No auto Aim ? Why ?

Post » Thu Jun 02, 2011 4:46 pm

No, aim assist helps make up for the general insensitivity of joysticks in controllers. It has nothing to do per se with the player being "Bad at aiming".

A controller offers a host of benefits (if you enjoy them) but also comes with substantial drawbacks. The foremost of these being imprecise controls for aiming.

@PLG

Feel free, nobody is stopping you.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Fri Jun 03, 2011 7:50 am

Image

Uploaded with ImageShack.us
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Fri Jun 03, 2011 6:12 am

If you choose to use a controller, you ought to deal with the downsides. Much in the same way if you choose to use a keyboard and mouse when playing a racing title.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Thu Jun 02, 2011 7:41 pm

I wouldn't mind autoaim myself. I played PC shooters for years. I managed to beat Crysis and Warhead both on Delta mode (read: DooM's NIGHTMARE). I did well in the demo, too. Now though, I can't hit for ****. Why? I bought a new mouse. I can't find my sensitivity sweet-spot. =(
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Thu Jun 02, 2011 4:26 pm

LOL, the op is funny. Look, I play console and PC games too, but PC is meant for mouse and keyboard, if you can't aim, go back to your console. I'm not trying to assert superiority here in favoring PC games, but I'm just saying: If you like auto aim, just play Crysis 2 for xbox instead and shut up.

Like the Crysis 1 box said on the back:

Adapt.
Or.
Perish.

Or in other words

Learn to actually play better without crutches
or
Whine and get laughed at
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Fri Jun 03, 2011 4:15 am

That argument would make sense, Freyar, if the handicaps involved weren't massively gimping and the choice to invoke them based on arguments that simply have no substance.
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Thu Jun 02, 2011 9:16 pm

I would like to start off by saying i was a console gamer and just moved to PC gaming and i dont like the feeling of a keyboard (not the mouse) ...

I really enjoy playing your game and playing it on a console is not an option im willing to take due to the responsiveness and frame rate. But the reason i enjoyed your game demo was because i could compete and be a competitor with the PC crowd with a joystick and as of right now i lose 9 out of every 10 gun fights. So im just asking if you can really consider re adding auto aim because the mouse is FAR superior to the controller in terms of being more accurate and was a real smart idea adding the feature it in the demo. The feeling of playing an FPS with a joystick without auto aim just feels so " alien." I just want to end off by saying it didn't feel Overpowered at all in the demo i still died as mush as the next guys but now its a whole different story i say it was fair with the auto aim please bring it back...

I posted about this during the demo. People complaining about aim-assist are so weak. Mouse and keyboard still had a huge advantage, but everyone cried enough that Crytek removed it and broke the game for people who wanted to use gamepads. I hope these people enjoy it--will probably be the last PC version of Crysis anyway.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Thu Jun 02, 2011 8:00 pm


Most of the people who proposed the removal of auto-aim are most likely just keyboard + mouse players. This game isn't so much about absolute accuracy...it's about knowing the levels, knowing the enemy's positions and using your suit abilities properly. Aiming should come second to all of those, not first. Counterstrike and other FPS games which don't allow/have ADS focus more on the accuracy of the player than the overall skill to interpret the levels and get the jump on the enemy. I found myself, using a controller, often getting the jump on a player but unable to finish him off because of the controller's difficulty with precise accuracy during "hectic" moments.

Basically: Auto-aim should be allowed for controller players to even out the inherent disability that everyone knows comes with them. You can get the jump on the enemy all you want but if you can't properly land the cursor on him with a controller you're screwed. So, you say switch to the keyboard then. I say: we shouldn't have to.

Oh and for the record: I'm very effective with a mouse + keyboard combination. I don't use a controller because I'm used to playing console FPS's, I use it because it's a more casual play style for me.

Why should the developers have to sit there and give someone a bit more help just because they choose an inferior input device? That's like giving a sports team an additional player because one of their players bloody svcks that season. So the team is 8V9 instead of 8V8 (just an example) that's stupid. If you want to play with a crappy input device, you have to accept everything that comes with it. Auto aim was removed for a good reason and they won't bring it back. It was here in the beginning and it was removed. They won't waste additional man hours re putting it back in. Tough luck, learn how to play without it, or even better learn to play with K&M.

I'm very capable playing without it on a controller and very capable on a keyboard + mouse, I'm just saying that for the majority of players a handicap is needed and how would that be a bad thing? It would even the playing field and if done right, which it was in the demo, the small assist given would not assist to the point where controller > mouse.

EDIT: Why don't you guys, who keep recommending a keyboard to controller players pick up a controller and try your luck with that. If you guys can tell us to pick up a keyboard and notice the difference, pick up a 360 controller and try to see how "good" you are now


I have used a controller. I have both 360, PS3, and a PC. I **** svck ass with a controller. It's an inferior piece of ****. I only play my consoles when the game isn't on the PC and if it's even good enough to purchase. So you failed miserably trying to twist it around. Also why do developers have to put handicaps in a game for players that svck? When I first started gaming I didn't have a handicap. I'm as good as I am now from years of practice and experience. Why should some else get even remotely near me with a piece of software or line of code? That's why games are so easy to beat now a days. Because people like you who believe every game should have a handicap for the idiots who can't play a game decently. I don't need casual **** in my game. If I wanted that I would move to farmville or other casual ****.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Thu Jun 02, 2011 11:54 pm

That argument would make sense, Freyar, if the handicaps involved weren't massively gimping and the choice to invoke them based on arguments that simply have no substance.

Do I get an option to use a mouse on the Xbox 360 with all of it's own benefits? Do I get to have any real benefit to using a keyboard for racing titles? Do people get benefits to using a controller in standard RTS's?

Not really. The thing about the PC is it's versatility, but that doesn't mean that in competitive environments that one version of input should be supported with assisted support compared to another. If you WANT to use the controller, you can. I, and other PC players, don't want to deal with your controller input being supported with an aim-assist function since it eliminates the finesse required for PC shooters.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Fri Jun 03, 2011 12:08 am

That's a nonsense post.

For starters, do not assume your preference is entirely objective. I.E. "Keyboard and Mouse are the superior forms of input as compared to a controller, why would developers waste time with it?"



The rest is irreleveant but I'll answer this anyways. It's actually fact and not an opinion. Compare both devices at their core without any user interaction and the mouse and keyboard has more precision. It's the way they are designed that makes one better then the other. It's 100% fact.


Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.

I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion.

Your back is messed up then, I can easily sit at this chair all day long and don't have any problems.

Also the only reason why they include gamepad support is so console users like yourself won't bich on the forums. K&M will never cease to exist. It's been here since it's inception and it will be here till the entire platform dies and something else replaces it. The only way K&M will cease to exist is with VR.

User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Thu Jun 02, 2011 8:10 pm

It wasn't right in the demo. It was **** retarded, auto-aiming gamepad asshats were blowing everyone else away. You can't just make the auto aim help a little, it's kind of an all or nothing thing. So by using an inferior input device, one the vast majority of PC gamers despise for shooters, you got an incredible advantage. More than that, it makes an easy hook for game hackers to just turn it on with mouse usage. They don't even need to code their own, they just need to turn the built in one on!

No, go play it on an xbox and leave us with our console port, worse than first game graphics. Ok?

Elitist PC complainers, oh how I love this "scene". I'll gladly wipe the floor against you PC elitists without auto-aim using a controller. I'm just arguing for the rest of controller-yielding players who disagree with the removal.

EDIT: @Vulgotha: You pretty much accurately summed up my opinion of the matter in a way I've been struggling to so good job.

Bring it bich. I'll own you any day :D. I love how controller users actually think they can own and talk ****. But yet they are the ones biching about auto aim. LMAO. With or without auto aim I'll easily beat you no problem. So will 99% of the rest of the gamers on this forum who use a mouse and keyboard competitively with Crysis 2.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Thu Jun 02, 2011 7:48 pm

That's a nonsense post.

For starters, do not assume your preference is entirely objective. I.E. "Keyboard and Mouse are the superior forms of input as compared to a controller, why would developers waste time with it?"



The rest is irreleveant but I'll answer this anyways. It's actually fact and not an opinion. Compare both devices at their core without any user interaction and the mouse and keyboard has more precision. It's the way they are designed that makes one better then the other. It's 100% fact.

There is nothing in this post which consists of a legitimate argument. You tell me to do your digging for you (go and compare the two for precision) which is not suitable in proper debate. You do your own leg work.

For that matter, I have all the consoles and a nice PC. I stand by my position.

If you want to sit there and hop up and down ranting "my opinion is fact!!" That's fine, but I'm not going to take you seriously.

Bottom line is: Your opinion is subjective, just like everyone else's.

As for dismissing the rest of what I have to say- how very classy of you. High brow.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Thu Jun 02, 2011 10:32 pm

That's a nonsense post.

For starters, do not assume your preference is entirely objective. I.E. "Keyboard and Mouse are the superior forms of input as compared to a controller, why would developers waste time with it?"



The rest is irreleveant but I'll answer this anyways. It's actually fact and not an opinion. Compare both devices at their core without any user interaction and the mouse and keyboard has more precision. It's the way they are designed that makes one better then the other. It's 100% fact.

There is nothing in this post which consists of a legitimate argument. You tell me to do your digging for you (go and compare the two for precision) which is not suitable in proper debate. You do your own leg work.

For that matter, I have all the consoles and a nice PC. I stand by my position.

If you want to sit there and hop up and down ranting "my opinion is fact!!" That's fine, but I'm not going to take you seriously.

As for dismissing the rest of what I have to say- how very classy of you. High brow.

Lol I'm not twisting my opinion to fact you idiot. If you actually compare the two devices at their core as in the way they are designed from a software, to hardware level one is better then the other. But whatever you can say it's opinion I really don't care. It's fact and that's all their is to it. Some explained it earlier in this topic and I really don't feel like actually elaborating because it's a moot point. You people will believe what you want. Like console users have always done.

The rest of your post is pretty much worthless and has already been touched on by other users so there's no point reinventing the wheel.

Also I forgot to include this :


Like others have mentioned the mouse is not the problem. Hunkering down in front of a keyboard for extended periods of time hurts your back, your arms, and your fingers not to mention that yes mouse aiming is more precise, but keyboard movement control as far inferior to that of a controller.

I wish someone would make an FPS PC controller that basically consists of the nunchuck from the wii with a couple of buttons on it and a gaming mouse. That would pretty much be a perfect compromise in my opinion.

Again Keyboard and mouse work in tandem. As in one packaged deal. When you get good with both you will find just how bad the controller is at precision. But meh again like I said you console/controller users never accept fact when it's placed in front of your eyes. I've went around and around with you people on hundreds of forums and I've found it's quite pointless and a waste of time. So I'm done.

EDIT: Also tell me this, if K&M weren't automatically better at precision then why did you say this?
That argument would make sense, Freyar, if the handicaps involved weren't massively gimping and the choice to invoke them based on arguments that simply have no substance.

Also why do you need aim assist then? The answer? Because at a HARDWARE level the K&M are actually superior devices. Otherwise you wouldn't need a software to assist you with aiming. So you pretty much agreed with my argument the entire time. Otherwise you wouldn't need aim assist in the first place.

User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Thu Jun 02, 2011 7:30 pm

If it hurts your back to "hunker down", perhaps a better chair or posture is in order?
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Fri Jun 03, 2011 2:51 am

At a hardware level the mouse is more precise, and I have no qualms with it. However from my point of view the keyboard is ergonomically inferior and provides fewer positions of comfort when sitting.

Regardless, I prefer to have all the utilities I need (buttons, various inputs) in a very small amount of space between my hands that I can take and sit however I please.

Ah, resorting to Ad Hominem. Well the dialogue between the two of us appears finished, and I can't say I'm much distressed over this. You erroneously label me a "console gamer" though- I game on all the platforms. Simply because I disagree with you on the matter of user input does not mean I magically become stuck to one particular group and label.

As for the earlier poster:

Comparing the PC's to the consoles in terms of "fairness" is out of scope. Developers have the option to implement keyboard and mouse controls on the PS3 at the very least, and it HAS been done before (RFOM 1) Microsoft, on the other hand, disallows this practice.

Regardless that has no bearing on PC gaming, especially considering many tout that platform as "open" and full of opportunities, choices and flexibility. So allow me the use of aim assist.

User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Thu Jun 02, 2011 7:05 pm

That argument would make sense, Freyar, if the handicaps involved weren't massively gimping and the choice to invoke them based on arguments that simply have no substance.

Do I get an option to use a mouse on the Xbox 360 with all of it's own benefits? Do I get to have any real benefit to using a keyboard for racing titles? Do people get benefits to using a controller in standard RTS's?

Not really. The thing about the PC is it's versatility, but that doesn't mean that in competitive environments that one version of input should be supported with assisted support compared to another. If you WANT to use the controller, you can. I, and other PC players, don't want to deal with your controller input being supported with an aim-assist function since it eliminates the finesse required for PC shooters.

+1
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Fri Jun 03, 2011 4:58 am

At a hardware level the mouse is more precise, and I have no qualms with it. However from my point of view the keyboard is ergonomically inferior and provides fewer positions of comfort when sitting.

Regardless, I prefer to have all the utilities I need (buttons, various inputs) in a very small amount of space between my hands that I can take and sit however I please.

Well then your choice is to use the hardware without the software handicap. Otherwise go to the console which provides not only the hardware but also the software handicap.

PC's are primarily K&M based platforms so we have the hardware and software on our side. Consoles are primarily a controller based platform so you have the hardware and software on your side. Pretty cut and dry if you ask me.

You want aim assist? Consoles are -> way.

Also see Freyar's post. He pretty much sums it up better then I can. I need sleep.

Paste fail :S

User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Fri Jun 03, 2011 7:01 am

Your position is an emotional one, not a logical one.

So us talking past each other is hardly surprising.


"Eliminates the finesse"? What exactly constitutes finesse here? How is aim assist on a substantially more imprecise input device unsportsmanlike like? For that matter, why should anybody care about your points of view regarding aesthetic?

"Finesse".

Oh please.

User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Fri Jun 03, 2011 12:42 am

Your position is an emotional one, not a logical one.

So us talking past each other is hardly surprising.

Bye bye then. Doesn't mean anything to me. Really don't care if you agree with me or not. I'll still sleep tonight.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Thu Jun 02, 2011 5:50 pm

Ok, I play FPS on consoles too since I play alot of splitscreen games with friends. If there was an option to turn off any kind of aim assist, I would do it. I still managed to do fine...just had to strafe a little more to get the fine tuning down, but thats it. In fact, I hated forced aim-assist since it would have a habit of drawing your reticle in a direction you dont want it to go, or throwing off your tracking of an enemy if another happens by in different direction.


I played a few levels in SP on Post-war with my 360 controller and can still manage just fine WITHOUT any handicap (because, really, thats what it is). I'll try MP when I can actually play it.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Fri Jun 03, 2011 2:33 am

I'm very glad that the autoaim was taken away, and that's how it should stay.
User avatar
helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Fri Jun 03, 2011 1:21 am

This has to be the most retarded thread i've seen online to date. In before lock.

LLAMA!!

This is what you subjected us to Crytek? You to are LLAMA'S!!
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Fri Jun 03, 2011 6:21 am

OP is completely insane. So is that guy who said he would own us with auto aim.

Please, look at the word "auto aim".
This is an FPS, i.e. about 80% of it is being able to hit a target, or aiming.
auto means that something is done for you. For example, automatic transmission shifts gears for you in a car. Or Auto-pilot flies a plane for you.
Combine the 2 and you get "aim for you".

This is an FPS. You should not have something aim FOR you.

You are welcome to learn to use the mouse and keyboard, and will most likely (im sure of it) find it much better than any controller. You are also more than welcome to use the xbox controller (or whatever you are using) to play, but you will be given the same abilities as everyone else. I.e. no auto aim.

As per Crysis 1's slogan: Adapt of Perish
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Thu Jun 02, 2011 4:04 pm

Anyone wanting autoaim is retarded. Console players should just stick with their $200 rig and be quiet

-fuzz
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri Jun 03, 2011 7:57 am

I don't play fps with a controller but I see no problem why there isn't an option to have servers with it on for those who want it, its just one of many things that are lacking in this game, so many option left out..
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

PreviousNext

Return to Crysis