If I remember correctly, I believe when they mentioned races having a larger impact they were referring to the look of the character as opposed to skill based changes. Once again, I don't see how attributes could be included if the only options in the menu (according to the Game Informer article) are Skills, Inventory, Map, and Magic....the only place attributes could be is in the skill section, which happens to be the only section we have a screenshot of and it does not include attributes.
Once again I agree.
I believe race selection will result in more than the look of your character alone, but I agree that attributes have quite likely been removed. The comment about the menu screen doesn't mention where you will view your perks... it is possible that each skill will display perks in a sub category somewhere, however it is still possible that the governing attribute could be displayed somewhere as well.
Zaria, the importance of race selection was already described as having skill benefits (nothing about attributes...yet, if ever). To further the impact of races selection, attributes are not necessary...
-They announced factions existing in Skyrim, selecting a race could play heavily on what factions you begin with, if there are race-based factions.
-All races could also come with a racial ability each, playing further on the importance of race selection.
-Beyond that, certain races could have a Magicka/Health/Stamina bonus rather than attributes
If we speak about attributes as a 6+1 or a 9+1 system, I would have to assume that 9+1 is the more likely set to be used. This is because a 6+1 system, would result in some stealth skills being governed by a stat that doesn't really make much sense.
---Example: The 2 stealth attributes would be some combination of AGI, SPD, PRS.... I've heard agility is gone, so maybe SPD and PRS. The most probable set of stealth skills are: Alchemy, Sneak(+sec), Speech(+bart), L. Armor, Marksman and either 1h weapon or hand-to-hand, so... PRS (personality) would then govern Speech and.... Alchemy?.... Marksman?.... Sneak?.....L. Armor?..... 1h weapon?
I don't think any of those fit... nor does it work if it is AGI/PRS, or SPD/AGI...
So with that in mind, I think 9+1 is easier to work out somewhat more realistic governing attributes.
So, either 9+1 or attributes removed.
With no birthsigns, no attribute change on level, and nothing yet mentioned what-so-ever about attributes, I feel it is most probable that they have been removed. Having no attributes would result in the character using whichever skills they wanted to, rather than the skills which their attributes dictate they should use. I believe Todd Howard spoke about trying to avoid people having to restart etc, based around the usefullness of what attributes/skills they had selected/been using etc... essentially avoidance of Oblivion's tricky leveling mechanic (using a skill to increase it would remain, just not using specific skills to increase an attribute). I can use whatever I want.
This is OK with me, as I've always said an agile swordsman is as much a threat as a strong swordsman, so I've felt that attributes should not govern specific skills.