Aurora nif files. How they works?

Post » Fri Mar 28, 2014 2:25 pm

Hello guys.

I'm trying to make a new kind of weather, however I don't want to use the default clouds system used by the engine.

I've my own 360° x 180° panoramic texture which I want to use to cover all the whole sky, including the bottom. This because I've made a cell where the player is something like floating in the sky of a world (not worldspace).

So, I've made a custom weather where the aurora nif file is a sphere made by me which have the panoramic texture.

But I can't see it ingame properly. I can see the texture only in the horizon line and, also, the sphere is covering all the assets outside a certain distance.

How the auroras nif works and what are the proper settings in nif file?

Thank you.

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Stephanie Valentine
 
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