Well, felt i had to throw in my two cents.... before i start tho, i will confess that i could not finish reading most of the debates(the "lengthy" debates).
To start, attributes are being taken out and their effects placed elsewhere,.. well cool, we keep all of the benefits and lose nothing basically? thats right.
but im concerned that intelligence/magicka is the center point of most debates on why this is being done.(probally because its the stat Todd mentioned?)
im sorry, but intelligence was poorly implemented in oblivion, very poorly... the attribute needed fixing, not the entire system.(or more correct, certain attributes needed fixing, intelligence just needed it most)
Any PC users remember an Intelligence Overhaul mod? this did what shoulda been done to begin with- making magic skill based, and magicka skill based... while at the same time making intelligence useful. That mod is a perfect example of what NEEDED to be done with the attribute system to make it more sensible.(Just finish up with the other attributes lacking in correct function and viola!)
With that said, ya,... from the intelligence standpoint, it WAS just a trickle down effect. But intelligence was broke that way and didnt make sense.
What happens with the new system that is so much better? perks? more options? Oblivion has perks... oops, did we forget that? yes we have more now, but if i wanted, i could break even the crappy stat intelligence into 50 perks myself... so lets hope thats not their angle(NOTE: the value of 50 is highly exagerated, haha)
Point being, how the hell does my wimpy 4 foot female breton do the same damage as a hulking 6 foot orc or nord just because we have the same "skill"?
by doing what they did, they knocked out attributes that MADE sense as well and traded for something that doesn't.(Or so it appears so far.)
And umm,.. both strength and skill would go hand in hand towards someones abilty to put out the pain. NOT having strength when there would be obvious strength gaps, is just plain stupid.(same arguement with other attributes)
Or maybe im just missing something with their setup, idk.
My only concern is, will this really work? Skills/perks fully replacing attributes? Because many arguements center around intelligence stat "not making sense, as it only affected max magicka"
where, now we actually have an in game problem in the middle of combat where a tiny weakling, but skilled in a blade, can just as easily deal out the damage as his/her opponent with the same skill,.. in my opinion, there is even less sense in that.
But hey,... if they got it working like that in a 'sensible way', im all for it.- otherwise they are simply contradicting themselfs and making more problems/