So Attributes

Post » Tue May 17, 2011 12:50 pm

Attributes I haven't heard much about them so are they still in the game. I know the skills is the basics toward leveling up now that they got rid of major and minor skills but did they also get rid of attributes.
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Michael Russ
 
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Post » Tue May 17, 2011 3:54 am

I'm guessing they will still be in; you will probably upgrade them buy using a perk. Just a guess though.
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Robert Devlin
 
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Post » Tue May 17, 2011 4:42 am

No :chaos:
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meghan lock
 
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Post » Tue May 17, 2011 12:38 pm

There's speculation that says they're still in, there's speculation that says they're out completely, and there's speculation that says only Speed and Luck have been removed.

All I know is that if they're gone completely, then no Skyrim for me.
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Laura-Lee Gerwing
 
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Post » Tue May 17, 2011 12:05 am

My guess is they are in, but this hasn't been confirmed. If they are out, what is the speculation on changes to the encumbrance, speed, and magicka regeneration systems?

I really hope they are in.
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Schel[Anne]FTL
 
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Post » Tue May 17, 2011 2:28 pm

Attributes I haven't heard much about them so are they still in the game. I know the skills is the basics toward leveling up now that they got rid of major and minor skills but did they also get rid of attributes.

I cannot answer this because without a question mark this is a statement. :P

Seriously though, we don't know yet. I'm going to assume they are in but there is a system like.. Using a longsword, mace, forging, etc will increase strength just as it always has just behind the scenes instead of you placing points in a attribute. I always wondered why they didn't do that anyway since Bethesda is all about "Improving in what you do by doing it"
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Honey Suckle
 
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Post » Tue May 17, 2011 11:30 am

There's speculation that says they're still in, there's speculation that says they're out completely, and there's speculation that says only Speed and Luck have been removed.

All I know is that if they're gone completely, then no Skyrim for me.

I'm sure there is something there but even if there isn't its not like
there are other things that are appealing about this game.
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Charles Weber
 
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Post » Tue May 17, 2011 5:14 am

I hope they are in.
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Lucky Girl
 
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Post » Tue May 17, 2011 1:25 am

I cannot answer this because without a question mark this is a statement. :P

Seriously though, we don't know yet. I'm going to assume they are in but there is a system like.. Using a longsword, mace, forging, etc will increase strength just as it always has just behind the scenes instead of you placing points in a attribute. I always wondered why they didn't do that anyway since Bethesda is all about "Improving in what you do by doing it"


Technically it's both a question and a statement. I doubt someone from Bethesda will answer it but you never know, plus I haven't seen this topic or heard anything about it so I just thought to get the forums opinion on it.
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Janine Rose
 
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Post » Tue May 17, 2011 2:06 pm

I'm sure there is something there but even if there isn't its not like
there are other things that are appealing about this game.

Well, I guess if they replace it with a system that is better than it, then I won't mind.

But remove them completely? No thanks. All that's doing is removing one of the main RPG aspects from an alleged RPG game. It's like Fallout without S.P.E.C.I.A.L.
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Celestine Stardust
 
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Post » Tue May 17, 2011 3:41 pm

I hope they are in.
They should matter in a fantasy RPG.
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Amie Mccubbing
 
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Post » Tue May 17, 2011 3:34 am

I hope the attributes are in too but I haven't heard anything about them. I'm guessing either Bethesda is trying something new and doesn't want to spoil it yet or they made some changes to the Attributes and they aren't ready to tell us yet.
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Erin S
 
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Post » Tue May 17, 2011 12:08 am

We'll probably know by the end of the week.
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Bereket Fekadu
 
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Post » Tue May 17, 2011 2:48 am

I have a feeling theyll be in but theyll be changed to work similar to FO3s system
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Lexy Corpsey
 
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Post » Tue May 17, 2011 12:36 am

No answer. Everything is pure speculation at this point.
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Jake Easom
 
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Post » Tue May 17, 2011 7:38 am

The way it sounds from what i read, they are still in but in a completely different form. Instead of a set # with +X modifiers we got @ lvl up, i think we will get boosts to stats based upon the skills we level. Say we level 8 mage skills and 2 warrior skills, we will gain 2 units of hp gain and 8 units of magicka gain. ect.

That is how is sounds to me.

As far as encumberance and speed and such, they will be modified by perks probably. If you raise so many warrior skills, you get +X weight, increase stealth skills, +X speed. increase magic + magicka regen ect.
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Roberto Gaeta
 
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Post » Tue May 17, 2011 12:56 pm

I hope so.. can't stand all this dumbing down of RPG's to make them more casual. Number of skills keep going down... Attributes sure to follow. Pretty soon it will be only three attributes -- Strength, Intelligence and Dexterity, and three classes -- fighter, wizard and thief. Slow descent into conformity.
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Stephanie Kemp
 
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Post » Tue May 17, 2011 1:54 pm

they said as you level up certain skills, certain attributes go up. its all based on what you specialize in i think :toughninja:
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meg knight
 
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Post » Tue May 17, 2011 4:15 pm

they said as you level up certain skills, certain attributes go up. its all based on what you specialize in i think :toughninja:

if thats tru, then i guess theyll be changin what each attribute does since they also said when u lvl up u get a health increase then get to pick between another health increase or to increase ur stamina or magic.
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мistrєss
 
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Post » Tue May 17, 2011 12:45 am

I'd actually like attributes to become invisible.

An Orc just IS stronger then a Bosmer. From day one. He's physically larger, heavier. He swings his weapon harder. No numbers showing why or how much.

High Intelligence you say? Solve the puzzles. Specialize in skills and new dialoge options show up because of it. Of course a master blacksmith has something intelligent to say about Blacksmithing.

Speed is speed. I don't need numbers to hear the wind, see the world move by.

As I see it, every skill in the game filters back into attributes and so improving your skills improves your attributes. We don't need to pick our strength. Pick a strong race. The go out and get even stronger by swinging your sword.

You still pick your endurance, in a manner of speaking, through the option to gain Stamina. Same goes for willpower and the option to increase your mana. It's six of one, a half dozen of the other. You are still leveling up. These things we call Attributes are still improving as we go. Maybe we just don't see the numbers. Instead we feel the difference.



Doesn't Todd always say he doesn't want us to see the dice?
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Lindsay Dunn
 
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Post » Tue May 17, 2011 6:26 am

As you have to increase your health, magicka and stamina pools manually while in level-up sessions, then it seems that attributes are out.

But I am still guessing about the inventory capacity, magic resistance, and the like.
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Killer McCracken
 
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Post » Tue May 17, 2011 2:03 pm

As you have to increase your health, magicka and stamina pools manually while in level-up sessions, then it seems that attributes are out.

That, or Bethesda is taking the GCD and nGCD method of raising attributes (attributes raise after you use skills concerning them a certain amount of times), while giving us the option to raise one of those for an extra bonus or just for the sake of manually leveling SOMETHING at level up.
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BlackaneseB
 
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Post » Tue May 17, 2011 12:38 pm

But I am still guessing about the inventory capacity, magic resistance, and the like.

They'll most likely be regulated by perks. So for example, there may be 15 of the same perk to choose again and again to increase the carrying capacity.
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Imy Davies
 
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Post » Tue May 17, 2011 4:16 pm

Almost certainly, the role of attributes will appear in some way in Oblivion - there'll be some way of calculating different walking speeds, different magicka, different encumbrance, different melee weapon damage, different spell resistance, etc. Because of this, I'm somewhat bemused by the claim that removing attributes will somehow be to the detriment of Skyrim. If attributes are out, we don't know what other mechanism Bethesda have implemented to do the things that attributes did in previous games. Is there some argument that attributes, necessarily, do it better than any other conceivable system?

The question, at this point, is whether the mechanism for achieving these effects will be exactly that of Oblivion (or Morrowind). Some think things like different walking speeds, different magicka, etc. will be calculated from skills + skill perks, and so attributes will be out. Others have suggested that attributes will still be in, but will increase passively as you increase your skills. Others have suggested that it'll be pretty much business as usual. At this point, we don't know, but I think at this stage we should keep an open mind that the system Bethesda chooses might work at least as well as previous games.
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Abi Emily
 
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Post » Tue May 17, 2011 2:01 pm

All I know is I'm glad not choosing attributes at level up likely means the horrible attribute multiplier bonus system is gone. I don't think the player should ever suffer permanently for not min/maxing what skills they use every level.
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.X chantelle .x Smith
 
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