S.P.E.C.I.A.L. Attributes

Post » Mon Nov 15, 2010 3:39 am

I apologize if this thread is redundant. I've searched the forums and can't seem to find an answer....

It's pretty well known that the Oblivion leveling system was somewhat flawed. I found it incredibly frustrating that I had to count my skill progression to maximize the amount of attribute points I could attain. What I'm hoping is that Skyrim will have a similar character leveling system to Fallout 3 which would eliminate the need to manage my skill progression so closely. Anyone heard anything that hints at the direction the developers are taking the leveling system in Skyrim (I'm particularly interested in info about attributes, not skills.)

Thanks guys :)
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sunny lovett
 
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Post » Mon Nov 15, 2010 1:21 pm

I'd perfer the type of attributes that work in the back round, and increase reflecting your skills.

Though, specials wouldn't be that bad, not good either though.
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Danny Warner
 
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Post » Mon Nov 15, 2010 9:02 am

There's been lots of rumors and murmer about attributes being gone, I don't know where the heck that info came from.. May have been an offshoot remark from a developer about the attribute system changing. But, I'd prefer this more, to be honest the attribute advancement system made very little sense from both a roleplaying standpoint (at a high level all your attributes are capped) and a realism standpoint (though the latter is less important) long story short such a system just made no sense.

Oblivion/MW you level up, and based on what skills advanced, it'll effect your attribute gain. Health and fatigue bars increase in volume.

In Skyrim if a fixed AEILPSSW style were implemented, I think it'd be more like: Choose attributes at the start (some races/genders have bonuses and penalties) skills increase as they do in Oblivion and Morrowind, and when you level up (after 10 skill increases) you get to pick 3 perks for any given skills. Health and fatigue increase each level up based on strength/endurance or whatever.


Though, if the latter system is true, I hope they change the way magicka levels work. Generally in all the TES games your magicka basically icnreases every level since if you were a mage you'd likely be improving your intelligence.. so with a new fixed atr system since your intelligence would never increase, I'd hope your magicka level would increase every level based on your willpower and intelligence. it doesn't necessarily make sense that your intelligence would increase every level, but I can imagine your magicka would since when you level up it sort of signifies becoming stronger as a whole.
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Chris BEvan
 
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Post » Mon Nov 15, 2010 6:45 am

No way keep the system the same I didnt really like fallout's level up system. Oblivion's is good and so was Morrowinds so lets keep it the same.
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yessenia hermosillo
 
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Post » Mon Nov 15, 2010 2:21 pm

No way keep the system the same I didnt really like fallout's level up system. Oblivion's is good and so was Morrowinds so lets keep it the same.

its already confirmed that it is changing

we will get up our skills level up, chose to upgrade magicka, health, or stamina, and pick a perk
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Alexandra Ryan
 
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Post » Mon Nov 15, 2010 2:37 pm

AEILPSSW style

What?
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Bryanna Vacchiano
 
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Post » Mon Nov 15, 2010 3:22 pm

What?


agility
endurance
intelligence
luck
etc.

I suppose I could have made it into a more memorable word :P

How about SPWESIAL, it's like SPECIAL but more Special.

we will get up our skills level up, chose to upgrade magicka, health, or stamina, and pick a perk


Would be nice if they'd just level up based on your attributes...
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Fam Mughal
 
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Post » Mon Nov 15, 2010 4:06 pm

will attributes spell out speacial. i don't think so. regarding whether there will be attributes or not... they have to be in. bgs would literally have to be insane to completly throw out the foundation of character statistics from the series, even if what ever system they replaced it with was a million times better. they would be shattering their own lore and cannon, I will never beleive they'd do that unless I see that is how its done in SK.
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Russell Davies
 
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Post » Mon Nov 15, 2010 8:01 am

SPECIAL is for Fallout. It was made specifically for Fallout. If you want something like SPECIAL then ask for GURPS.
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Andrew Tarango
 
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Post » Mon Nov 15, 2010 7:01 am

NO NO NO NO NO NO NO NO NO NO NO NO NO :flamethrower: :brokencomputer: :brokencomputer:
THIS IS NOT FALLOUT!

/rage
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Kelly John
 
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Post » Mon Nov 15, 2010 4:30 am

NO NO NO NO NO NO NO NO NO NO NO NO NO :flamethrower: :brokencomputer: :brokencomputer:
THIS IS NOT FALLOUT!

/rage


I personally loved the way Oblivion worked as far as level progression. What I didnt like, was the enemy scaling that constantly increased the strength of enemies every time you leveled up. As far ashow the leveling system worked, I liked it.

It kind of worries me that TES is simplifying things more than they need to. From what has been told about the new system, I dont like what Im hearing. We will see when the game releases.I just hope that we are not aiming to cater to the needs/wants of the mainstream, over what the hardcoe fans truly would like to see. The game was simple enough to understand once you got into it. Is it going to be daunting for a new player? Yes. But that doesnt mean change the game that the original fans fell in love with.
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Jacob Phillips
 
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Post » Mon Nov 15, 2010 4:27 pm

KEEP YOUR FO OUTTA MY TES!!!!

But i see what you mean, but that is what makes fallout fallout, infact, that is flawed in my opinion, OB and MW had awesome leveling systems.
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KiiSsez jdgaf Benzler
 
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Post » Mon Nov 15, 2010 5:32 pm

The game was simple enough to understand once you got into it. Is it going to be daunting for a new player? Yes. But that doesnt mean change the game that the original fans fell in love with.


yeah, thats how I feel when people cite the combat system from MW as to why it was a bad game: the classic "I got killed by a dumb mud crab because I couldn't hit it with a dagger". and I say, thats not a fault of morrowind, thats just because said person is a moron for trying to kill a mud crab with a dagger when the picked axes and blunt for main wp skill. the change to that system in OB is okay tho (obviously) it is more main stream because the MW system was based on classic dice rolling skill checks that were necessary for pencil and paper rpgs. but yeah, things being cut like classes is not necessary.
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Leticia Hernandez
 
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Post » Mon Nov 15, 2010 7:08 am

All the anagrams for the current stats in the game. So hope to god something interesting in there like SPECIAL. http://wordsmith.org/anagram/anagram.cgi?anagram=AEILPSSW&t=1000&a=n

Edit
Saw Piles stands out. Hahahaha! How would that be for the stat acronym?

Edit2
Wale Piss... HAHAHAH actually laughing out loud. Hahahahahah! How would that be for the acronym?
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Thema
 
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Post » Mon Nov 15, 2010 9:42 am

NO NO NO NO NO NO NO NO NO NO NO NO NO :flamethrower: :brokencomputer: :brokencomputer:
THIS IS NOT FALLOUT!

/rage


I'm not really sure I like this idea... but it shouldn't be put down JUST because its something from Fallout. That attitude just never made any sense to me. If something works good in another game (and I'm not saying this idea does in fact work good), then why would you hate the idea of that feature being added in? It would be one thing if the discussion was about laser rifles, vaults, or robots... but for non-game specific features I fail to see the reason to hate it because its from another game.

Besides, I thought people always love when the developers add things in from mods. Fallout 3 was nothing but a professional mod for Oblivion.... so really, if Bethesda adds in a feature from Fallout they will be adding in features from an Oblivion mod.
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Zosia Cetnar
 
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Post » Mon Nov 15, 2010 7:58 am

The SPECIAL system was developed only for Fallout. The advancement system the Elder Scrolls games has been following for the past few games is good enough.

Don't ask to make the game more simple than Oblivion was. If you wanted that kind of leveling system, you're best off playing Fallout instead of The Elder Scrolls, because part of what made the Elder Scrolls what it is was the sheer customization you could have from its leveling system. With the Special system, you had to choose what you wanted to add points to in terms of skills - whereas in The Elder Scrolls, you have to actually use those skills in order to level it up.

That's fine enough. Don't make it simpler than that.
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Riky Carrasco
 
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Post » Mon Nov 15, 2010 9:51 am

No way keep the system the same I didnt really like fallout's level up system. Oblivion's is good and so was Morrowinds so lets keep it the same.


validity of this statement is slightly sketchy, considering OB and MW leveling system was almost completely different. only simularity is that endurance determined how much health was increased. the rest; like, minor skills, the fact enemy stats were modified by your level and how governing skills interacted with the qualities of weapons were almost completely differnt in OB and MW.
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Ross
 
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Post » Mon Nov 15, 2010 2:49 pm

Oh great hero look not to the stars to guid eyou, but the flow of wale piss. Inside of this flowing stream we will divine your destiny. Hahahahahahahah!
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Chloe Botham
 
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Post » Mon Nov 15, 2010 2:02 pm

Why not make attribute levels based off the skill levels for skills under that attribute. Here is an example from Oblivion using Agility.

Agility had Marksman, Security, and Sneak under it. Seeing how the soft cap for skills and attributes is 100 why not make Agility's level the average of the skills under it? So if you had 5 Marksman, 5 Security, and 5 Sneak you would have 5 Agility ((5+5+5)/3=5). but if you had 70 Marksman, 68 Security, and 40 Sneak your agility would be 59 ((70+68+40)/3=59)
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des lynam
 
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Post » Mon Nov 15, 2010 6:57 am

The SPECIAL system was developed only for Fallout. The advancement system the Elder Scrolls games has been following for the past few games is good enough.

Don't ask to make the game more simple than Oblivion was. If you wanted that kind of leveling system, you're best off playing Fallout instead of The Elder Scrolls, because part of what made the Elder Scrolls what it is was the sheer customization you could have from its leveling system. With the Special system, you had to choose what you wanted to add points to in terms of skills - whereas in The Elder Scrolls, you have to actually use those skills in order to level it up.

That's fine enough. Don't make it simpler than that.



Let me rephrase. I actually prefer the way that Oblivion leveled the character based upon the skills that the player used (I actually prefer this over the Fallout leveling). What drove me nuts is how these skills also determined the number of points that I could put in my attributes. For example, if I wanted to gain 5 points in endurance in my next level up, I had to be certain that I gain 10 levels in the skill/skills that were governed by that attribute. If I were to go over 10 points in that skill, it was encroaching on my next level up and limiting the overall effectiveness of my character in future level ups. I actually had to make my major skills ones that I knew were easier to level, or ones I wouldn't have to worry about going over 10 levels. So my major skills were the ones that I actually didn't want to use.

Wow, that was way too complicated.....
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Kim Bradley
 
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Post » Mon Nov 15, 2010 6:04 pm

Oblivion's system was different from Fallout's, but I thought they were both rather good. The only thing that I absolutely hated, was that you had to go to sleep to level up. That was bull poopy. There were times where I had to travel ridiculously far away to get to a bed that wasn't owned and that I was allowed to use. The Archmage does not appreciate having to travel all the way back to his tower and take a nap to level up.
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Mason Nevitt
 
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Post » Mon Nov 15, 2010 1:33 pm

KEEP YOUR FO OUTTA MY TES!!!!


KEEP YOUR TES OUTTA MY FALLOUT!!!!
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DAVId Bryant
 
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Post » Mon Nov 15, 2010 5:53 pm

I shouldn't do this since I'm not a forum vet, but what the hell:

http://www.uesp.net/wiki/File:Fishystick.jpg

EDIT: Removed useless img b code tags.
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Siidney
 
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Post » Mon Nov 15, 2010 1:51 pm

Oblivion's system was different from Fallout's, but I thought they were both rather good. The only thing that I absolutely hated, was that you had to go to sleep to level up. That was bull poopy. There were times where I had to travel ridiculously far away to get to a bed that wasn't owned and that I was allowed to use. The Archmage does not appreciate having to travel all the way back to his tower and take a nap to level up.


Actually it should be a bit worse; sleep (implies resting, sleeping, and studying hard) for a week (instant in real time though). If putting points into Health, Stamina, and Magicka, there might as well appear to be a reason for it. Furthermore, it makes sleeping have a purpose, quality of beds might have an effect, and it serves as a mean to advance game time (which could be useful for seasons). Instant leveling or the one hour dinner nap - just feels way to cheap for me. Not immersive or "explained" a bit.
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Rob Davidson
 
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Post » Mon Nov 15, 2010 9:16 am

I apologize if this thread is redundant. I've searched the forums and can't seem to find an answer....

It's pretty well known that the Oblivion leveling system was somewhat flawed. I found it incredibly frustrating that I had to count my skill progression to maximize the amount of attribute points I could attain. What I'm hoping is that Skyrim will have a similar character leveling system to Fallout 3 which would eliminate the need to manage my skill progression so closely. Anyone heard anything that hints at the direction the developers are taking the leveling system in Skyrim (I'm particularly interested in info about attributes, not skills.)

Thanks guys :)


Everything you could ever want to know about S.P.E.C.I.A.L. and Bethesda's implementation of it can be found http://www.gamesas.com/index.php?/forum/40-fallout/. Enjoy.
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Charlotte Henderson
 
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