» Mon Nov 15, 2010 9:02 am
There's been lots of rumors and murmer about attributes being gone, I don't know where the heck that info came from.. May have been an offshoot remark from a developer about the attribute system changing. But, I'd prefer this more, to be honest the attribute advancement system made very little sense from both a roleplaying standpoint (at a high level all your attributes are capped) and a realism standpoint (though the latter is less important) long story short such a system just made no sense.
Oblivion/MW you level up, and based on what skills advanced, it'll effect your attribute gain. Health and fatigue bars increase in volume.
In Skyrim if a fixed AEILPSSW style were implemented, I think it'd be more like: Choose attributes at the start (some races/genders have bonuses and penalties) skills increase as they do in Oblivion and Morrowind, and when you level up (after 10 skill increases) you get to pick 3 perks for any given skills. Health and fatigue increase each level up based on strength/endurance or whatever.
Though, if the latter system is true, I hope they change the way magicka levels work. Generally in all the TES games your magicka basically icnreases every level since if you were a mage you'd likely be improving your intelligence.. so with a new fixed atr system since your intelligence would never increase, I'd hope your magicka level would increase every level based on your willpower and intelligence. it doesn't necessarily make sense that your intelligence would increase every level, but I can imagine your magicka would since when you level up it sort of signifies becoming stronger as a whole.