Auto-targetting magic

Post » Sat Feb 19, 2011 12:24 pm

1. what if you wanted to hit something that is not an NPC or monster?
2.If there were auto-aim spells they would have to be high level perks and/or very underpowered in damage
3.There will probably be spells that damage in a radius and flametrower-like spells that not even Mr. Magoo would miss

1. Just aim at that thing? The seeking effect should of course only apply when aiming very close (or even exactly) at an NPC/creature. It should be mainly for tracking them when they evade, so there shouldn't be a problem with that.
2. I somewhat agree, this effect should be for strong characters mainly
3. True, and that is awesome, but I'm talking about long range spells.
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Ashley Clifft
 
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Post » Sat Feb 19, 2011 7:35 am

http://www.youtube.com/watch?v=1oHhHpNu-WA


Untrue, with a fireball if it hit the wall it would explode.


If you can't fire a longrange projectile attack (bows&arrows, spells) then become mellee.


Then wait for ME3


1. You are correct, my mistake.
2. You could easily make it so that magic and archery function differently and still fall under the ranged category. Magic could have a shorter range, autotarget, and aoe while archery would work over great distances, work well with sneak attack bonuses, etc.
3. Stop being so defensive.
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 19, 2011 9:30 am

So cast on target is like archery now? Come on, you could just create a cast on touch spell and get close & serious. But some people might think that is too much like melee. :rolleyes:
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Sophh
 
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Post » Sat Feb 19, 2011 12:58 am

I support it for NPCs.Either that or make spells move much quicker for them.Spellcasters are too easy to beat now.
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Stephani Silva
 
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Post » Sat Feb 19, 2011 6:28 am

I like the idea of a spell being for someone. I'm casting this fireball for *that* enemy. A mage is not a marksman (or should not have to be). Another option of course would be to make fireballs about as fast as a bullet, because just moving out of the way a bit was silly. I never got hit by fireballs in Obilivion. It was silly. I do have a hard time leading a target with a spell that travels at 15 mph.
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^~LIL B0NE5~^
 
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Post » Sat Feb 19, 2011 8:49 am

Thats what area of effect is for. If you make it auto targeting its like having an aim bot in a FPS- it just kills it
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Johnny
 
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Post » Fri Feb 18, 2011 11:08 pm

NOOOOOOOOOOOOOOOOOOOOO!!!!


Only ally-healing spells should be auto-lock (TF2)
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m Gardner
 
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Post » Sat Feb 19, 2011 10:16 am

I do not like auto-aim! I very much prefer the challenge of having to aim the bow or spell myself correctly, and I want to pay the price when I get lazy and miss. Removing auto-aim has been among the first mods I installed for Fallout 3.

If they do have auto-aim in Skyrim, I humbly beg for a menu option to toggle it on/off. That alone increases the difficulty of the game much more than the difficulty slider for range weapon specialists, and a toggle would please all of the peeps by granting us the choice.

Thanks! :)

Miax
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Skivs
 
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Post » Sat Feb 19, 2011 12:01 am

No ... just no.

If you can't hit a target with a spell, you obviously aren't destined to be a mage. Go forge yourself a sword.


Wow so when did becoming a Mage consist of being an FPS expert? I play CoD like half the world here and I'm pretty good at it, but I don't care for FPS style destructo mages in oblivion. IMO I think certain spells should def have heat seeking abilities as well as side winder dumb firing capabilities. I also wouldn't mind a toggable auto aim option considering how hard it might be to shoot enemies in the air.

Wasn't it confirmed enemies will be selectable and a very slight auto aim is in as well? Before anyone goes bonkers CoD has a slight auto aim as well that not everyone realizes.

Anyway if you want real FPS there is always archery. :meh:
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Alexandra walker
 
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Post » Sat Feb 19, 2011 1:11 am

Easy compromise. What about a projectile spell that follows the cursor after firing, like the RPG from half life 2? that way you still need to aim, but there's room for correction if you mess up your shot.
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Dewayne Quattlebaum
 
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Post » Sat Feb 19, 2011 4:55 am

Wow so when did becoming a Mage consist of being an FPS


Since morrowind?
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Cathrine Jack
 
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Post » Sat Feb 19, 2011 10:43 am

Why not just make an "autotarget" option in spellmaking?

Because there probably isn't any spellmaking. Damn.
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Claire Jackson
 
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Post » Sat Feb 19, 2011 9:42 am

Since morrowind?


That means you can't improve on it, right?
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Steve Bates
 
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Post » Sat Feb 19, 2011 1:22 am

I do not like auto-aim! I very much prefer the challenge of having to aim the bow or spell myself correctly, and I want to pay the price when I get lazy and miss. Removing auto-aim has been among the first mods I installed for Fallout 3.

If they do have auto-aim in Skyrim, I humbly beg for a menu option to toggle it on/off. That alone increases the difficulty of the game much more than the difficulty slider for range weapon specialists, and a toggle would please all of the peeps by granting us the choice.

Thanks! :)

Miax


Agree 146,79% with what you said.
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Jack Bryan
 
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Post » Sat Feb 19, 2011 10:11 am

No thanks. Nothing annoys me more than aiming for one target and hitting something on the other side of the screen instead. IMO auto aim is a bad idea that doesn't need to be implemented in Skyrim...I sure hope it won't be in, otherwise that'll be one of the first things I'll mod out.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 2:19 am

I have no objection to some spells being instant, in that when you cast the spell you immediately hurt the enemy you are looking at. Some spells could also have a heat seeking effect, and perhaps the degree could be determined by your appropriate skill level. The spell system is one of the few areas I think the game should alter drastically, so I am very open to change on the matter.
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Amy Masters
 
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Post » Sat Feb 19, 2011 2:13 am

"Magnetism" could also be a trait of spells. Spells with higher magnetism cost more to buy and make

And "Speed" could be another. It would be fun to be able to "burn the insides of the enemy"
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Christine Pane
 
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Post » Sat Feb 19, 2011 9:22 am

I think magic projectiles should just be faster.

This please. At least lightening.

I wouldn't mind a if we had spell creation to have an option for auto seek.

I don't use it but still options are options.
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jessica breen
 
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Post » Fri Feb 18, 2011 10:16 pm

In oblivion, magic duels kind of svcked because it was just 2 guys running/jumping wildly in all directions throwing spells that wouldn't hit anyway. That's not what I want for Skyrim.

What do you think?


I think in Oblivion magic duels were over quickly, because it was 1 stupid NPC throwing spells that wouldn't hit anyway, and 1 player (Me) throwing AoE spells that caught the NPC inside their Area of Effect and killed him/her and put an end to the duel. :P

It's not like those NPCs took a rocket scientist to out-think them...
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Kayla Oatney
 
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Post » Sat Feb 19, 2011 1:43 am

Well if the magic system is influenced by bioshock hopefully magic is instant. Doesn't matter though, I prefer conjuration, illusion, and alteration.
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Connor Wing
 
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Post » Sat Feb 19, 2011 10:52 am

As long as it isn't that ALL spells behave this way and it's affected by perks, then yeah, why not?
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Kevin Jay
 
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Post » Sat Feb 19, 2011 8:31 am

That means you can't improve on it, right?



Obviously not because the Mage system both Tes 3 and 4 were flawless. That's why they're not changing it at all... Oh wait...... :meh:

/sarcasm
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Davorah Katz
 
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Post » Sat Feb 19, 2011 2:30 am

Only ally-healing spells should be auto-lock (TF2)

YOU DESERVE A MEDAL, DOC
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Dean Brown
 
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Post » Sat Feb 19, 2011 8:56 am

Obviously not because the Mage system both Tes 3 and 4 were flawless. That's why they're not changing it at all... Oh wait...... :meh:

/sarcasm


Okay, good. I'm so glad they're not changing it. Thanks for the confirmation!
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Becky Cox
 
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Post » Sat Feb 19, 2011 2:20 am

No. One of the most annoying features of Dragon Age was not being able to actually dodge spells that were cast at me.

And besides there is going to be a huge difference between playing a destruction mage and a archer in Skyrim. The damage spells are no longer different textures with a number. I suggest you read the http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=1 article at Game Informer. (Page 2 is magic.)
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Pete Schmitzer
 
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