Attributes...

Post » Wed Feb 19, 2014 5:17 am

I get the principle behind having a soft cap but how do we know when we have reached this cap? Do we get to see the effect of points before we administer them?

Is this cap a universal or independent cap? So once I hit the soft cap that applies to everything or just to the single stat?

I think I just made my head hurt more :'( can someone not just summarise this in a nicely presented format that's easy to understand?

User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Wed Feb 19, 2014 2:00 am

I am just quoting you because you actually spelled "a lot" correctly!!!!

YAY! It can be done on the internet!

:clap:

User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Tue Feb 18, 2014 4:07 pm

Good questions.

Posting this again in hopes that someone can confirm or refute my speculation.

User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Wed Feb 19, 2014 12:47 am

i haz gud grammerz ty

User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Wed Feb 19, 2014 2:05 am

Playing for fun with a modicum of theory crafting sounds about right to me.

User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Tue Feb 18, 2014 9:22 pm

You know you have reached a soft cap when your stat turns orange after you assign a point.

After you assign a point you have to press a key to confirm allocation.

Stats reach soft cap independantly, so if your magica is over the cap, your other attributes are nto affected.

User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Wed Feb 19, 2014 2:08 am

I don't quite understand what you are asking.

The impression I get is there are soft caps (diminishing returns) after X amount where X is a number based upon your level (including veteran ranks). Spreading your points out fairly evenly, such as playing a sorc with half points into magicka and half into health, will likely never hit these caps under normal circumstances. If you try and break the system, like the sorc in the link did (Altmer/Breton, max magicka enchants, mage stone, etc.) then you will hit the caps.

Edit: Should clarify that the "under normal circumstances" is my own speculation based off of no objective evidence.

User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Tue Feb 18, 2014 6:03 pm

From what I saw in the beta, the soft caps scale according to your level. It also looks like it would be difficult to hit the soft cap with just base stats alone; once you start throwing buffs/enchants/etc in there, you can hit it, but that's easy enough to deal with by switching out some of those for something else.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Tue Feb 18, 2014 6:45 pm

Are we 100% this is correct?

User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm

Post » Wed Feb 19, 2014 4:42 am

No, pretty sure most of this is speculation. As close as we can get to theory-crafting.

User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Tue Feb 18, 2014 7:29 pm

Well, the orange stat thing is observable in the beta.

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed Feb 19, 2014 4:24 am

This is half correct.

Half correct bit: the build outlined is a basic endgame build, i.e. starting to do Veteran Rank (VR) content. He can already get more than enough Magicka from gear, enchants and buffs to hit the soft cap/Overcharged (orange stat numbers).

Half in-correct bit: he is not even trying to come close to "breaking" the system. He is using perfectly ordinary level 50 gear (though I believe he may be in a PvP zone so getting some Health buffs). It is just how the diminishing returns/soft caps work in the game.

I mean, think about it,

1. Every time you level up, all stats increase anyway.

2. When you stop levelling, i.e. in endgame, all further improvements in your resource stats will come from gear and enchants and should increase to scale up with content difficulty because Max of resource stats affects damage. If they DON'T scale up, that leaves the only remaining stat to scale up, i.e. Health, to increase survivability to match the scaling content.

3. So, for the purpose of endgame fighting the hardest content, the only thing that is unlikely to increase much is Health(*). Therefore, you want as much Health as possible on all classes.

4. Gear itemization is even across all three stats.

5. Attribute points while levelling give 20 Health or 10 Magicka or 10 Stamina.

Therefore, it becomes a no-brainer to put all Attribute points into Health once you hit level 50.

Of course, BEFORE level 50, you are probably better off increasing Magicka or Stamina or having some balance of stats. This is because you are highly unlikely to Overcharge any resource stat while levelling unless you only ever put points into it.

(*) Having a lot of Health on gear risks either trivializing content by creating uber tanks or uniform high survival builds in endgame PvP (effectively turning endgame players into powerful NPCs).

User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Wed Feb 19, 2014 1:28 am

Okay am I the only one asking the question, How the hell did this guy get to level 50? Please can someone explain this to me I see a lot of people complaining about how hard it was to level and I see this guy is level 50...please.

User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Wed Feb 19, 2014 5:53 am

The player being discussed is one of several in the PTS (secret) beta. Those guys are still playing...

User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Wed Feb 19, 2014 12:20 am

Don't miss this AMA, I was reading it some hours ago, a lot of info:

http://www.reddit.com/r/elderscrollsonline/comments/1xzqk2/i_am_isarii_of_tamriel_foundry_and_a_longterm/

User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Wed Feb 19, 2014 3:33 am

I don't understand why there has to be a cap on attributes in the first place. Investing in one over the others should be the balancing factor, because you lose out in stamina if you spec magicka, etc.

Currently, your attribute points only make up such a small portion of the actual attribute, it's a bit ridiculous. And with health giving +20 and magicka and stamina only +10 (before the cap), health is such an obvious choice. Gear seems much more important for your attributes than how you build your character.

User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Wed Feb 19, 2014 6:51 am

when i was around lvl 10 with an altmer, and had 1 point in the race skill that gives magicka regen, and used a lvl 3 potion doing the same

my magicka regen turned orange, and when i moused it over it said something to the effect that "if you put more into this you wont see much return"

User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Tue Feb 18, 2014 6:34 pm

Very disappointed by this.

Wasn't aware of the existance of caps. Actually thought that we could build diverse characters. Might as well dump the point system and racials altogether, since it seems they are only superficial.

These kind of mechanics are nothing more than lazy balancing in my opinion. Shame.

User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Previous

Return to Othor Games