Well to help put your mind at rest about 1 handed skill, here is a line from the IGN article "In Skyrim, all skill increases fill an overall leveling gauge, just as experience points tend to do in most role-playing games. So if you use one-handed swords all the time, your one-handed swords skill will continue to increase and gradually fill the level gauge."
So we might still have individual weapon skills left.
Yay!
I don't condone the, "all one handed weapons are alike, so as you get better with one your body learns how to use the others better" arguement for 1 handed and 2 handed skills, but that
should be the role of attributes in my eyes, oh, sad...
Then again, I like having a lot of skills. Adds a little bit more customization, well under the right conditions. In Morrowind I never had a problem raising skills not in my class, but in Oblivion I maxed my magic skills and stayed level 1 by
not choosing those skills. Thats (partly) to blame for the ridiculous level scaling. And its not that the "no classes" thing is terrible, I'll just miss my class name.
But yeah, I feel attributes
could play a powerful role. They model character attributes such as strength, agility, intelligence, far better than perks alone could. They might "condense" into other stats, but its the combination of those base attributes that defines how your character is and could model many imporant aspects of the game.