Auto-targetting magic

Post » Sat Feb 19, 2011 4:36 am

In oblivion, magic duels kind of svcked because it was just 2 guys running/jumping wildly in all directions throwing spells that wouldn't hit anyway. That's not what I want for Skyrim.

Now it's confirmed that there are spells that kind of block other spells I believe, but why would we use that if we can just tap the "left" button and evade the spell? There is no real reason, unless the spells have some kind of auto-targetting system, comparable to the one mass effect 2 had. For anyone who hasn't played me2, the engine noticed which enemy you were targetting and when you sent a biotic power at him, it would seek him out actively, following your enemy if he tried to get away.

Of course in Skyrim, the effect shouldn't be as strong as in me2, but I think it could really improve the magic system. There could be perks or skills to make that effect stronger for mages, and perks or skills that could lessen this effect when used against you.

This wouldn't make the game easier as enemies would have the same advantage. Also, it would force you to use your block spell correctly.

What do you think?
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Mason Nevitt
 
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Post » Sat Feb 19, 2011 3:43 am

Well. I voted no on the first question.

BUT I would like to see some spells that auto targets enemies.
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Ludivine Dupuy
 
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Post » Fri Feb 18, 2011 9:36 pm

I actually would like that. :shrug:
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Ilona Neumann
 
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Post » Sat Feb 19, 2011 10:43 am

I'm all for it as long as it's still possible to avoid being hit by being really good at timing.
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Nick Tyler
 
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Post » Sat Feb 19, 2011 9:13 am

If you aren't a good enough mage to lead your target or have enough Magicka or Skill level to have a large blast radius then you shouldn't be able to hit it. This auto-targeting thing svcks. It svcks in any game. If you can't hit a target then get a bigger blast radius spell and use that. Or pick up a stick and board because apparently you weren't meant to be a mage
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jason worrell
 
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Post » Sat Feb 19, 2011 12:55 am

Only some spells, like if that is their purpose. Like a heat seeking missle version of a magic bolt.

If the game is so hard go play some Wii sports or something.
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Farrah Barry
 
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Post » Sat Feb 19, 2011 1:57 am

If you aren't a good enough mage to lead your target or have enough Magicka or Skill level to have a large blast radius then you shouldn't be able to hit it. This auto-targeting thing svcks. It svcks in any game. If you can't hit a target then get a bigger blast radius spell and use that. Or pick up a stick and board because apparently you weren't meant to be a mage

This system was awesome in me2. And we don't even know wether we'll be able to build spells with a bigger blast radius.
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Yvonne
 
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Post » Sat Feb 19, 2011 3:29 am

I think magic projectiles should just be faster.
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Noraima Vega
 
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Post » Sat Feb 19, 2011 4:59 am

As little auto-aim as possible. I want everything to be raw and controlled by me.
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Kristian Perez
 
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Post » Fri Feb 18, 2011 9:35 pm

If you aren't a good enough mage to lead your target or have enough Magicka or Skill level to have a large blast radius then you shouldn't be able to hit it. This auto-targeting thing svcks. It svcks in any game. If you can't hit a target then get a bigger blast radius spell and use that. Or pick up a stick and board because apparently you weren't meant to be a mage

So a Mage should have to be a marksmen? That's silly. A Mage should merely have to hold out his finger to kill things.
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Josee Leach
 
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Post » Fri Feb 18, 2011 9:27 pm

I say if you are awfull at aiming, you are awfull at aiming, that's it!
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Johanna Van Drunick
 
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Post » Sat Feb 19, 2011 12:24 pm


If the game is so hard go play some Wii sports or something.

This wouldn't make the game easier as enemies would have the same advantage. Also, it would force you to use your block spell correctly.
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Kayla Keizer
 
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Post » Sat Feb 19, 2011 8:33 am

If you aren't a good enough mage to lead your target or have enough Magicka or Skill level to have a large blast radius then you shouldn't be able to hit it. This auto-targeting thing svcks. It svcks in any game. If you can't hit a target then get a bigger blast radius spell and use that. Or pick up a stick and board because apparently you weren't meant to be a mage


Except that in both Oblivion and ME2, if you didn't hit someone with the initial spell, the aoe portion of a spell wouldn't trigger.

I do understand the argument that it's a bit cheesy to have spells autolock on targets because you want the satisfaction of having cast the spell at the perfect time to hit something but that's what archery is for.

I liked that you could curve biotics and tech attacks in ME2. That was fun.
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Jonathan Egan
 
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Post » Sat Feb 19, 2011 10:24 am

http://www.youtube.com/watch?v=1oHhHpNu-WA

Except that in both Oblivion and ME2, if you didn't hit someone with the initial spell, the aoe portion of a spell wouldn't trigger.

Untrue, with a fireball if it hit the wall it would explode.

I do understand the argument that it's a bit cheesy to have spells autolock on targets because you want the satisfaction of having cast the spell at the perfect time to hit something but that's what archery is for.

If you can't fire a longrange projectile attack (bows&arrows, spells) then become mellee.

I liked that you could curve biotics and tech attacks in ME2, that was fun.

Then wait for ME3
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Dj Matty P
 
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Post » Sat Feb 19, 2011 12:46 am

Adding a new type of spell to the current ones (Self, Touch, Ranged) that cost even more than a ranged version would, could be a good idea. Making all spells that way would be a very bad idea.
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KiiSsez jdgaf Benzler
 
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Post » Sat Feb 19, 2011 4:07 am

Adding a new type of spell to the current ones (Self, Touch, Ranged) that cost even more than a ranged version would, could be a good idea. Making all spells that way would be a very bad idea.

I like this idea. It should require you to be Master at destruction or whatever skill the spell you are trying to have auto-aim is.
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rae.x
 
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Post » Sat Feb 19, 2011 3:16 am

http://www.youtube.com/watch?v=1oHhHpNu-WA


This video doesn't prove anything since the enemy doesn't even know he's targetted and thus doesn't try to evade.
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Lyndsey Bird
 
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Post » Sat Feb 19, 2011 6:02 am

This video doesn't prove anything since the enemy doesn't even know he's targetted and thus doesn't try to evade.


But he didn't need to auto-aim him either. If he had auto-aim then would simply aim CLOSE to him and then fire. This isn't call of duty, dragon age, or mass effect. This is Elder scrolls.
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Erin S
 
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Post » Sat Feb 19, 2011 11:54 am

No ... just no.

If you can't hit a target with a spell, you obviously aren't destined to be a mage. Go forge yourself a sword.
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e.Double
 
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Post » Sat Feb 19, 2011 11:59 am

I wouldn′t like that. Part of the fun of using magic is trying to hit your enemies with it
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Matt Fletcher
 
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Post » Sat Feb 19, 2011 5:48 am

I am up for one or two spells that auto target but not every spell.
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kyle pinchen
 
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Post » Sat Feb 19, 2011 1:09 am

But he didn't need to auto-aim him either. If he had auto-aim then would simply aim CLOSE to him and then fire. This isn't call of duty, dragon age, or mass effect. This is Elder scrolls.


Yeah, and Elder Scrolls has always been a hardcoe Series, right?


If you can't hit a target with a spell, you obviously aren't destined to be a mage. Go forge yourself a sword.

Who's saying I can't hit a target with a spell? I just have the opinion that sniping should be an archer's job.

I wouldn′t like that. Part of the fun of using magic is trying to hit your enemies with it


Well, that's where we disagree.

What some of you are failing to see is that there are supposed to be 3 main classes: Warrior, Mage and Archer, Melee, Magic and Bow/Arrow . However, in Oblivion, a mage and an archer played almost exactly the same. What's the point in that?
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Matt Fletcher
 
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Post » Fri Feb 18, 2011 9:30 pm

Willing to bet this thread would have done better if the OP did not mention Mass Effect 2.
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Chris Cross Cabaret Man
 
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Post » Sat Feb 19, 2011 2:40 am

At first i thought why would you want auto targeting? But after thinking about it. It really should be in. If your some all powerful mage its laughable to think you can't redirect your spells after casting them. Personally i'd like to see a heavy skill requirement or a perk to do it though since its not really something a novice should be doing.
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Damian Parsons
 
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Post » Fri Feb 18, 2011 11:29 pm

1. what if you wanted to hit something that is not an NPC or monster?
2.If there were auto-aim spells they would have to be high level perks and/or very underpowered in damage
3.There will probably be spells that damage in a radius and flametrower-like spells that not even Mr. Magoo would miss
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michael danso
 
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