Anyone?
Guild trading system. Plus you can trade/sell items via trade chat kinda like the EC tunnel in EQ1.
Large guilds (50+ accounts) can have AHs. If the guilds manage to capture a keep in Cyrodiil, non-members can use their AH.
Guild stores become available to each guild at 50 members, allowing guild members to sell items to each other and set price (no auction system, just basic sell and buy). Any guild member can access the guild store from any bank vendor in the world at any time.
It's important to note that a single player account can be linked to up to five different player guilds, and that each player guild can have 500 accounts max. So just through guilds, a player can buy from or sell to approximately 2500 other player accounts. Accounts being separate from individual characters on each account, meaning possibly tens of thousands of different characters.
Guilds that own property in Cyrodill, the AvAvA zone, can make their guild vendor available to those outside of their guild.
Player trades can also be made face to face.
As well, there is also NPC vendors who set base prices for a lot of items, and seem fairly competitive in pricing to player-made items. Since the relationship all loot items can also be crafted, this makes player venders and NPC vendors relatively interchangeable, except in the case of crafting for a unique look, design and trait.
so get ready for insane chat spam from people trying to sell wares in PvP and unless you're in a guild that uses something like mumble... dont think you can cordinate well either.
I dont mind not having an auction house but I think that only being able to sell at a keep (that you have to own) is beyond silly (IMO). I should be you can sell wares at any keep anyone owns and give (1%) profit of all sales to the guild owner of the keep.
Just liberates more people to sell wares than having to join a guild that owns a keep only to sell something to someone else outside of the guild.
I always craft all the thing for free in my guild and earn my money outside.
But in this game... i just dont know!
And this is just plain stupid for me.
BTW! 300 players in one guild? This is for real?
Speaking of which, is there any option to create more chat windows on the screen? One for each category I'd like to keep separate: one for zone chat, one for my whispers only, one for trade only...?
I think this will be fixed within the year, either by them going to a traditional AH system (maybe limited by alliance or zone), or they will introduce guild halls along with player housing and we will be able to visit guild vendors from other guilds in PvE zones.
On an aside, I think players are putting a lot of emphasis on guilds being 'everyone is friends and materials are free to guildies', a principle I recognize is strong in many games. I think with allowing players to join more than one social circle, we'll see players having 'guilds with friends', and then joining 'guilds with benefits'. I believe ESO will shake up the concept of what a guild is defined as and can do, something which hasn't been done in over a decade.
What trade chat? I never saw one in beta... just saw people spamming map chat.
Sorry that's what I meant. I mean people spamming WTB/WTS in zone chat or whatever. =)
Unfriendly guilds with bank robbers migration? Nice change and i welcome it!
I just dont see it working to what they envisioned. TBH they needed to be a lot more transparent about this prior to 'shaking' up the system. If you're going to do something new or change something so dramatically you need to ensure that the players buy in also.
The easiest way to get this to happen is to actually show us 'the players' well in advanced what you hope to accomplish and how you intend for it to work. You need to explain how this will impact on guilds (smaller guilds especially) and to the overall player base etc.
I have no problem trying to revolutionise the way people play MMO's but I do have a problem when no one knows the actual effects this will have without a proper discussion between Devs and Players about both pro's and cons. Give me stats of different guilds who have participated in testing this system out both large and small. Let me her how they feel about it when they have actually experienced it.
My biggest worry is that this fails and they try to get some half baked solution into the game that ends up rushed and is worse.
Can be done. Join a guild for business, everybody knows that going in. Probably won't give any access to a bank at all, just the guild manager. Guild is only there to offer a store for trade between players.
That guild is only one of the five you can be in. Since most games only give you ONE option (play with friends), I believe a lot of the confusion is simply lack of experience.
I've been touting the need for a player to be able join multiple guilds for years. There are different social circles, and the limitations of 'one guild' have rubbed me wrong since I started playing MMO's over 15 years ago. I socialize with different groups for different reasons. ESO made me happy, and I can easily envision the current system working for me just fine.
One guild for real life friends. One for good, organized PvP. One for a dungeon/raid guild that is really dedicated. And at least one for selling my goods and buying what I need.
I definitely like the idea of multiple guilds, and I don't even deplore the idea of AHs being guild run, but I'm very skeptical about the trading system as it is currently implemented.
If there was free and open access to guild-run marketplaces in PvE space that one did not need to queue for, I could see the guild run market thing working out a bit better. At least, assuming that they don't give guilds the power to place onerous restrictions on people that want to buy/sell from their guild AHs.
I agree that being able to place a vendor for your guild in PvE space is a must.
As far as restrictions? I also feel that being able to limit or block players from accessing your vendor would be a great addition. If a guild simply doesn't want to sell to other alliances? Fine by me, and totally acceptable. Or a guild doesn't want to sell to former members who have been banned? Also fine by me, and acceptable.
Of course, I'm a firm believer than any business which does not accept state funding should have every right to choose it's clientele, too. The business is who suffers, from fewer possible customers. So I believe my views in game are biased.
Whatever happened to "setting up shops" where the player character remains logged in and can be interacted with like a merchant, where their wares can be purchased by any other player.
Don't get me wrong, the good ol' days of EC tunnel would be fun... for a little while lol. I don't want to have to spend a few hours play session just to sell that awesome invis potion i made
I've said it 1000 times. If the idea of an Auction House were so bad, then they wouldn't exist in real life. But.. they DO exist in real life. Draw your own conclusion.
This would be kinda fun. Only capable of selling what they had listed, and only when they weren't online. You could set the guy anywhere (including in a PvP zone, but that would be dangerous), and simply turned the switch to 'stay online while logged out' mode.
Course, I could see hundreds of players simply standing around in the same doorway or tunnel. It could get bad, quick.
It's not 'bad'. It's very efficient and convenient. It's why main street started to fail and Walmart took over. It's why Walmart is failing and Ebay and Amazon are taking over. It's a mechanic that has gotten progressively stronger and more capable, serving larger markets and wider customer bases.
But in it's growth and rise in popularity, it has had a significant impact. Local markets and by-region values have disappeared, to be merged into a homogenized system that values the bottom dollar first. Mom and pop grocery stores died out. Supermarkets rose up.
In an increasingly anti-social world that grows further and further from true people skills, turning faces from each other across the diner table to the screen in their lap, the concept of having to 'make do' with a smaller selection from a local market at a slightly higher value is simply ridiculous.
As a background, I'm a butcher in a small market that is the only such meat market in 150 miles. I live six blocks from work in a community of 10,000. We're not a chain store, and we don't carry alot. But we do know our neighbors, and our customers. I know who wants thicker steaks, and who is feeding the family of five for a month with less money than I make in a week. The system isn't perfect, but it's cozy and personable. I don't rip them off, cause they know me. I know where they live, and they know where I live.
I have lived in New York. I have lived in DC. I have worked in the Pentagon itself. I have traveled the world, ordered roses for someone half a world away, and bid for bottom dollar on numerous occasions on ebay. I even have an Amazon Prime account.
But seeing the difference, I happily choose to shop in my hometown first and foremost. I simply lament all the businesses that cannot stand against Kroger and Walmart, all the people who lose out each year.
I support what I feel ESO is trying to accomplish with this: know your neighbor. Work with them. Step away from seeing other players as 'complex AI' and something to make a dime off of.
When you constantly underbid in a guild of 500, somebody is likely to take notice.
I'd be fine with guilds having blacklists. I'm even fine with them charging a fee to non members. I just don't want to see a 30% house cut.
The issue with real life vs in game is that the fundamental game systems impose substantial restrictions and artificially high barriers of entry that make it a bit more difficult for consumers to vote with their virtual wallets.
For example, IRL, if I want to set up a business selling a certain kind of product, and I'm either unable to open a brick and mortar location or negotiate terms that I feel are fair with a brick and mortar vendor, I can still get my business started by selling on ebay, craig's list, etsy, etc. Once I have adequate and stable cashflow, it become easier to secure the needed capital to open up my own online storefront or brick and mortar location, as a sole proprietorship, LLC, or anything else.
That same level of freedom to organize and freedom to sell in a way that's most favored by both seller and buyer does not exist in game, which makes the whole thing substantially more difficult.
ESO could always try to look at doing a copy of Age of Wushu's trade system.
Great points, actually. And I agree. Though for lore and a since of uniqueness for the game, I do still oppose full-game auction houses. I'd like to see something more local, by region at most, and an imposing markup owned to the house (read, gold sink) to merchandise your wares. Nothing that spans a whole alliance, though.
Regional and guild based markets would be fine.
Another alternative or supplement might be a "Looking for Trade" or "Looking for Commission" system similar in structure to an LFG system, that basically functioned as a streamlined version of tradechat similar to the way something like Craig's List works in the real world.
Interesting. Like taking LFG out of zone chat and into a social menu system. Take trade chat, put it behind it's own social window to help players in an area better organize and make secure trades.
Only thing I see is, people will still spam chat. They spam chat even in full AH games. Even with great LFG mechanics.
Chat spam ... bleh. That's another issue entirely.