Attrition?

Post » Tue May 17, 2011 12:04 am

Attrition, I know, is done in some rare Turn-based strategy games(and Asterix and Obelix Kick Buttix lol*), but what about in Skyrim? It's going to be cold up in the mountains, so you probably want to go prepared. Like wearing woolly mammoth hide coats(over/under your armor), and bringing along *cooked* meat...

What I'm talking about is where the environment(weather and such) harms you.

So what do you guys think? Do you want it? Do you think it will be there?

Thanks!
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ladyflames
 
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Post » Tue May 17, 2011 6:30 am

Attrition would be pointless with fast travel and especially pointless and likely just irritating if there's fast travel and it's tacked on and poorly done as an afterthought.

However it could be really cool if done well, and I guess there's some chance the devs have the time to implement it well.
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Ruben Bernal
 
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Post » Tue May 17, 2011 1:50 am

Fast travel strikes again, limiting our immersion and making the game worse, wish they would scrap the idea of fast travel.

I′d like any realistic effects related to weather, I should go slower when going against the wind and freeze in the cold if I′m not properly prepared and such.
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Alba Casas
 
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Post » Tue May 17, 2011 12:08 am

Voted no. Up with fast travel, down with pointless "immersion" details.
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Richard
 
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Post » Tue May 17, 2011 7:07 am

Yeah, I guess fast travel does kinda destroy the point. But remember in Morrowind, that one city that had the sandstorm, and when you faced that direction, you put your arm over your eyes? that kind of weather interaction would be nice.
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Louise Lowe
 
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Post » Tue May 17, 2011 3:32 am

I say yes because I did this in Oblivion with the fur armor but to do this they really need to bring back the Clothing over armor system that they had in Morrowind with robes
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Blessed DIVA
 
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Post » Tue May 17, 2011 11:45 am

Voted no. Up with fast travel, down with pointless "immersion" details.


Where in the world of PC gaming should one turn for the pointless "immersion" details if TES is not supposed to be a PC game that encourages that ?

I know a few hack and slash games on the PC that have fast travel and everything you could desire from a shallow fast paced action game.
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Erika Ellsworth
 
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Post » Tue May 17, 2011 12:32 pm

Voted no. Up with fast travel, down with pointless "immersion" details.

-_- Down with the pointless immersion system? Its a RPG if you dont want to be immersed then go play some shooter or hack and slash
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NAtIVe GOddess
 
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Post » Tue May 17, 2011 11:34 am

Yes. Obviously. "Fast travel strikes again" - sad but true...
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Kelli Wolfe
 
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Post » Tue May 17, 2011 6:17 am

They put "immersion" in quotes, as in pointless due to adding nothing more than tedium than any true sense of immersion.

Also (and I'm not trying to be rude) that's not what attrition means. Attrition is the degrading of a resource in some way, such as if you had a stalemate in a battle between mages and through attrition one ran out of magicka before the other, etc. You're talking about more defined realism (hunger and environmental hazards in that case).

On that topic I think it's an interesting thing to consider the Khajiit. On the one hand they have fur so may be able to withstand the colder areas in Skyrim better. On the other hand they are from a desert and might be more suited to much warmer climates.
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DAVId Bryant
 
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Post » Tue May 17, 2011 2:24 am

well a light version of this could easily be implemented with the disease system they had in Oblivion. traveling in different zones would apply different effects like penalties to stamina, speed, elemental damage etc. eating or dressing properly would negate those or even add bonuses. simple and elegant and wouldnt distract from the gameplay too much. its all about tweaking...
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rolanda h
 
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Post » Tue May 17, 2011 1:59 pm

Would be nice to have something like Gothic 3 had: In the deserts of Varant and Nordmar you had to wear armor made for that region or your stamina regeneration slowed to a crawl. In Gothic it was actually dangerous because it meant no running and your attack speed slowed a lot.
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Tania Bunic
 
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Post » Tue May 17, 2011 1:25 pm

I think a simple way of doing it would be to reduce fatigue regeneration if you are wearing insufficient warm clothing. Subtle but its worth the effort of buying something warm to put over your armor.
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Taylor Thompson
 
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Post » Tue May 17, 2011 2:47 pm

An even simpler mechanic would be to lift the radiation system from Fallout, exposure building up in very cold areas ' You are now suffering from minor frostbite. Rest near a fire or drink a warmth potion to recover'. Bit artificial but real easy to implement, since Beth own Fallout.
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Causon-Chambers
 
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Post » Tue May 17, 2011 7:07 am

Stop blaiming fast travel for everything. you still have to travel by foot to the all the new locations then can fat travel back which is a very good thing as you don't have to cross the entire map 100 times.
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Ray
 
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Post » Tue May 17, 2011 4:30 am

Yeah, I guess fast travel does kinda destroy the point. But remember in Morrowind, that one city that had the sandstorm, and when you faced that direction, you put your arm over your eyes? that kind of weather interaction would be nice.

Yes. The sandstorms were cool

I think if you were going to implement something like that, it would have to be very subtle, or else only included in a “hardcoe” mode.

Maybe you wouldn’t regain as much heath while resting or save it for a few particularly hostile invornments?

You don’t wanna force everyone into equipping their character in fur armor all the time.
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Mrs. Patton
 
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Post » Tue May 17, 2011 12:40 pm

Yes - but in a hardcoe/survival mode. The Fallout-esque feature that Zen described would be an easy (and good imo) way to do it.
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R.I.P
 
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Post » Tue May 17, 2011 12:20 pm

Stop blaiming fast travel for everything. you still have to travel by foot to the all the new locations then can fat travel back which is a very good thing as you don't have to cross the entire map 100 times.

Spoiler

It is just like in Oblivion, only change is that you don′t get the major towns at the start, and it does matter because Bethesda is not designing the landscape and the game as a whole for those moments where you walk between places, they will design it with the player that has already discovered all the areas in mind. If you walk around in Morrowind you get a lot of unique landscape and it is well layed out and mapped while when you walk around in Oblivion you will see a lot of flat empty areas and a chaotic distribution of monsters unlike in Morrowind, in Morrowind I′d walk a road and I′d look to my right and see a hill and I′d see that it was grassy and that the landscape of the hill extended to a nearby mountain, and I′d know that if I walked up the hill I′d most likely see a Nix hound or a Kagouti, and in front of me I′d watch the road take a turn and I′d see a grayish area near a road and I′d know I′d rather see a Scrib than a Kwama Forager that usually were in more grassy or brown areas often near a cave with more Kwama in it (BTW yes I know Scribs are a form of Kwama), and when I looked up at hilltops I′d see Cliff Racers there more than I′d see them on a road and in lava areas I′d se Ogrim Titans, and so on and so on. In Oblivion everything was just chaos... anything and everything was everywhere except maybe Mudcrabs and Slaugtherfish.

Fast travel works if you use it, I mean you fast-travel to a bandit camp and you find bandits, you fast travel to an abandoned ruin and you find skeletons, you fast travel to a sewer and mudcrabs wait for you outside it, you fast travel to a coblin cave and find goblins and so on and so on... but everything in between was a mess, a huge mess.

That′s how I feel like it is, may be a coincidence that everything has always fitted like that for me in Morrowind but really now... if there is the same system in Morrowind as in Oblivion for creature distribution I must have some freak 1/9999999999999999999999999999 coincidence upon coincidence upon coincidence, when it comes to landscape there is no excuse however.


The spoiler tag includes a lot of angry rant about fast travel, if you are tired of reading the same arguments again and again skip it, if not then go ahead, but I just want to say here that Fast Travel does have a bad influense on the game design, it influenses the design of the game and there is only like 1% chance they would actually spend time on doing the landscape and creature distribution decently for those who like to walk around when they can just do things pretty around the places you fast travel to and skip everything else.
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Rachel Tyson
 
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