» Wed Aug 31, 2011 8:39 pm
At 2 min in.
"We want to have the game reward you for what you want to do. So the people have this idea of the character they want to play in their head and we want Skyrim to deliver on that. So if they're gonna decide that 'I gonna be, like, the ultimate warrior', 'I'm gonna be the ultimate wizard/thief/assassin' and all this...."
I am gonna hold him to his word.
To be honest, Oblivion failed to deliver on this very thing. You can do just fine as a warrior type. You can get by pretty darn good as the mage type. Assassin type...not so much. Even working on your alchemy, coating your blades, sneaking up to get a crit and using long sword for maximum damage with the crit multiplier..you quickly go from assassinating the person to taking out a good chunk and finishing them off with 1 or 2 blows to little more than tapping them on their shoulder and fighting them fighter style (block, swing, swing, repeat). Of course since you didn't do it from the start, your endurance and thus your hit points are lower than they would be if you played as a fighter.
Unless you maxed out your sneak and it is a remotely dark environment. Then you can simply crit, crit, crit, crit, they die.
Which is why I would prefer if the act of sneaking was more in the hand of the player and not the AI/skill system and is why that sneaking up on someone with a stealth build should be a challenge on par with fighting them with a fighter build. So that once the challenge is over and you are successful, they end up dead at your feet. Hence assassins actually being able to assassinate someone and not fight with the npc toe to toe regardless.
Say what you like but you have your preferred way of playing and I have my preferred way. That was always the beauty of Morrowind and Oblivion. The freedom to play the type of char you want to play. Only with the leveling system and how enemies leveled with you in Oblivion, you really couldn't play certain ways and with certain character builds.
Like taking sneak as a primary and lock picking. Those two alone would cause you to level so fast that entering a dungeon to do any quest meant you were overwhelmed by how much more powerful the enemy was over you. Taking too many non combat skills basically made the game unplayable. Hence cutting the freedom to make the character you like.