Since health, magicka, and stamina aren't attributes but are derived attributes, that means that only leaving those 3 results in 0 attributes in Skyrim. Seriously, who thought this was a good idea? There's literally no difference between my mage and my fighter other than skills? How do I carry more crap without wasting perks? How do I hit harder in melee without wasting perks? How are you going to raise magicka regeneration without wasting perks? Seems like a horrible system where you'll never pick anything fun because you have to pick perks that should come from raising attributes.
Looks like I have to wait for attributes to be modded back in, sigh. Was looking forward to November 11th too...
Technically there was absolutely
no difference between your mage and your fighter in previous TES games, eventually they could do exactly what the other one did. Your mage could've become a warrior easily and the other way around, that's because nothing limited you and made you special. Attributes could've been maximized in previous TES games and so there was no difference between any class actually (except birthsigns and races which made a difference, and I'm they will make a difference this time around too, depends if there are still birthsigns).
The new system seperates your mage and your fighter, now it's possible because of the perks. Now you actually have to -think- before raising something, because now there's a limit and that makes you special, you're specializing and you're still free to make your own choices. You're writing like the new system takes away your freedom of choice, on the contrary, it expands it.
Just be optimistic, don't judge a new system before trying it and look at all the investments and thought that's put into Skyrim and its features, I'm sure you'll learn to love it.