Auto-Health Regen

Post » Thu Aug 18, 2011 2:30 pm

You know why I dislike this? Because, it removes any chance of worry that comes from not having a healing spell or potion on hand after a difficult fight, and having to carefully make your way back to a safe place to buy a potion to heal. Why? Because potions will now only be useful during combat, as all characters are now basically Wolverine.
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Dina Boudreau
 
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Post » Fri Aug 19, 2011 3:24 am

Why should health, an abstraction of a number of factors that determine survivability in combat be as static? Warriors used to require health potions or spells, and now spells are impractical for dedicated warriors.

Why should health be more static than fatigue? From a "Realism" standpoint Walking around and going about my business doesn't halt the rate at which I recover my breath after having it knocked out of me after, say, falling off a horse, or the rate at which my random cuts, scraqes, and bruises heal over, or the rate at which the pain after I stub a toe, sprain an ankle, or piss on an electric fence takes to subside. However, it takes active rest for me to eliminate fatigue built up after a long day of work.

From a gameplay standpoint, constant recovery of all three combat resources outside of battle keeps the game's action and pacing flowing.

Good points. As you say, Skyrim's Health is an abstraction, and we have automatic health regeneration in real life too. It's called healing and recovery. One time I got careless with my footwork while playing tennis, and I solidly whacked my kneecap with the heal of my racket. I sat there somewhat distracted by pain for a while, and cursing my stupidity, and wondering if I had broken something. Over the next couple of minutes or so, the pain gradually subsided and I managed to stand up and walk around. Not long after that, there was some lingering soreness, but no significant pain, and I had pretty much recovered from the blow. No potions, spells, or medics were needed. :)
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Tania Bunic
 
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Post » Fri Aug 19, 2011 3:19 am

You know why I dislike this? Because, it removes any chance of worry that comes from not having a healing spell or potion on hand after a difficult fight, and having to carefully make your way back to a safe place to buy a potion to heal. Why? Because potions will now only be useful during combat, as all characters are now basically Wolverine.


I never had that worry in Oblivion, either. Every character I ever created had a healing spell to start with by default.
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Liv Staff
 
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Post » Thu Aug 18, 2011 11:13 pm

In Oblivion I made my own slow trickle healing spells. There is no need for auto regen whatsoever. You can make potions that do the same thing. This is such a step backwards.
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Jade Payton
 
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Post » Thu Aug 18, 2011 10:52 pm

I never had that worry in Oblivion, either. Every character I ever created had a healing spell to start with by default.


Well, considering that the default spell is a really weak healing spell...

Anyhoo, I'm gonna catalog this complaint along with the weightless carrots and the improper windmill.
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Oceavision
 
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Post » Thu Aug 18, 2011 9:56 pm

Good points. As you say, Skyrim's Health is an abstraction, and we have automatic health regeneration in real life too. It's called healing and recovery. One time I got careless with my footwork while playing tennis, and I solidly whacked my kneecap with the heal of my racket. I sat there somewhat distracted by pain for a while, and cursing my stupidity, and wondering if I had broken something. Over the next couple of minutes or so, the pain gradually subsided and I managed to stand up and walk around. Not long after that, there was some lingering soreness, but no significant pain, and I had pretty much recovered from the blow. No potions, spells, or medics were needed. :)

Since when was getting hit in the knee by a racket like, say, getting gored by a Mammoth, or set ablaze by a flame spell, or getting slashed by a long sword, or taking an arrow in the neck?
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Lizs
 
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Post » Thu Aug 18, 2011 6:09 pm

Why should health, an abstraction of a number of factors that determine survivability in combat be as static? Warriors used to require health potions or spells, and now spells are impractical for dedicated warriors.

Why should health be more static than fatigue? From a "Realism" standpoint Walking around and going about my business doesn't halt the rate at which I recover my breath after having it knocked out of me after, say, falling off a horse, or the rate at which my random cuts, scraqes, and bruises heal over, or the rate at which the pain after I stub a toe, sprain an ankle, or piss on an electric fence takes to subside. However, it takes active rest for me to eliminate fatigue built up after a long day of work.

From a gameplay standpoint, constant recovery of all three combat resources outside of battle keeps the game's action and pacing flowing.


I've never made a warrior class that required health potions for survival in most cases.

Why WOULDN'T health be more static than fatigue? You run down the street and you are tired then you feel more energetic after a rest. You get cut it doesn't heal for days. You run a marathon and you might be exhausted for hours. You get shot or break a leg and you won't get better for months. Pain /= loss of health. You get pain from getting pinched but no one will say you are really damaged by it. You are misconstruing the issue. The point is that actual damage to your cells via trauma, burn, high voltage electricity, or frostbite takes MUCH longer to recover (sometimes infinitely long) than being winded from physical activity.
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Rachell Katherine
 
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Post » Thu Aug 18, 2011 2:18 pm

if you become fully healed in say 5 minutes after a big fight, and im talking about to the point that you have 1/16th of you health left then thats a bit crazy. But if you slowly regenerate your health from the same fight over a few days then i can understand that, i mean people heal in real life over time not in a matter of a few minutes
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David John Hunter
 
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Post » Thu Aug 18, 2011 7:22 pm

Is there any incentive to stay at low health? Some games I've played have abilities that are more effective or only work when health levels are low.
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Neil
 
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Post » Thu Aug 18, 2011 9:48 pm

I don't like it. Every game and its mom has health regen and each one since it became in has gotten progressively sloppier with the game design why because it doesn't need to be smart, flexible, and intuitive because your health regenerates!

Worse yet these kinds of games take away from smart game play of having health items (since your health regenerates!) and having to be conservative, can you imagine how utterly lame a survival horror game would be if you had health regeneration! Seriously it would eliminating the point of playing the dang thing since well I can't die (mind you I do accept intelligent design overcoming the obstacle of having health regenerate).

This will only serve to make Skryim too easy and too mainstream. In the end if such main streaming continues The Elder Scrolls series will loose its identity and be surpassed by Dragons Dogma, and Two Words (the latter of which is actually coming along pretty nicely in game design and number 3 could be the best yet of the series). I shudder to think if this becomes practice how the good name of Bethesda will fall away and as a fan I would deeply hate to see this.

if you become fully healed in say 5 minutes after a big fight, and im talking about to the point that you have 1/16th of you health left then thats a bit crazy. But if you slowly regenerate your health from the same fight over a few days then i can understand that, i mean people heal in real life over time not in a matter of a few minutes

Yeah that would be good and acceptable way of health healing. Just say out of trouble for a few days of R&R.
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Alisha Clarke
 
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Post » Thu Aug 18, 2011 10:07 pm

if there's health regen at ALL, i want it like 2 points per second. 5 tops. im playing a role playing game not some fps like halo where i get shields that regenerate every 10 seconds
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willow
 
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Post » Thu Aug 18, 2011 9:49 pm

I'm fine with this as long as the healing is miniscule, like that perk from Fallout 3 thats heals you when in direct sunlight. Something at that rate or a little less would be fine.
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Jinx Sykes
 
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Post » Thu Aug 18, 2011 8:04 pm

Since when was getting hit in the knee by a racket like, say, getting gored by a Mammoth, or set ablaze by a flame spell, or getting slashed by a long sword, or taking an arrow in the neck?

Since it hurt.
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joeK
 
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Post » Thu Aug 18, 2011 12:23 pm

maybe the amount of health regeneration will be tide to the difficulty your playing it on?.
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asako
 
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Post » Thu Aug 18, 2011 11:45 pm

Since it hurt.

You bruised your knee, we're talking about regenerating from major wounds.
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Juanita Hernandez
 
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Post » Thu Aug 18, 2011 12:58 pm

dont really care as i use the wait feature for healing.
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Ryan Lutz
 
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Post » Thu Aug 18, 2011 4:41 pm

You bruised your knee, we're talking about regenerating from major wounds.


Are we? You aren't really disabled in any way until the death blow, so how major can they really be? Unless the game has a New Vegas style crippling system, the only really serious wound you receive is the one that kills you. Perhaps the rest are just beating you down and inflicting pain until it becomes too much to bear and you make that mistake that that allows the big one through, but not damaging enough that you won't quickly recover from them otherwise.
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D IV
 
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Post » Thu Aug 18, 2011 8:29 pm

Are we? You aren't really disabled in any way until the death blow, so how major can they really be? Unless the game has a New Vegas style crippling system, the only really serious wound you receive is the one that kills you. Perhaps the rest are just beating you down and inflicting pain until it becomes too much to bear and you make that mistake that that allows the big one through, but not damaging enough that you won't quickly recover from them otherwise.

If you get whacked by a troll and it takes a third of your health away, or you get electrocuted to within a few inches of your life, you didnt get "beat down", its a representation that something just messed you up. You dont need a Fallout style body damage mechanic to represent that There's no reason for regen health, because if it was made "realistic", it would regen health a few HP a day, which is totally pointless. Just makes the game easier, especially if waiting still heals you.
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x_JeNnY_x
 
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Post » Thu Aug 18, 2011 9:40 pm

Perhaps there should be a limit. If you fall under 50% health, 50% is the highest you can recover to. This way, getting the life kicked out of you by bandits would actually sting and not shrug it off afterwards. Imagine getting beaten on by tire irons. You get hit everywhere, you are bleeding and in immense pain. You shoot your attackers dead. Eventually the sting goes away, but you will still feel the pain for a while to come. This way, severe injuries require healing/potions but minor ones don't, similar to getting hit in the knee with a racket.
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Nathan Hunter
 
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Post » Thu Aug 18, 2011 1:14 pm

why not in the real life your body heal right so why can′t skyrim have stuff that happens but need to be slow not to fast
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Euan
 
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Post » Thu Aug 18, 2011 2:47 pm

If you get whacked by a troll and it takes a third of your health away, or you get electrocuted to within a few inches of your life, you didnt get "beat down", its a representation that something just messed you up. You dont need a Fallout style body damage mechanic to represent that There's no reason for regen health, because if it was made "realistic", it would regen health a few HP a day, which is totally pointless. Just makes the game easier, especially if waiting still heals you.


That's why resting and fast travel restored health in Oblivion? So resting to heal using a menu is good, but resting without using an interface isn't. Gotcha.
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Peter P Canning
 
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Post » Thu Aug 18, 2011 7:02 pm

"Just wait and see how it works. It isn't that fast, doesn't help in combat, and def doesn't replace Restoration." -Pete


/Thread
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Jimmie Allen
 
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Post » Thu Aug 18, 2011 5:06 pm

I can't believe so many people used the wait feature just to heal themselves. Why not just turn on god mode? Maybe I'm crazy but I like a challenge in my games and I really don't like this change, it's nearly as bad as merging more armor pieces.

I almost always play as a warrior and warrior will be my first character and I don't think I'd feel gimped if I had to use potions or some magic to heal. Alchemy rocks and I spent far too many hours gathering herbs to grind together but I had a great time doing so. I'll still level alchemy but with this change it feels a lot less important.

When Pete said "slow" it better be SLOW. I play on the 360 but the more I hear the more I want to get a sweet gaming PC to mod crap like this out.
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Alberto Aguilera
 
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Post » Thu Aug 18, 2011 2:39 pm

If it wasn't the regenerating magicka healing then it was the one hour wait.
If it wasn't the waiting, then it was a couple of hours of sleep.

You always had to be conservative with your healing potions inside combat, as outside there were other, less expensive ways.
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Danii Brown
 
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Post » Thu Aug 18, 2011 5:18 pm

"Just wait and see how it works. It isn't that fast, doesn't help in combat, and def doesn't replace Restoration." -Pete

I can't trust PR, I'll need to wait until Skyrim comes out to see what the rate is and if it will ruin the game.
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roxxii lenaghan
 
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