Auto-Health Regen

Post » Fri Aug 19, 2011 3:20 am

I am appalled that Bethesda has crippled the game in such a way by adding auto-health regen. It is my sincere belief that this sort of regen system will ruin the feel of the game (you just automatically become healed with zero explanation)

Edit: It has been revealed that large health regens during the demo were most likely due to hotkeyed potions. While this removes the concept of huge health regens mid-battle the question remains as to just how fast this constant health regen is.

Anyway, add your thoughts
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ShOrty
 
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Post » Fri Aug 19, 2011 2:47 am

I love it. Now I don't have to press select and wait an hour to insta heal. How can restoration be obsolete though? If it's a SLOW regen, but you want to replenish as much health as possible then Restoration and potions are necessary.
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Siidney
 
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Post » Thu Aug 18, 2011 3:52 pm

I love it. Now I don't have to press select and wait an hour to insta heal.


The benefit of THAT system was that you actually had to be out of combat and away from enemies to heal. With this new system is seems from videos that not only will you be able to do it near enemies but you can even do it mid-combat.

If it works differently they really need to clarify how it works because I promise you there are a number of people who won't buy the game for something like this
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Frank Firefly
 
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Post » Thu Aug 18, 2011 1:04 pm

If its so slow, then its totally pointless.
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Fanny Rouyé
 
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Post » Thu Aug 18, 2011 9:14 pm

I am appalled that Bethesda has crippled the game in such a way by adding auto-health regen. If it works just like the demos then this mechanic will RUIN gameplay. In the demos it is easy to see the players health returning either between small skirmishes or even MID BOSS FIGHTS (as seen between during the battle with the dragons in the quakecon demo, his health recharges twice: once halfway through fighting the fire dragon and the other when he jumps off the tower). Unless there is a quick button for potions or Todd was using a cheated version we are forced to assume this is how regen works. It is my sincere belief that this sort of regen system will not only ruin the feel of the game (you just automatically become healed with zero explanation) but also will destroy the combat and make restoration obsolete.

Anyway, add your thoughts

Please look at the video again.

Look up the MID BOSS FIGHTS part, halfway trough fighting and when he jumps down.

You'll see that he suddenly stops, no doing anything, then an orange cloud surrounds him. At first I thought that was the Dragon soul or even the dragon fire, but since the same thing happens with the ice dragon, that has an ice breath, that's not the case.

It is definitely some kind of other option, like a potion, a perk or even a cheat.
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x a million...
 
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Post » Thu Aug 18, 2011 8:40 pm

The benefit of THAT system was that you actually had to be out of combat and away from enemies to heal. With this new system is seems from videos that not only will you be able to do it near enemies but you can even do it mid-combat.

If it works differently they really need to clarify how it works because I promise you there are a number of people who won't buy the game for something like this

The demo character was in Todd mode. If you really think that we'll be able to insta replenish our entire health bar, in mid combat, with the health regen mechanic, then I don't need to be having this conversation with you because you don't understand.

Edit: Exactly what Bukee said.
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Heather Stewart
 
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Post » Thu Aug 18, 2011 3:46 pm

If it's a SLOW regen, but you want to replenish as much health as possible then Restoration and potions are necessary.


If recent videos are to be believed then it is NOT slow. It fully regens in seconds after a certain period of time. Restoration is generally most useful BETWEEN engagements rather than during since it robs magicka and leaves you vulnerable. Considering you'll just auto-heal after each engagement now it won't be useful
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Heather Dawson
 
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Post » Thu Aug 18, 2011 9:13 pm

I'm for it, though to me it's more of an incremental issue than a categorical one. Healing over time is only bad if the rate of healing is excessive. To be sure, it should be slow enough that it can't impact combat, making restoration necessary to deal with wounds while in battle. But I have no problem with a slow health recovery once combat is over, and see little difference between that and being able to spam a low level healing spell common to every character to achieve the same (and learn restoration in the process).

EDIT: As to the videos, I take them with a grain of salt followed by a teaspoon of salt, then a shovel. I have little doubt that the demo character was tweaked so that the game could be properly showcased without untimely interruptions like dying.
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BRIANNA
 
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Post » Thu Aug 18, 2011 1:27 pm

If recent videos are to be believed then it is NOT slow. It fully regens in seconds after a certain period of time. Restoration is generally most useful BETWEEN engagements rather than during since it robs magicka and leaves you vulnerable. Considering you'll just auto-heal after each engagement now it won't be useful


Wait... What recent videos?

I don't think we've seen any real gameplay footage that didn't have Todd-mode on. Unless I missed something.

If this is where we are basing the health regeneration thing on... I'd say derailed...
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Justin Bywater
 
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Post » Fri Aug 19, 2011 2:41 am

If recent videos are to be believed then it is NOT slow. It fully regens in seconds after a certain period of time. Restoration is generally most useful BETWEEN engagements rather than during since it robs magicka and leaves you vulnerable. Considering you'll just auto-heal after each engagement now it won't be useful

Read Pete's latest tweet regarding health regen and then watch the demo again.
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Darlene DIllow
 
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Post » Thu Aug 18, 2011 7:49 pm

Gonna have to actually play it to form an opinion beyond a vague sense of "hmm, that seems wrong somehow".
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Melung Chan
 
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Post » Fri Aug 19, 2011 3:19 am

Please look at the video again.

Look up the MID BOSS FIGHTS part, halfway trough fighting and when he jumps down.

You'll see that he suddenly stops, no doing anything, then an orange cloud surrounds him. At first I thought that was the Dragon soul or even the dragon fire, but since the same thing happens with the ice dragon, that has an ice breath, that's not the case.

It is definitely some kind of other option, like a potion, a perk or even a cheat.


I considered that, as shown in my OP. Point is, he did not have a healing spell in hand and perks, quick buttons for potions, or Todd using a hacked build are all unconfirmed. What IS confirmed is auto-heal and we have video of a form of auto-healing. Bethesda would be wise to clear up how it works because as of now the most logical conclusion is what was shown.

The demo character was in Todd mode. If you really think that we'll be able to insta replenish our entire health bar, in mid combat, with the health regen mechanic, then I don't need to be having this conversation with you because you don't understand.

Edit: Exactly what Bukee said.


So your only argument is "if you aren't naive enough to believe it will be perfectly fine and only positive you don't understand"? Excuse my bluntness, but that's idiotic. Show me a source saying that Todd was using a hacked build that allowed for instant regen at the push of a button and I'd gladly retract the remark but as of now the only logical conclusion is that is how it works
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Devin Sluis
 
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Post » Thu Aug 18, 2011 10:08 pm

Wait... What recent videos?

I don't think we've seen any real gameplay footage that didn't have Todd-mode on. Unless I missed something.

If this is where we are basing the health regeneration thing on... I'd say derailed...


What is this 'Todd-mode'? Sure, he was using a character that was high leveled but where is the source saying he was using some sort of hacked build without in-game mechanics? The only confirmed change to my knowledge was scripted dragon arrivals
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alicia hillier
 
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Post » Thu Aug 18, 2011 1:17 pm

I love it. Now I don't have to press select and wait an hour to insta heal. How can restoration be obsolete though? If it's a SLOW regen, but you want to replenish as much health as possible then Restoration and potions are necessary.



This has been asked before, but I'll ask it again: what is it going to take for people who ALWAYS defend every decision by Bethesda to say "I'm not okay with that"? I mean you're defending mother [censored] regenerating health, a horrible feature even in twitch FPS's, let alone a fricking RPG.

As for how slow it is, remember that 'slow' is a relative term, and means nothing coming from the devs. You honestly believe they're going to say "it'll be a tad too fast for most people's tastes, but what're you gonna do?"
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Dragonz Dancer
 
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Post » Thu Aug 18, 2011 11:44 am

Link vid plz.
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Kieren Thomson
 
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Post » Thu Aug 18, 2011 11:02 am

the only logical conclusion is that is how it works

Basing this off of an alpha demo build, with the character in Todd mode no less, is as far from logical as you can get.
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Caroline flitcroft
 
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Post » Thu Aug 18, 2011 8:48 pm

Has anybody tweeted Hines about this, and been given an explanation on how it will work?
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helen buchan
 
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Post » Fri Aug 19, 2011 3:12 am

Has anybody tweeted Hines about this, and been given an explanation on how it will work?

Yes, plenty of people. This is how we found out about health regen. Through Pete's twitter.
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Tiffany Holmes
 
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Post » Thu Aug 18, 2011 2:25 pm

Link vid plz.


Can't. No official vid yet to my knowledge so it is against forum rules to link it. Quakecon demo
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Sudah mati ini Keparat
 
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Post » Thu Aug 18, 2011 7:59 pm

Pros- easy health gain
Cons- You make the game too easy

The Cons outweigh the pros.
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carly mcdonough
 
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Post » Thu Aug 18, 2011 3:58 pm

Yes, plenty of people. This is how we found out about health regen. Through Pete's twitter.

And he never expanded on its use, other than "Yes there is health regen"?


This has been asked before, but I'll ask it again: what is it going to take for people who ALWAYS defend every decision by Bethesda to say "I'm not okay with that"? I mean you're defending mother [censored] regenerating health, a horrible feature even in twitch FPS's, let alone a fricking RPG.

Nothing, most likely. Beth could announce that all swords are being replaced by Tuna, and some would still try to defend it.
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benjamin corsini
 
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Post » Thu Aug 18, 2011 2:29 pm

Pete's latest tweet on health regen..."Just wait and see how it works. It isn't that fast, doesn't help in combat, and def doesn't replace Restoration."

DOESN'T HELP IN COMBAT.

DOESN'T REPLACE RESTORATION.
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Alyesha Neufeld
 
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Post » Thu Aug 18, 2011 5:36 pm

Basing this off of an alpha demo build, with the character in Todd mode no less, is as far from logical as you can get.


Incorrect. Saying "Oh, it's Bethesda so I'm sure it'll be fine" is MUCH less logical than basing something on actual evidence. Again, what is 'Todd mode'. I have seen no confirmation from ANY source that Todd was using a hacked build with mechanics not found in-game. Until you can provide such you are making baseless assumptions while I am merely making conjecture.
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Cedric Pearson
 
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Post » Thu Aug 18, 2011 5:58 pm

I highly doubt a noticeable orange glow would be a sign of standard health regeneration...


OH, I've looked up the video, he starts with 15 Potions of Extreme Healing, and after he heals up he only has 11.

Also there's a "1" beside the potions and there's a "2" beside the shouts, so I think you can equip two shouts, or things that don't require hands.

Mystery solved.
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Casey
 
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Post » Thu Aug 18, 2011 5:00 pm

Pete's latest tweet on health regen..."Just wait and see how it works. It isn't that fast, doesn't help in combat, and def doesn't replace Restoration."

DOESN'T HELP IN COMBAT.

DOESN'T REPLACE RESTORATION.

Seems totally pointless. Not sure why they would waste their time implementing a dumbed down feature like that.
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Nany Smith
 
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