Auto-travel in Skyrim

Post » Sun Oct 25, 2009 6:51 pm

Here's a question. Fast travel involves running, so why don't you gain athletics?


I'm not sure I understand? Are you saying that in Oblivion you end up running to places first anyway, so you gain athletics? That's certainly true and I am aware of that, but athletics takes an absolute age to become useful (even with combat specialisation) - I usually end up training it teehee :P
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sun Oct 25, 2009 3:41 pm

I fully support having to have traveled normally first, but restricting the options others have makes no sense. If you don't like it, don't use it. It's just plain silly to insult others in a roundabout way for using an option in a single player game. If you want other options that's reasonable, and if you want the option to turn it off for yourself that's reasonable, but to want it gone so no one else can use it is a tad strange to me. You have no business telling others how it's appropriate to play a game.


Why do you support having travelled normally first? What if a player thinks that's boring and just wants to warp there instantly, no normal travel required? Would you support such an option?
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Sun Oct 25, 2009 10:01 am

Everquest, a far more unforgiving game than WoW ever was from what I hear, has means of travel so you don't spend too much time doing nothing but run around.

Actually the WoW comment was wrong. I was told you can join a group and get instantly teleported to their location.

It isn't about "action action action" it's about not wasting real life time. I fully support having to have traveled normally first, but restricting the options others have makes no sense. If you don't like it, don't use it. It's just plain silly to insult others in a roundabout way for using an option in a single player game. If you want other options that's reasonable, and if you want the option to turn it off for yourself that's reasonable, but to want it gone so no one else can use it is a tad strange to me. You have no business telling others how it's appropriate to play a game.

I don't personally want it gone just so others can't use it. To me the travel system is just not fun. Saying if I don't like than I shouldn't use it is completely besides the point. That's like saying if I don't like the way the combat works than I shouldn't use it (like so many people complained about with Morrowind, including me). Did people just decide to not use it, and keep the combat like that for people that liked it? No, they complained and wanted it changed (not optional).

It appears to me that the people who "want it gone so no one else can use it", really just want the whole system revised to be much more fun, and immersive. I haven't really seen anyone actually say they want to abolish fast-travel and make everybody run everywhere.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sun Oct 25, 2009 8:04 pm

What is with all this "casual" or "action" crap?

1. It's about not wasting time and repeating the tedious task of going along the same path over and over again.

2. Fast-travel was in RPGs way before Oblivion, and way before Morrowind. Arena/Daggerfall fans heavily criticized Morrowind for being "casual", "dumbed-down", and all the rest of that garbage, yet Arena and Daggerfall had fast-travel systems similar to Oblivion's. Morrowind isn't doing things "hardcoe" RPG style, or even Elder Scrolls style. It's the odd one of the four Elder Scrolls games in its implementation, and so the "it's an RPG" statement means absolutely nothing. Morrowind's way is just another way. Prefer it if you want, but don't fool yourself in believing it's any more of an RPG mechanic than fast-travel.

So. please. stop thinking any "it's hardcoe" or "it's an RPG" claims hold any value, because they don't. Varying people think they know what is and isn't an RPG and throw around what they believe is the validity of a claim as an RPG as though it magically makes their opinion right. It doesn't.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Sun Oct 25, 2009 10:25 pm

It appears to me that the people who "want it gone so no one else can use it", really just want the whole system revised to be much more fun, and immersive. I haven't really seen anyone actually say they want to abolish fast-travel and make everybody run everywhere.


Thank you. It appears some posters can't make the distinction between 'restricted fast-travel' and 'no fast-travel'. I don't want fast travel gone completely at all, I just want it revamped.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sun Oct 25, 2009 6:37 pm

Fast travel is always optional, no matter how it's implemented. Case and point: I never use it in Oblivion, I walk or ride everywhere. It gives you a sense of scale and adventure and an opportunity to discover new things. Same in Fallout 3 actually.

Personally, I think they have no choice but to add fast-travel since the previous game had it and the consolers who were introduced to the series via Oblivion will throw a fit if it is absent.


The Consolers?

What is the context of fast-travel? Is it a spell like mark and recall? No. Is it a transportation service like a silt strider? No. It completely breaks the illusion of the game with a feature that is tantamount to cheating. Breaking the forth wall I think is the term used.

It's easy to say, don't use it. The problem is since it is there quests are inevitably going to be designed around it in which the developers may think 'We'll make this fetch quest in the middle of nowhere in a real difficult to get to location, since the player only has to make the journey once it isn't too bad'. What about the players who don't want to fast-travel, they have to make the journey there and back. And are they rewarded for this extra effort? No. Fast-travel rewards laziness, and those that go out of their way to explore the game are disadvantaged.


There's no correlation between having fast travel and designing quests around it, besides those quests were in Morrowind as well. If you don't want to use fast travel, than you don't care about making the journey there and back. I don't use fast travel all the time in OB, I don't understand what's wrong with FT rewarding Laziness, Exploration is rewarded, with what you find, that which the FT traveler will not find, unless he starts not using FT.

To those that want fast-travel, what's wrong with limiting it to between towns? You still get to move around quickly and yet the sense of exploration and distance in the wilderness can be retained.


I've got nothing against limiting it between towns, although I think you lose much the convenience, I would rather have it tied to mounts in addition to it having a chance of random encounters. OB did go overboard, but I think it was more because there was not an alternative for those who wanted a more immersive system. I still feel your argument is flawed though, because the sense of exploration and distance was also retained in OB, all you had to do was not use fast travel a single time.

There are two real points against OB FT:
  • It's unrealistic that you can tread across the country, on foot, without encountering an enemy.
  • It neglects an opportunity for the player to roleplay, because the FT isn't recognized by the world.

User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

Post » Sun Oct 25, 2009 6:34 pm

What is with all this "casual" or "action" crap?

1. It's about not wasting time and repeating the tedious task of going along the same path over and over again.

2. Fast-travel was in RPGs way before Oblivion, and way before Morrowind. Arena/Daggerfall fans heavily criticized Morrowind for being "casual", "dumbed-down", and all the rest of that garbage, yet Arena and Daggerfall had fast-travel systems similar to Oblivion's. Morrowind isn't doing things "hardcoe" RPG style, or even Elder Scrolls style. It's the odd one of the four Elder Scrolls games in its implementation, and so the "it's an RPG" statement means absolutely nothing. Morrowind's way is just another way. Prefer it if you want, but don't fool yourself in believing it's any more of an RPG mechanic than fast-travel.

So. please. stop thinking any "it's hardcoe" or "it's an RPG" claims hold any value, because they don't. Varying people think they know what is and isn't an RPG and throw around what they believe is the validity of a claim as an RPG as though it magically makes their opinion right. It doesn't.


I agree with you - it really isn't about wasting time (this was more of a retort to fade's Call of Duty insult), it's more to do with the fact that people should decide whether or not they want to use it rather than have it completely stricken so that people who do just want to have a bit of fun don't HAVE to spend an hour walking around to places they've already been :)
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sun Oct 25, 2009 7:08 am

There's no correlation between having fast travel and designing quests around it, besides those quests were in Morrowind as well. If you don't want to use fast travel, than you don't care about making the journey there and back. I don't use fast travel all the time in OB, I don't understand what's wrong with FT rewarding Laziness, Exploration is rewarded, with what you find, that which the FT traveler will not find, unless he starts not using FT.

He was saying they won't get rewarded for the trip back I believe. The fast-traveler would have to go there and find the point, same as the non-fast-traveler, but the non-fast-traveler would have to run back whereas the fast-traveler could just... well fast-travel haha

Not saying I completely agree, just saying I believe that was his point.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Sun Oct 25, 2009 10:55 am

What is with all this "casual" or "action" crap?

1. It's about not wasting time and repeating the tedious task of going along the same path over and over again.

2. Fast-travel was in RPGs way before Oblivion, and way before Morrowind. Arena/Daggerfall fans heavily criticized Morrowind for being "casual", "dumbed-down", and all the rest of that garbage, yet Arena and Daggerfall had fast-travel systems similar to Oblivion's. Morrowind isn't doing things "hardcoe" RPG style, or even Elder Scrolls style. It's the odd one of the four Elder Scrolls games in its implementation, and so the "it's an RPG" statement means absolutely nothing. Morrowind's way is just another way. Prefer it if you want, but don't fool yourself in believing it's any more of an RPG mechanic than fast-travel.

So. please. stop thinking any "it's hardcoe" or "it's an RPG" claims hold any value, because they don't. Varying people think they know what is and isn't an RPG and throw around what they believe is the validity of a claim as an RPG as though it magically makes their opinion right. It doesn't.


True. Especially because Fast Travel, is a mechanic of open world games, not rpgs. GTAIV had fast travel services unlike OB, does this make it more of an rpg than OB? Of course not, that's rediculous.

When people complain about fast travel, they aren't criticizing a rpg mechanic, they are criticizing a Sandbox mechanic.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sun Oct 25, 2009 2:48 pm

True. Especially because Fast Travel, is a mechanic of open world games, not rpgs. GTAIV had fast travel services unlike OB, does this make it more of an rpg than OB? Of course not, that's rediculous.

When people complain about fast travel, they aren't criticizing a rpg mechanic, they are criticizing a Sandbox mechanic.

Quit talking about "rpg's" "action" and "casual". They're all irrelevant, and you are contributing to what your complaining about (or at least what Seti was).

When I criticize fast-travel, I'm criticizing a mechanic that I believe to not be fun.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sun Oct 25, 2009 12:01 pm

To the people who say, "lack of self control isn't an excuse to not have fast travel," or something along those lines.

It's true that we don't have to use it in Oblivion, but because the only other alternative is run or ride, it's much too slow not fast-traveling.

At the least I'd want full Oblivion fast travel as well as other "in-game" travel options (mark/recall, interventions, mage guild/other teleporting, carriage etc.) But what I would really prefer is fast travel between any form of town, village or city. This includes traveling from the middle of no-where in the wilderness to a town (village or city); but you wouldn't be able to travel to a cave, you would have to travel to the closest town first. This is along with "in-game" travel options. The GTA IV style carriage rides would work along roads.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Oct 25, 2009 8:45 pm

Floo powder.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sun Oct 25, 2009 5:38 pm

Quit talking about "rpg's" "action" and "casual". They're all irrelevant, and you are contributing to what your complaining about (or at least what Seti was).

When I criticize fast-travel, I'm criticizing a mechanic that I believe to not be fun.


No actually, casual / action / rpg is not irrelevant at all. People who prefer to walk around instead of fast-travel don't have to use it (I'm sure they don't use it in Oblivion), people who do want to jump in and use it should be allowed to. I actually quite like the option to fast travel in oblivion because once I get a quest item, I don't want to have to walk back and possibly get killed along the way. Some people prefer to walk back and have a look around while they're on the way back. Therefore, it IS relevant to discuss it because there are different types of gamers around the world who will play this game, and you have to cater to all of them. Just because you don't believe a game mechanic is fun, does not mean the rest of the world shares your view.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sun Oct 25, 2009 8:52 pm

At first with Oblivion I was a fast travel hater and criticised it a lot, but now I'd like to see fast travel kept but just enhanced for those who want some aspect of roleplay. It wouldn't have to be mandatory, just have a setting in options if you want normal fast travel, no fast travel or roleplay fast travel, then everyone is happy, to some degree.

I love the Daggerfall(I think it was Daggerfall) fast travel which gave you the option of how carefully you would travel. You could take longer and be safer or shorten your journey by hurrying but run the risk of getting into trouble.

I also think for roleplay purposes, the player should have different levels of safety and speed depending on whether or not he has a horse or whatever Skyrim will have available.

The penalty could be that you get caught in a fight before you arrive at your location or you get set up on by thieves who steal some gold or whatever and flee before your character could catch them.
User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Sun Oct 25, 2009 11:40 pm

If people really want oblivion-esque fast travel (why? heaven knows) then I think it should only be selectable when you first start up a new character, i.e. do you want fast-travel enabled. If you say yes it's all yours, if you say no then the option is unavailable and there's no turning it on in the options menu later. I'd be happy with that.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Sun Oct 25, 2009 10:57 am

If people really want oblivion-esque fast travel (why? heaven knows) then I think it should only be selectable when you first start up a new character, i.e. do you want fast-travel enabled. If you say yes it's all yours, if you say no then the option is unavailable and there's no turning it on in the options menu later. I'd be happy with that.


That's exactly what I was saying earlier, I'm glad we have common ground! :)
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sun Oct 25, 2009 9:16 am

No actually, casual / action / rpg is not irrelevant at all. People who prefer to walk around instead of fast-travel don't have to use it (I'm sure they don't use it in Oblivion), people who do want to jump in and use it should be allowed to. I actually quite like the option to fast travel in oblivion because once I get a quest item, I don't want to have to walk back and possibly get killed along the way. Some people prefer to walk back and have a look around while they're on the way back. Therefore, it IS relevant to discuss it because there are different types of gamers around the world who will play this game, and you have to cater to all of them. Just because you don't believe a game mechanic is fun, does not mean the rest of the world shares your view.

You're putting labels on people needlessly. That is why I think it is irrelevant.

What about me saying that I don't believe a game mechanic is fun makes you think that I'm implying other people don't?
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Sun Oct 25, 2009 8:11 pm

Why do you support having travelled normally first? What if a player thinks that's boring and just wants to warp there instantly, no normal travel required? Would you support such an option?

It could be easily modded or relegated to an ini option, or even as a built in cheat. I don't oppose them being able to. I just don't think it should be the only option. Fast travel momentarily breaking when your character nears hostile entities would be a good option too I think. Maybe a console command "set fasttravelonlytovisited false" etc.

I'm all for options. I was talking about the default.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Sun Oct 25, 2009 8:15 pm

You're putting labels on people needlessly. That is why I think it is irrelevant.

What about me saying that I don't believe a game mechanic is fun makes you think that I'm implying other people don't?


I'm not labelling needlessly, how do you think game companies market their product? They want as many people to buy it as possible, so it is relevant to judge the general opinion of the different labels of people so that they can find a generally accepted method. I believe they actually achieved this with Oblivion fast travel - people who did want to use it were able to, and people who didn't want to use it were happy as well. I don't see why there's a problem here?
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sun Oct 25, 2009 11:02 am

Quit talking about "rpg's" "action" and "casual". They're all irrelevant, and you are contributing to what your complaining about (or at least what Seti was).

When I criticize fast-travel, I'm criticizing a mechanic that I believe to not be fun.


They are all irrelevant, but not all people realize that.

I think you're just criticizing how it was implemented, I don't believe you have anything against FT really.

To the people who say, "lack of self control isn't an excuse to not have fast travel," or something along those lines.

It's true that we don't have to use it in Oblivion, but because the only other alternative is run or ride, it's much too slow not fast-traveling.


This is one of the true arguments against the "don't like/don't use", finally. Too many people think "don't like/don't use" is invalid against any reason for not having OB, which is wrong, "don't like/don't use" can be very valid, except if what you just said, is the reason for you to not like OB FT.

The GTA IV style carriage rides would work along roads.


I think this would be a good idea, it would also present some good opportunity for quests.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sun Oct 25, 2009 7:07 pm

If people really want oblivion-esque fast travel (why? heaven knows) then I think it should only be selectable when you first start up a new character, i.e. do you want fast-travel enabled. If you say yes it's all yours, if you say no then the option is unavailable and there's no turning it on in the options menu later. I'd be happy with that.


This could work as well, I would still like an ingame recognized system though, like caravans and such.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sun Oct 25, 2009 12:42 pm

Morrowind travel system was very good in my opinion.
I didn't like oblivion fast travel because was unrealistic and there is no need to go on foot, due to the lack of unique dungeons and items.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sun Oct 25, 2009 6:22 pm

It could be easily modded or relegated to an ini option, or even as a built in cheat. I don't oppose them being able to. I just don't think it should be the only option. Fast travel momentarily breaking when your character nears hostile entities would be a good option too I think.

I'm all for options. I was talking about the default.


The point I was making is that at some point you have to draw the line. Having an option where the player can wizz around the map instantly whether they've previously explored it or not may be fun for some people but it is hardly in the spirit of the game. With an option like fast-travel from anywhere I think that also oversteps the mark. But anyway, I can acknowledge that people want to play this way and accept the option should be open to them. I do not accept that it should be the default option though like it was in Oblivion. The choice should be made when you first start up a new character and then you're stuck with it. I also don't like the idea of changing difficultly on the fly either, but that's another story.
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Sun Oct 25, 2009 9:01 pm

I'm not labelling needlessly, how do you think game companies market their product? They want as many people to buy it as possible, so it is relevant to judge the general opinion of the different labels of people so that they can find a generally accepted method. I believe they actually achieved this with Oblivion fast travel - people who did want to use it were able to, and people who didn't want to use it were happy as well. I don't see why there's a problem here?

People who didn't want to use it were happy? Are you serious? Is that why a thread pops up every freaking week on this subject?

I really need to make this clearer because I realized I failed to do so before. I want fast travel. I don't want Oblivion fast travel because I (as in me) think (as in my opinion) that it was a lazy, un-fun, un-immersive implementation.

They are all irrelevant, but not all people realize that.

I think your just criticizing how it was implemented, I don't believe you have anything against FT really.

True, you are right.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Sun Oct 25, 2009 1:51 pm

This could work as well, I would still like an ingame recognized system though, like caravans and such.


Yes absolutely.
User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

PreviousNext

Return to V - Skyrim