks that could have an effect too:
- Mercantile - pack rat - increases the amount you can carry, can choose this perk multiple times to increase further. Directly affects your mercantile ability by being able to carry more. (or this could be in the mercantile branch of the speechcraft skill tree if they are combined, makes less sense but still)
- Heavy Armor - multi level perk that reduces the weight of the heavy armor that you have equipped. Probably one for light armor too since this was also in oblivion.
- Alteration - perk that increases the effectiveness of the feather spell
Of course none of these completely replace the strength system. My guess is your max carry weight will be a function of your max stamina, and there will be a few skill perks like those that have some sort of effect too.
Anyway I always found it annoying that to be an effective thief you had to make yourself very strong or use feather enchantments.