Auto lock-on melee on needs to go

Post » Sun Feb 24, 2013 1:40 am

First of all, thank you Crytek for balancing melee - much appreciated. Now onwards to the topic!

I finally figured out what makes the melee in this game suddenly wrench the camera in a random direction (usually towards the sky) - if there is an enemy close enough, the melee "locks on" to them and you automatically turn to hit them. The problem is that the lock-on is ANNOYING as hell and extremely disorienting, often leaving you with no clue where you're facing or where your enemy went.
At first I thought it was supposed to be disorienting (as a balancing factor), but then I realized that punching air doesn't make my camera go wild - only when I hit an enemy. So it is purely the side effect of a terrible lock-on system that isn't even supposed to be there.

It was NOT there in Crysis 2 so I can only think of one reason: The auto lock-on was aimed at consoles, because in close quarters things get VERY fast-paced. On consoles people simply can't turn around fast enough to melee an enemy who's bunny-hopping all over them. It's just a fact, can't be helped and I think the lock-on is a great solution!

But for some absurd reason PC users got stuck with that feature as well. Keep it simple, revert it to how it was in Crysis 2! With a mouse we can turn to face any direction instantly, the help is not needed, it only serves to annoy. Or at least let us disable it. This was clearly a feature aimed at consoles.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Feb 24, 2013 1:55 am

the fact that auto aim is even a feature......BS
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Sun Feb 24, 2013 12:17 am

Wow Zuvial thanks.

I thought it was just me, AMD in close quarters maybe I was jerking my wrist.....giggety.....and I always would be looking up in the air. I'd be like....wtf....I need to stop that and be smoother with the mouse.
Damn had no idea about this auto lock....but if that is what causes it...yeah its screwed up.

Thanks
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm


Return to Crysis