I don't like it. Every game and its mom has health regen and each one since it became in has gotten progressively sloppier with the game design why because it doesn't need to be smart, flexible, and intuitive because your health regenerates!
Worse yet these kinds of games take away from smart game play of having health items (since your health regenerates!) and having to be conservative, can you imagine how utterly lame a survival horror game would be if you had health regeneration! Seriously it would eliminating the point of playing the dang thing since well I can't die (mind you I do accept intelligent design overcoming the obstacle of having health regenerate).
This will only serve to make Skryim too easy and too mainstream. In the end if such main streaming continues The Elder Scrolls series will loose its identity and be surpassed by Dragons Dogma, and Two Words (the latter of which is actually coming along pretty nicely in game design and number 3 could be the best yet of the series). I shudder to think if this becomes practice how the good name of Bethesda will fall away and as a fan I would deeply hate to see this.
if you become fully healed in say 5 minutes after a big fight, and im talking about to the point that you have 1/16th of you health left then thats a bit crazy. But if you slowly regenerate your health from the same fight over a few days then i can understand that, i mean people heal in real life over time not in a matter of a few minutes
Yeah that would be good and acceptable way of health healing. Just say out of trouble for a few days of R&R.