No auto Aim ? Why ?

Post » Thu Jun 02, 2011 7:33 pm

This whole thread is a joke, right?
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Steeeph
 
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Post » Thu Jun 02, 2011 4:10 pm

So I guess I have these statements then:

1) Why should I be demoted to console graphics if I like to use a controller?
2) It is really hard to fit my 62" 3D Samsung DLP on my computer stand.
3) If you guys are so good with a kb/mouse, why are you so scared of Auto Aim for controllers (sounds like fanboyism to me)
4) I can't get the leather couch to wrap around my computer desk properly.


Face the facts guys, with no new consoles in the forseeable future, controllers are a MUST for PC gaming. If you want to stick with the KB/mouse (oldschool), maybe you should keep to Diablo/Sim games.

Give me auto aim online (it is in SP) so I can show these kb/mouse fanboyz how to shoot!


No they are far from a MUST. You just think they are a must because you won't take the time to get good with a mouse and keyboard. Tough luck buddy. Mouse and keyboard won't take long to get used to but if you don't want to do it then tough. It has nothing to do with old school vs new school. Keyboard and mouse is the definition of PC gaming, for now and forever.

Not having a new console generation for awhile hasn't got a damn thing to do with PC gaming. The 360 and PS3 still exist right? Developers still release games for it right? Then no controllers aren't a must for PC gaming. If you think otherwise it just goes to show your a fanboy which to that I say HAHAHAHAHAH NO AUTO AIM FOR YOU!!!

ROFLMAO! The dude says he is gonna school us and says we are scared but he's the one begging for an aim assist back into the game because he svcks so bad he has to use it! OMFG that's just hilarious.

@OP Come play with the big boys without your scrub aim assist. I'll teach you a thing or two real quick.

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Steve Bates
 
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Post » Fri Jun 03, 2011 1:46 am

It took me awhile to get proficient with a controller in console-based FPS titles. Yes it was frustrating, but it works in the end. Same way goes around.
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^_^
 
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Post » Fri Jun 03, 2011 7:10 am

I have a PS3, 360, and PC

I am proficient with all 3 forms of input controllers...but keyboard/mouse wins everytime, bar none.
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Kelly Osbourne Kelly
 
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Post » Thu Jun 02, 2011 11:31 pm

I have a PS3, 360, and PC

I am proficient with all 3 forms of input controllers...but keyboard/mouse wins everytime, bar none.

And we have a winner...
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April D. F
 
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Post » Thu Jun 02, 2011 6:57 pm

i like to use the xbox controller and although alot of people hate it on pc i really think the controller should be fully supported in all new fps for the PC. i dont care which is better and i dont care if you kill me 9 times out of 10. Would it really hurt PC gaming if i have the choice to use a controller?
take bad company 2 for example, i love that game and play it online on the ps3 but i would love to be able to use a controller for it on the PC. however i cant which svcks for me. maybe someday the hardcoe kb/m fanclub will realise that if pc gaming is accessible to more people then they wont end up with "**** console ports" half the time.
anyway im just glad that the controller will work in singleplayer and multiplayer (unlike MOHs multiplayer) but asking for aim assist is like asking for cheats and i dont agree with that.
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Emmie Cate
 
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Post » Fri Jun 03, 2011 1:18 am

agree with weldon855, i also playing with xbox controller and it's hard as hell to aim without any assistance. i believe in you, crytek, i hope you can make patch which allows to use aim assist only on controllers due to easiness of aiming with mouse
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Tamika Jett
 
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Post » Fri Jun 03, 2011 1:22 am

It's not so much the "accessibility" problem. It's the combination of ease-of-development, post-release support costs, and the results of having an open platform.

The problem with aim-assist on PCs is that mice are genuinely more precise than gamepads. Gamepads use a relative movement idiology (I move x amount by moving y for every z) while the mouse uses a direct input method. (I move x amount for every Y measured by the mouse).

I'll tell you this, even if Aim Assist is available for 360 controllers, I wouldn't want to play with you guys, on my team or not. Aim Assist in competitive environments really have no place. MAG doesn't have an aim assist (though it does use a few other tricks) and feels better to me as a PC player than CoD or Halo does.
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Del Arte
 
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Post » Fri Jun 03, 2011 2:57 am

Mouse is definitely worth learning (way WAY better than controller, I promise!)! Also, don't get turned off by some of the hardcoe PC gamers being a little critical of you =)
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Joe Bonney
 
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Post » Fri Jun 03, 2011 5:33 am

agree with weldon855, i also playing with xbox controller and it's hard as hell to aim without any assistance. i believe in you, crytek, i hope you can make patch which allows to use aim assist only on controllers due to easiness of aiming with mouse

Actually i said yes to controller support
and NO to aim assist/auto aim

i dont expect a reward for using a controller , im just glad i have the choice.
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Heather beauchamp
 
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Post » Fri Jun 03, 2011 12:19 am

This is an example of the needs of the majority outweighing the needs of the minority.

The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for.

This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead.

Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments.

Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to.

Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me.
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clelia vega
 
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Post » Fri Jun 03, 2011 3:22 am

Look at all the leet pplz er. Crying about auto aim!

Personally i turned it off because it messed me up like crap in a nappy messes up a baby's walk. Unnatural molasses type motion with the after thought of "oops"

Which reminds me that i need to change!
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Isaac Saetern
 
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Post » Fri Jun 03, 2011 5:52 am

One thing with Auto-aim? All the fine adjustments needed to kill someone who runs past you go out the window, you can just snap 180 degrees and let auto aim do the rest.

FPS shouldn't be about "knowing the levels" or spatial awareness, it SHOULD be about aiming. It's a SHOOTER!

Feelings to the contrary are the result of consoles saying "Well, we don't really have fine precision with a controller, so lets just make the game not have set spawns, have auto aim, run slower, etc".

If you go to the army and become a sharp-shooter, they don't say "here's a robot that will do the aiming for you, you just point it over there and push this button".

THE WHOLE POINT of the genre is a fast paced game where you have to aim precisely, otherwise headshots wouldn't count.
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Nichola Haynes
 
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Post » Fri Jun 03, 2011 7:18 am

This is an example of the needs of the majority outweighing the needs of the minority.

The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for.

This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead.

Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments.

Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to.

Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me.

Why should the developers have to sit there and give someone a bit more help just because they choose an inferior input device? That's like giving a sports team an additional player because one of their players bloody svcks that season. So the team is 8V9 instead of 8V8 (just an example) that's stupid. If you want to play with a crappy input device, you have to accept everything that comes with it. Auto aim was removed for a good reason and they won't bring it back. It was here in the beginning and it was removed. They won't waste additional man hours re putting it back in. Tough luck, learn how to play without it, or even better learn to play with K&M.
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M!KkI
 
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Post » Thu Jun 02, 2011 10:48 pm


Give me auto aim online (it is in SP) so I can show these kb/mouse fanboyz how to shoot!


Quite possibly the most awesome thing I have read on gamesas.com. Like, ever. If you intended the hilarity of that statement, you sir win the internet.
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N Only WhiTe girl
 
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Post » Thu Jun 02, 2011 8:32 pm

This is an example of the needs of the majority outweighing the needs of the minority.

The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for.

This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead.

Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments.

Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to.

Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me.

Why should the developers have to sit there and give someone a bit more help just because they choose an inferior input device? That's like giving a sports team an additional player because one of their players bloody svcks that season. So the team is 8V9 instead of 8V8 (just an example) that's stupid. If you want to play with a crappy input device, you have to accept everything that comes with it. Auto aim was removed for a good reason and they won't bring it back. It was here in the beginning and it was removed. They won't waste additional man hours re putting it back in. Tough luck, learn how to play without it, or even better learn to play with K&M.

I'm very capable playing without it on a controller and very capable on a keyboard + mouse, I'm just saying that for the majority of players a handicap is needed and how would that be a bad thing? It would even the playing field and if done right, which it was in the demo, the small assist given would not assist to the point where controller > mouse.

EDIT: Why don't you guys, who keep recommending a keyboard to controller players pick up a controller and try your luck with that. If you guys can tell us to pick up a keyboard and notice the difference, pick up a 360 controller and try to see how "good" you are now
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Melly Angelic
 
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Post » Fri Jun 03, 2011 8:17 am

It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!

No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?
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Wayland Neace
 
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Post » Fri Jun 03, 2011 12:12 am

That's a nonsense post.

For starters, do not assume your preference is entirely objective. I.E. "Keyboard and Mouse are the superior forms of input as compared to a controller, why would developers waste time with it?"

That isn't even close to a rational argument and I'm becoming increasingly annoyed with this pervading mentality amongst the PC gaming community. I've been gaming my entire life, and like a few posters here I actually happen to prefer controllers.

Like mentioned before, removing Aim Assist for gamepads in Crysis 2 MP basically means you're entirely screwed if you want to use a controller. Take note that they still allow you to use a gamepad entirely as it is meant to be in the SP and even in the MP- they just nerf your aiming so its incredibly hard to compete with Mice using opponents.

Aim Assist levels the playing field between Mice and Gamepads. I have a 70$ Razer mouse and I play quite a few PC games on my nice powerful rig with it. Having said this, I also own a 360 and PS3 and I prefer the ergonomics of a controller. The elitist **** that is espoused by some of the members here is truly incredible.

What? You think it's "Unfair" if your 4800-5600DPI mouse has to go up against a stock 360 controller with a little aim assist? Are you kidding me? THAT is your argument?

My issue isn't with the mouse, it's with the keyboard. I despise it. In my entirely subjective opinion (notice the courtesy I extend to you which you deny others), a keyboard is NOT ergonomic, it is not as intuitive as a controller, and it does not allow for as comfortable sitting positions.

And by the way, there is a difference between "Slight aim assist" and "tons of aim assist". I mean really, a happy medium can be achieved here. In addition to this, the argument that "well people could just cheat and leave their controller in and use mouse\keyboard" - That isn't an argument either. Why, you may ask?

Well mostly because that's a game developer oversight. It also is NOT unfixable, so acting like it is and hiding behind it as an argument is a joke.

The position that Aim Assist is cheap is therefore entirely bunk. I find all of the arguments offered in this thread at best incompetent and at worst horribly prejudiced and arrogant. Crytek clearly removed it to soothe your wounded egos at the concept of having such a severe blasphemy as "aim assist" existing on a PC game- especially one supposedly as "high tier" and a "posterchild" for PC gaming like Crysis.

On that note, I think another reason they felt forced to comply to the overwhelming backlash by you people is also due in no small part to the amazing level of incompetence they've shown in developing this game. For starters:

1. DX11 is a shoe in, and the "Day 0 patch" they promised is nowhere to be seen. Also a day or so ago Nvidia removed Crysis 2 from their pages regarding DX11 support. This may have been on the Geforce forums.

2. Texture resolutions are so low its almost hysterical. My GTX570 rarely uses more than 600-700MB on this game on "Maximum". Nice one, Crytek.

3. Only 3 preset graphical options and no other customizations outside of writing up a config file.

4. No Sandbox 3. At some unspecified date we'll be allowed to download it, but until then we're SOL.



Yea, This whole thing is just stupid.
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Lucky Boy
 
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Post » Thu Jun 02, 2011 8:47 pm

It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!

No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?

Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal.

EDIT: @Vulgotha: You pretty much accurately summed up my opinion of the matter in a way I've been struggling to so good job.
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Kara Payne
 
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Post » Thu Jun 02, 2011 9:30 pm

It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!

No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?

Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal.

I don't give a **** if you're the best player in the world. Your ego has no bearing on the legitimacy of your position, just how much of a tool you come off as.
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Mrs Pooh
 
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Post » Thu Jun 02, 2011 5:29 pm

I'm sort of in the same boat. I think the option to have console style Aim Assist (NOT AUTOAIM) on the server end would be nice but it's not likely to happen. For those who were saying that PC's are locked into Keyboard controls forever I wouldn't be so sure. Almost all new PC titles have a controller option that maps it out just like the xbox360 and even changes the in game graphics in tutorials or whatnot to show icons of the correct buttons. On the good side though play on the PC with a controller for a week or two and then jump back to the console, you'll notice your aim has greatly improved! I personally would set up a dedicated server for controller users myself but there would be no way to enforce it so people using the mouse and keyboard would join just to have the advantage.

Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.

I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion.
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Bigze Stacks
 
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Post » Fri Jun 03, 2011 12:54 am

It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!

No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?

Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal.

I don't give a **** if you're the best player in the world. Your ego has no bearing on the legitimacy of your position, just how much of a tool you come off as.

I'm just conveying how I'm capable when it comes to playing with a controller, which you called an inferior input device. Part of my argument contends how it is worse at aiming and how it should be "corrected" for in the software but you guys refuse to allow even that because it might provide more of an even challenge for you.
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Nicole Elocin
 
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Post » Thu Jun 02, 2011 6:14 pm

I'm sort of in the same boat. I think the option to have console style Aim Assist (NOT AUTOAIM) on the server end would be nice but it's not likely to happen. For those who were saying that PC's are locked into Keyboard controls forever I wouldn't be so sure. Almost all new PC titles have a controller option that maps it out just like the xbox360 and even changes the in game graphics in tutorials or whatnot to show icons of the correct buttons. On the good side though play on the PC with a controller for a week or two and then jump back to the console, you'll notice your aim has greatly improved! I personally would set up a dedicated server for controller users myself but there would be no way to enforce it so people using the mouse and keyboard would join just to have the advantage.

Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.

I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion.

The closest thing to that is the Razer Nostromo, which I'm seriously considering at the moment as an alternative.

@Benvie,

While some of what you say is true, please note that the majority of your (and other) arguments used here to defend the removal of aim assist is borderline pathetic.

True, his skill does not have anything to do per se with the "legitimacy of his argument" but I would examine your own before you crucify his. You may not like his wording, but I don't care for 99% of all of yours in this thread so far.

For the record, though, in support of his argument: in the PC Demo I was going on absurd killing sprees with a 360 pad. My record is 42 and 5 during one round of pod capture.

Now I'm sure you'll say "Well you were using auto assist with your controller!" - sure. But upon playing the retail game with aim assist disabled I was still creaming PC players with my absurdly gimped controller. Top of my team routinely.

However, doing so required an inordinate amount of concentration and replanning. I could no longer allow myself to be engaged in firefights over a distance of 40 feet, lest I fall prey to headshots. I also had to ditch using the sniper rifle.

My success is based entirely around quick thinking and successful utilization of the Nanosuit powers. I also feel that a controller has given me an edge in mobility on the maps, especially jumping from place to place, cloaking\armor tabbing and the like.

But the bottom line is my experience is inherently limited by the fact that I have to "adapt" to the handicaps placed upon me. Sure, I still win, but its frustrating as hell.

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Kaylee Campbell
 
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Post » Fri Jun 03, 2011 6:17 am

This is an example of the needs of the majority outweighing the needs of the minority.

The whole damn point of PC gaming is mouse and keyboard, actual skill, and no auto aim. Letting people like you enjoy yourselves is what consoles are for.

This game could benefit from auto-aim, at least on the controller side. The removal of auto-aim makes it an unfair playing field for those who want to use a controller in multiplayer. This game isn't like Counterstrike where absolute accuracy is a must (then a controller can't be used). This game should be more forgiving for players who use controllers, like myself. I've played with the keyboard + mouse combo for a long time and really enjoy playing with a controller instead.

Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments.

Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to.

Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me.


So you say the game doesn't require as much accuracy as other fps games(which I do not agree), why would you want auto aim then?
As far as I know auto aim increases the accuracy when you can't aim accurately.
If you say this game doesn't require much accuracy then it must be fine for you to not being able to aim accurately.
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OJY
 
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Post » Thu Jun 02, 2011 6:51 pm

I really hope this guy is trolling you all.. If he's serious I'm going to have to hurt my head real bad on my desk and I don't want to do that.
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Alex Vincent
 
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