Everyone has a right to agree or disagree with the new way.I'm sorry,but in my opinion "attributes" as they were have been weighed,measured and found wanting. They were just numbers,that didn't tie into skills as they should have done.It is your skills that matter,NOT attributes.If you sit back and think about,attributes are seen to be very weak.It was a slightly different story in morrowind because of die rolling,which did matter more.We control our character now,with our own skill.
Bethesda has spent around five years making this game,and has even had a team working on dragons for two years.What does that show?....i'll tell you. It shows that they have put alot of thought into the game,whether it's attributes.dragons,animations,crafts etc.All these decisions would not have been taken lightly. It's time to separate the wheat from the chaff,or trim the herd. Todd himself has stated,"bethesda think big",some things we'll like others we may not....But how are they and we going to know this without trying.It's how we/they progress.If they didn't change anything,most of us would be up in arms about it.
The new way from what we know of it so far,seems to focus on we are what we play,we are what we do.That's how it should be. The new way lets us do that without having a ball and chain tied to us. Think about it 280 perks to pick from,50 through each playthrough....That's alot. 50 perks ( that you'll have to pick wisely ) plus 3 main attributes,and 18 meaningful skills,is far better than 21 skills and 8 attributes.To which those attributes ( to be fair ) did next to nothing in some cases,or effect skills.
1: Strength: It added to our carring capacity,fatigue,and added 1 -3 points of damage on melee weapons.
We will still have encumberance,we now have a stamina bar/attribute,and i'm sorry,if i can have a perk that let's my axe cause bleeding over time,that's much.much better than 2 points of damage added to my axe or sword.....Perks win.
2: Intelligence: Added to overall magicka ( that's it ) we still have that,with the magicka attribute.
3: Added to magicka regen,and fatigue. We will have a way to regen magicka i believe,that could be tied to the magicka attribute,or ranks etc. Fatigue takes care of itself.
4: Agility: Affects Ability to manoeuvre and balance,fatigue,and damage with bows.
Our ability to manoeurve,was down to our control/movement speed,not agility,had a small affect in the air.Fatigue covered again. Damage with bows--again i would prefer perks like holding breath,slow time etc,rather than 1-2 points of damage. Also agility did not affect security or sneak in my opinion,so again pretty useless.
5: Speed: Did have an an affect on speed,but that's easily done other ways,we can now walk,jog,and sprint,we'll have other ways of getting faster. And how did speed affect light armour,it didn't,not one little bit,was there for the sake of it.
6: Endurance: Affected health,fatigue and health gain per level. That's covered with the stamina,health attributes in skyrim.How did endurance affect heavy armour,and armourer,again it didn't.
7: Personality: Sorry,but it was useless.You just need good speechcraft,illusion,potions etc. Useless attribute in my opinion.
8: Luck: I believe luck shouldn't be there now. What we decide to do,where to go is our own real life luck,that's affecting the game.It's better than the game deciding when we should be lucky...hope that makes sense.
Overall the attributes weren't that good at all,and are very weak,not to mention all manner of other exploits,that made them weaker. I'm looking forward to the new way.I will look forward to using my skill as i want without being bogged down by meaningless numbers. I won't have to worry about using a skill/weapon just to get a bonus-thus forcing mr to use a skill i don't like. If i tried that with one of my seven majors,i'd level un-evenly. I don't have to worry ,that eventually i'll be 100 in all attributes the same as everyone else.
That's my opinion,and there is more evidence to show how weak attributes were. I'm very much looking forward to the direction skyrim is taking,and when your sat there wrapped up in the game,eventually,you won't give attributes a second thought.