I am curious as to what those were. Australians haven't always been paying for games, so why were they charged way more than any other country in the first place, if you say that you've been paying these prices for 20 years.
I should have added that when the prices were being set up, they were basically at parity between Australia and the US. We used to be at about US$1 = AU$0.55, and disregarding the extra costs of freight and customs and whatnot, our prices was basically in line with what was being charged in America. But even as manufacturing and distribution have cheapened, and as the economic situations have changed, these prices have remained the same and largely resisted variation.
You'll find some retailers here in Australia selling a game for $85, say, but there is not enough competition here to force prices down definitively (most of the local game stores like Games Wizards were pushed out or absorbed by the multinationals that captured the market).
And to go back to my earlier point, why would anyone (except the consumer
![Razz :P](http://gamesas.com/images/smilies/icon_razz.gif)
) want the prices to go down? Publishers have doubled their take based on the rising value of the AUD alone, and this is even before you consider that there are a lot more gamers now than there were before, that people own multiple platforms, etc etc etc.