Aug 30 GameTrailers Todd Howard Interview

Post » Thu Sep 01, 2011 10:39 am

Same ole', same ole'.
Honestly, watching interviews at this point is completely pointless. EVERY question is the same, EVERY answer is the same.
Just gonna wait till 11-11-11.
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Gemma Woods Illustration
 
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Post » Wed Aug 31, 2011 10:50 pm

Find Howard an interesting fellow barring the [censored]ization of Fallout but doesn't his statement on the PAX demo contradict others such as the northern portion not being available in the demo due to players not being able to get there fast enough in the demo time.
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Sarah Evason
 
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Post » Wed Aug 31, 2011 10:31 pm

http://www.gamesas.com/index.php?/topic/1226300-new-todd-interview-30-aug/
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Ben sutton
 
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Post » Thu Sep 01, 2011 2:04 am

I'm sure they must have blocked some it off to prevent major spoilers like main characters, the monuments in the game, more important areas, etc.
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Kit Marsden
 
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Post » Thu Sep 01, 2011 9:01 am

We should all become the ultimate Flowerpickers now to make Todd laugh a little at himself. xD

-DL :chaos:
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Javaun Thompson
 
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Post » Thu Sep 01, 2011 7:44 am

http://www.gamesas.com/index.php?/topic/1226300-new-todd-interview-30-aug/

Sorry but maybe next time the poster will say more information in the title about where they found the video. Not my fault.
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Naomi Ward
 
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Post » Thu Sep 01, 2011 3:05 am

Thanks. Now i plan on becoming the ultimate flower picker. DOHVAKIIN the tulip master.


While http://www.youtube.com/watch?v=uxFOOEOlBF8 is playing?
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celebrity
 
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Post » Thu Sep 01, 2011 12:42 am

Is there a YouTube link? This won't play on my phone.
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Sheila Reyes
 
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Post » Wed Aug 31, 2011 7:46 pm

How did Todd know that I want to be an effing flower picker? He must be psychic. It was great how he was preparing us for any glitches we might encounter too. I think that's the first time I heard him put it that way. Thanks for posting this link....and thank you, Todd.

:tes:

I haven't watched the video yet (can't get it to load on my phone), but what did he say about preparing us for glitches?
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Natasha Biss
 
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Post » Thu Sep 01, 2011 1:03 am

Transcript please?
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His Bella
 
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Post » Thu Sep 01, 2011 4:46 am

I love how he mentions "dumbing down".

Saying that they aren't, that is.


I died a little on the inside when he said that. Just a little.

The games gonna be great, but I wanna be a hth fighter. It's gonna be hard if there's no way to get better at hth fighting Todd. I love ya dude, but you keep given me low blows.
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DAVId Bryant
 
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Post » Wed Aug 31, 2011 11:09 pm

Good to hear the game keeps track of how every single NPC feels about you. I was hoping for this but not assuming.
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Steeeph
 
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Post » Thu Sep 01, 2011 2:51 am

Ya know what I like best about this interview? There was no interviewer asking messy questions on screen.
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Bethany Watkin
 
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Post » Thu Sep 01, 2011 3:59 am

I haven't watched the video yet (can't get it to load on my phone), but what did he say about preparing us for glitches?


Here you go...had to listen again.

Todd's saying how big the game is and it's hardcoe and they layer in the complexity so we're not overwhelmed. That it's an in-depth fantasy world where we can do what we want and have the game reward us for whatever we do and how they want Skyrim to deliver on whatever character we have in our head. They try to make the game so we can go for whatever kind of character we want and sometimes that “creates a little bit of a mess, you know the player does this, this and this that we didn't expect but we think that percentage of time that something gets messy or weird, the payoff, because it lets you do all this stuff is greater. We give up control to the player.”

Added: I'm ok with this. I have a lot of patience for these games because they are so complex. I do want lots of bug-testing before release though. :)

:tes:
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Blackdrak
 
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Post » Thu Sep 01, 2011 7:41 am

Nothing new here, moving on.

(Thanks for posting though)
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Eddie Howe
 
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Post » Thu Sep 01, 2011 3:55 am

Thread FearTheLiving posted is to the youtube vid of the GT interview.
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Dean Ashcroft
 
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Post » Wed Aug 31, 2011 11:34 pm

Thank you!
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Dagan Wilkin
 
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Post » Thu Sep 01, 2011 2:23 am

Thanks Kicenna, everything sounds great :smile:
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Emma Louise Adams
 
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Post » Thu Sep 01, 2011 4:56 am

Can the game dynamically generate voice acting, too?
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victoria gillis
 
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Post » Thu Sep 01, 2011 1:13 am

Sorry if it has allready been posted. He talks a little about radiant AI and how it works in relation with he Radiant story. For example if you want to make friends with an npc the system can dynamicly make a quest for you. Previously it had to be scripted. Anyways enjoy the http://www.gametrailers.com/video/pax-2011-elder-scrolls/720074

:foodndrink:


Thank you! :D
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alyssa ALYSSA
 
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Post » Thu Sep 01, 2011 5:09 am

Go to 4:33 that guy gets owned! :flamethrower:
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Rachael Williams
 
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Post » Wed Aug 31, 2011 8:39 pm

At 2 min in.

"We want to have the game reward you for what you want to do. So the people have this idea of the character they want to play in their head and we want Skyrim to deliver on that. So if they're gonna decide that 'I gonna be, like, the ultimate warrior', 'I'm gonna be the ultimate wizard/thief/assassin' and all this...."

I am gonna hold him to his word.

To be honest, Oblivion failed to deliver on this very thing. You can do just fine as a warrior type. You can get by pretty darn good as the mage type. Assassin type...not so much. Even working on your alchemy, coating your blades, sneaking up to get a crit and using long sword for maximum damage with the crit multiplier..you quickly go from assassinating the person to taking out a good chunk and finishing them off with 1 or 2 blows to little more than tapping them on their shoulder and fighting them fighter style (block, swing, swing, repeat). Of course since you didn't do it from the start, your endurance and thus your hit points are lower than they would be if you played as a fighter.

Unless you maxed out your sneak and it is a remotely dark environment. Then you can simply crit, crit, crit, crit, they die.

Which is why I would prefer if the act of sneaking was more in the hand of the player and not the AI/skill system and is why that sneaking up on someone with a stealth build should be a challenge on par with fighting them with a fighter build. So that once the challenge is over and you are successful, they end up dead at your feet. Hence assassins actually being able to assassinate someone and not fight with the npc toe to toe regardless.

Say what you like but you have your preferred way of playing and I have my preferred way. That was always the beauty of Morrowind and Oblivion. The freedom to play the type of char you want to play. Only with the leveling system and how enemies leveled with you in Oblivion, you really couldn't play certain ways and with certain character builds.

Like taking sneak as a primary and lock picking. Those two alone would cause you to level so fast that entering a dungeon to do any quest meant you were overwhelmed by how much more powerful the enemy was over you. Taking too many non combat skills basically made the game unplayable. Hence cutting the freedom to make the character you like.
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keri seymour
 
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Post » Wed Aug 31, 2011 8:41 pm

Go to 4:33 that guy gets owned! :flamethrower:

What happens?
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Christine
 
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Post » Wed Aug 31, 2011 6:31 pm

is there a youtube link?

gametrailers doesnt work for me... :banghead:
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hannaH
 
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Post » Wed Aug 31, 2011 6:18 pm

Thanks
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Kay O'Hara
 
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