Auto-travel in Skyrim

Post » Sun Oct 25, 2009 3:27 pm

With the method I'd design fast travel, you could travel to every location you've found - just like in Oblivion. Only that I'd remove the easy button factor of it.
Essentially you'd have these choices:

To get from Anvil to Imperial City, you could choose from these:
Manually travel there, with your feet or your mount at no cost, unless you run into trouble that you cannot run away from.
Get a boat that gets you there for 200 gold. You wont get into any trouble on the way.
Fast Travel there recklessly for no gold, but you'll likely run into trouble on the way. You might arrive there at night when the city gates are closed and you need to wait until morning, climb the city walls or levitate over them. The bandits you ran into also chipped away 1/4th of your health and some durability from your gear.
Fast travel there cautiously for 50 gold. You'll end up at your destination in good condition. The trip will take longer in-game time, because you tried to avoid fights (although not completely). You also had to sleep in Inn on your way there.

The interface would also allow you to skip using an Inn, skip using methods of transportation etc for less cost but more chance to run into danger - almost just like in Daggerfall. You could also travel to locations you didn't know that were there, mostly cities and towns if you pay for your trip, then you don't have to be the guide or know the way.


Pretty much how I'd like the fast travel set up, with a few caveats:

* Your travel could be interrupted by encounters- Some you could one-click run away from, losing time and possibly not getting away after all ... Some would be optional, like travelling merchants. Others you could script and plan in the CS to happen, so that they aren't truly "random" if the game requires it. Like, meeting an outlaw you saw on a "wanted" poster in the last town, for example.

* You would have the option to pick up info and stuff on the way: Rumours, locations, plant gathering results, ...

* Most quests would have a time limit, some a rather strict one too, so you can't always waste time going the slow-and-safe route.

* The world should be big enough so that fast travel would be actually useful. Oblivion wasn't, Morrowind was only because of the nearly impassable landscape inbetween.
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Celestine Stardust
 
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Post » Sun Oct 25, 2009 5:41 pm

I see a lot of people flinging random words around, as if labelling it explains everything ;)

To me I did not like fast travel because it made the world feel a lot smaller. Oblivion was supposed to be larger than Morrowind, but somehow ended up feeling a lot smaller. I believe this was because of the way they handled the travel options (or lack of).

I found Morrowind's travel options a very nice way on how travel was incorporated as it added a certain sense of scope to the world. You could not instantly travel from A to B, but had to plan your trip by Strider, Boat etc.

The paper map for Morrowind was heavily used by me (hence why I had it laminated) just to check on my travel plans. If I wanted to go speak with Divayth Fyr I'd have to take a Strider at Balmora, a ship at Vivec, walk over to Ebon Hold to take another ship before I arrived (can't recall the exact route, so the example may be wrong). It took a little longer compared to instant Fast Travel in terms of real time, but not too much. It did however add to the scope of the world, making it feel very large because there was some planning involved.

So that's probably why I did not like Fast Travel in Oblivion :P

If anything, even if Fast Travel is incorporated (which it will), I hope they will also add travel services to towns. Heck, having a giant Snow Mammoth instead of a Silt Strider and http://www.isabella-iceboat.com/9902251.jpg would be very nice as an alternative in my opinion :)
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jenny goodwin
 
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Post » Sun Oct 25, 2009 8:33 pm

For me, the way you had to get around in Morrowind was perfect. I can only describe the way it was changed in Oblivion as noobification(or made to be more user/new user-friendly). It's very hard not to use it when it's available and I would support a "hardcoe" option to be implemented. That would be great, exploration I feel is a huge part of the Elder Scrolls experience. Fast-travel seems to make the quests less awesome for some reason.
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m Gardner
 
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Post » Sun Oct 25, 2009 8:56 am

'Simply don't use it' isn't a way to handle the complaints. The complainers want fast travel, they just want handled differently from Oblivion. Fast travel has been one of the major focal points for TES fans ever since Oblivion released, Bethesda just ignoring it and recycling the Oblivion method wouldn't be practical at all.

I could not disagree more - we as human beings have Choice and (supposedly) free-will to Choose not to use Fast Travel if we wish. Also it is impossible for anyone to "claim" that "the complainers want fast travel". Actually a whole lot of people like fast travel, and no one has the authority to stereotype them all as "complainers". Its a very nice feature that many players Enjoy, and I believe this (more than anything else) is a reason why Bethesda would choose to continue with the mechanic game-after-game.

Bethesda is doing the smart thing by giving features to the players that are popular, and no one Here has data to suggest that the bulk of the players don't like it.

I give Bethesda much more credit than this, and in the end we DO have free will to choose. Thus its better to have the feature there (but not Required to play the game), so that the maximum amount of peeps will be happy. That is smart business, pure and simple.

Now for the challenge - you say, "recycling the Oblivion method wouldn't be practical at all.". How so? Explain how it "wouldn't be practical" - as I see this argument as a falacy.

Miax
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Julie Ann
 
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Post » Sun Oct 25, 2009 9:22 am

Morrowind fast travel was superior, more realistic and fun, at least for me.
It's better traveling by boat, teleports or similar service than traveling clicking a location on the map. It break immersion.

Also, it made no sense not using fast travel in OBlivion, why i must walk if there are no unique locations or unique items to find?

So please add morrowind like fast travel. It's simple and fun.
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lisa nuttall
 
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Post » Sun Oct 25, 2009 11:28 pm

I could not disagree more - we as human beings have Choice and (supposedly) free-will to Choose not to use Fast Travel if we wish. Also it is impossible for anyone to "claim" that "the complainers want fast travel". Actually a whole lot of people like fast travel, and no one has the authority to stereotype them all as "complainers". Its a very nice feature that many players Enjoy, and I believe this (more than anything else) is a reason why Bethesda would choose to continue with the mechanic game-after-game.

Bethesda is doing the smart thing by giving features to the players that are popular, and no one Here has data to suggest that the bulk of the players don't like it.

I give Bethesda much more credit than this, and in the end we DO have free will to choose. Thus its better to have the feature there (but not Required to play the game), so that the maximum amount of peeps will be happy. That is smart business, pure and simple.

Now for the challenge - you say, "recycling the Oblivion method wouldn't be practical at all.". How so? Explain how it "wouldn't be practical" - as I see this argument as a falacy.

Miax

I think you misunderstood me. I want fast travel in the game. I have yet to see anybody who doesn't want fast travel in the game, but I found it's implementation in Oblivion to be lazy an in need for a change, as did many other people.

Why do you think we have this thread? Why do you think people have been complaining about Oblivions fast travel method since it released? Why do so many people suggest a return to Morrowinds fast travel system? People complain for a reason, Bethesda simply ignoring their fans wouldn't be practical. "People want change? Screw them!". They need to address the issue if so many people have voiced their concern over something. I don't know what they'll do, I personally hope they return to Morrowinds system, but keeping Oblivions system would just mean another 5 years of these endless threads and we wouldn't have progressed an inch.

http://www.gamesas.com/index.php?showtopic=1148785&st=60 also suggests people want a change from Oblivions fast travel system to, surprise surprise, Morrowinds system.
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Sophie Morrell
 
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Post » Sun Oct 25, 2009 11:06 am

I have no idea why anyone would not want fast travel to anywhere you have already been? It just makes no sense to me to walk there more then once, none at all. I doubt I ever would have finished Oblivion without fast travel it would have been way to boring.
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Flesh Tunnel
 
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Post » Sun Oct 25, 2009 11:50 pm

If I keep hearing "but, immersion!" as a reason people loathe a totally optional feature I'm going to start bashing my head on the desk. If that bothers your "immersion", I'd hate to know what the menu screens do. Or the health bars, the HUD, the speedy day-night cycle, and the ton of other unrealistic things TES has. Hell, Morrowind's travel was immersion breaking enough - they'd just stand there 24 hours a day waiting to haul you somewhere.

I used OB's fast travel. I'll admit it - it's not about immersion or fun or whatever, it's removing tedium. If I'm just say, hauling junk from Dungeon X to my house, I'll be damned if I walk back and forth four times.

As far as Skyrim goes, Morrowind's system would work..with a bit of tweaking. Guild Mages wouldn't want to transport just anyone across the country and back, not everywhere is going to have access to a river..

Use mark/recall
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Cathrin Hummel
 
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Post » Sun Oct 25, 2009 9:32 pm

Fast travel took out most of the fun from the game. You didn't have to use it, but you ended up using it anyway.
I think system that is is cross breed between Daggerfall, Morrowind and Oblivion could work.

Fast Travel System where you can fast travel safely by paying for it (like in Morrowind).
If you don't have the money for boat, caravan etc you could Fast Travel recklessly (like in Oblivion and Daggerfall) with chance of getting diseases, health loss etc. or cautiously by staying in Inns and lose money that way.
Mounts or running can get you there as well, for free with the benefits of finding locations but also running into bears and cliff racers. You'd just have to do that manually to get the benefits.

System like this would reward the player for going for adventure, once you have enough loot and you have done the trip thousand times, you can hop on the slitstrider and pay for the trip. This would mean that the paid travelling would be twice as expensive as it was in Morrowind, if not more. No problem when you have lots of money. The game needs more ways for the player to use money, once you have the gear you need and the house you need you only need to worry about travel costs and keeping that gear repaired.


I like this. Also I don't think fast travel should be taken out of the game now that it's there. I do think it should be modified.
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Samantha hulme
 
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Post » Sun Oct 25, 2009 10:28 pm

Fallout 3 system of Fast Travel would work perfectly in Skyrim. I don't want Morrowinds style of Fast Travel I don't want to waste a half an hour's time traveling from one city to the next. I don't have the time or the patience to deal with that type of (Censored)
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Mari martnez Martinez
 
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Post » Sun Oct 25, 2009 7:51 pm

Morrowind's worked. It made sense, and it was practical. I still have no idea why they felt the need to change it.
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Kitana Lucas
 
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Post » Sun Oct 25, 2009 3:16 pm

Fallout 3 system of Fast Travel would work perfectly in Skyrim. I don't want Morrowinds style of Fast Travel I don't want to waste a half an hour's time traveling from one city to the next. I don't have the time or the patience to deal with that type of (Censored)

You don't know morrowind fast travel, if you want to go to ad-ruhn from balmora you can take a silt strider, then you can go to vivec and in 10 seconds on foot you reach a boat which takes you to sadrith mora.
The only problem comes when you want to go to a dungeon, but you can use a horse (in oblivion we have horses so we have them in skyrim too)
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[ becca ]
 
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Post » Sun Oct 25, 2009 6:35 pm

Really. You don't have to use it if it's there. Just resist the temptation.

Though it would be nice to have some form of fast travel points like there were in Morrowind. In Oblivion you had to use mods to get those.
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Evaa
 
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Post » Sun Oct 25, 2009 2:42 pm

Morrowind's worked. It made sense, and it was practical. I still have no idea why they felt the need to change it.


Yeah but I don't wanna waste a half an hours time traveling from Anvil to Cheydinhal if I already discovered both places. Thats what would happen if we completely got rid of Fast Travel and went with a crappy teleport system that only works in Morrowind and not in any other game.
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Nicole Elocin
 
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Post » Sun Oct 25, 2009 1:32 pm

No offence but those who say: Fast travel was optional in oblivion, don't know what they're talking about.
Since fast travel was implemented all the quests and their destinations were scattered across the map, meaning unless you wanted a really long way to walk / ride, you had to use fast travel.
I've tried playing oblivion without Fast travel, and the enormous distances for most of the quests and their objective destinations doesn't make it fun.
Morrowind didn't have fast travel, so most of the quests were localised and it made exploration a hell of a lot more fun.
I'd rather they kept the formula like that of Morrowind, it never bothered me and when I came across a cave i'd say: lemme check this place out whilst i'm here. In oblivion I would run to the entrance and say: i'll check this out someother time, i'll just fast travel here later no biggie (and 75% of the time I'd never bother going back to check later). In short I am certain that they'll implement fast travel to make the game more appealing to casual players, but I really wish that they don't.
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Jah Allen
 
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Post » Sun Oct 25, 2009 4:37 pm

No offence but those who say: Fast travel was optional in oblivion, don't know what they're talking about.
Since fast travel was implemented all the quests and their destinations were scattered across the map, meaning unless you wanted a really long way to walk / ride, you had to use fast travel.
I've tried playing oblivion without Fast travel, and the enormous distances for most of the quests and their objective destinations doesn't make it fun.
Morrowind didn't have fast travel, so most of the quests were localised and it made exploration a hell of a lot more fun.
I'd rather they kept the formula like that of Morrowind, it never bothered me and when I came across a cave i'd say: lemme check this place out whilst i'm here. In oblivion I would run to the entrance and say: i'll check this out someother time, i'll just fast travel here later no biggie (and 75% of the time I'd never bother going back to check later). In short I am certain that they'll implement fast travel to make the game more appealing to casual players, but I really wish that they don't.


Morrowind's map is smaller then Oblivion map I don't want to waste a half an hours time walking to a place and then having to wait until the next day because of work or some other reason. Thats whats going to happen if you put in Morrowinds crappy travel system. The system works in Oblivion although all the cities shouldn't be unlocked in the beginning. If you get rid of Fast Travel and put in Morrowind style fast travel two weeks after the game comes out you'll be begging Bethesda to put it back in because you'll be bored at how long it takes to travel to X cave when it would only a couple seconds after you discovered it the 1st time. If you don't want to fast travel then fine don't do it but don't take it out because a few people want it like Morrowind nobodys forcing you to fast travel but I don't have the time to be walking to a dungeon that would normally take seconds to do.
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Michelle Smith
 
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Post » Sun Oct 25, 2009 5:12 pm

No offence but those who say: Fast travel was optional in oblivion, don't know what they're talking about.
Since fast travel was implemented all the quests and their destinations were scattered across the map, meaning unless you wanted a really long way to walk / ride, you had to use fast travel.
I've tried playing oblivion without Fast travel, and the enormous distances for most of the quests and their objective destinations doesn't make it fun.
Morrowind didn't have fast travel, so most of the quests were localised and it made exploration a hell of a lot more fun.
I'd rather they kept the formula like that of Morrowind, it never bothered me and when I came across a cave i'd say: lemme check this place out whilst i'm here. In oblivion I would run to the entrance and say: i'll check this out someother time, i'll just fast travel here later no biggie (and 75% of the time I'd never bother going back to check later). In short I am certain that they'll implement fast travel to make the game more appealing to casual players, but I really wish that they don't.


Morrowind did have fast travel. There was a fast travel system that centered on a few cities (and the propylons). And the quests weren't really localised. I had to make many tracks into the ashlands and other places where no fast travel was available.

And surely. With a horse you could easily cover all of Cyrodil within a few minutes.
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x_JeNnY_x
 
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Post » Sun Oct 25, 2009 4:50 pm

Morrowind did have fast travel. There was a fast travel system that centered on a few cities (and the propylons). And the quests weren't really localised. I had to make many tracks into the ashlands and other places where no fast travel was available.

And surely. With a horse you could easily cover all of Cyrodil within a few minutes.


Depends on the Horse if its a Black then sure but any other horse and it'll take you 20 minutes if not longer and also you have to pay 1000+ gold unless you steal the Horse at night when the owner goes to bed and the guards aren't watching you.
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Monique Cameron
 
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Post » Sun Oct 25, 2009 8:46 am

Yeah but I don't wanna waste a half an hours time traveling from Anvil to Cheydinhal if I already discovered both places. Thats what would happen if we completely got rid of Fast Travel and went with a crappy teleport system that only works in Morrowind and not in any other game.

Have you ever even played Morrowind?

You could travel to any city so long as it was on the silt-strider/boat/guild guide network, regardless of whether you'd discovered it or not. It was hardly a "crappy teleport system". You could get to any town from another if you got on the right transport services.
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Pants
 
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Post » Sun Oct 25, 2009 11:11 am

Morrowind did have fast travel. There was a fast travel system that centered on a few cities (and the propylons). And the quests weren't really localised. I had to make many tracks into the ashlands and other places where no fast travel was available.

And surely. With a horse you could easily cover all of Cyrodil within a few minutes.


Ye you're right some of the quests did have long distances to travel but a good number of them were close by... In Oblivion most quests have you run really long distances. Go back and play them and you see I'm right. I guess i'm just an old school player who likes to put effort. If the fast travels between towns is implemented well by having a large number of towns spread out evenly across the map, I'm sure Bethesda can somehow manage to create a system that caters the needs for the majority of us
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Emily Shackleton
 
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Post » Sun Oct 25, 2009 5:22 pm

Have you ever even played Morrowind?

You could travel to any city so long as it was on the silt-strider/boat/guild guide network, regardless of whether you'd discovered it or not. It was hardly a "crappy teleport system". You could get to any town from another if you got on the right transport services.


Have you tried walking in between cities in Oblivion it gets old really fast walking from the Imperial City to Cheydinhal. Also the Teleport System costs money from what I've heard but I wouldn't know but I just don't see why we have to get rid of Fast Travel if you don't want to fast travel then fine nobodys forcing you to do it but it will get old real fast. I can accept a medium where after you discovered the cities you can continue to fast travel to them but not to the dungeons you would have to walk to them. I can accept that as long as we can fast travel between cities.
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Amelia Pritchard
 
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Post » Sun Oct 25, 2009 12:12 pm

A travel system such as Morrowind will be greatly preferred by most hardcoe RPGers especially on these forums.

I believe its called "Fast Travel" too.
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Isabella X
 
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Post » Sun Oct 25, 2009 10:14 pm

Fallout 3 system of Fast Travel would work perfectly in Skyrim. I don't want Morrowinds style of Fast Travel I don't want to waste a half an hour's time traveling from one city to the next. I don't have the time or the patience to deal with that type of (Censored)

Fallout 3 and Oblvion uses the same system except that Fallout 3 does not let you tor travel to other cities before finding them.
And I agree I does not want a return to Morrowind’s system. Two problems it become a bother to go between frequently visited locations, say waterfront to marked district, to university in Imperial city. Travel service would typically be stable and again this is to far away if you frequently travel from anvil to places in IC.
Other problem is that it limits exploration, many places I saw in Morrowind but never explored, was sent to a remote area for a quest, saw a cave but had to finish quest and never bothered to walk for five minutes to revisit it. In oblivion and fallout I had the option to travel home finish quest, sell loot and restock and simply fast travel back and continue exploring the area.
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Veronica Martinez
 
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Post » Sun Oct 25, 2009 3:41 pm

Oblivion style fast travel is fine.
Don't like it?
Don't use it.
Problem solved.

This is a fantasy RPG, not a jogging simulator.
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Liv Brown
 
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Post » Sun Oct 25, 2009 7:08 pm

Have you tried walking in between cities in Oblivion it gets old really fast walking from the Imperial City to Cheydinhal. Also the Teleport System costs money from what I've heard but I wouldn't know but I just don't see why we have to get rid of Fast Travel if you don't want to fast travel then fine nobodys forcing you to do it but it will get old real fast. I can accept a medium where after you discovered the cities you can continue to fast travel to them but not to the dungeons you would have to walk to them. I can accept that as long as we can fast travel between cities.

That's what Morrowind had - fast travel between cities, provided by different services. When I played Oblivion I only fast travelled between cities, but the immersion was ruined somewhat by there not being any real transport services between cities. If Morrowind's system had been implemented in Oblivion it would have been almost exactly as you just described there, except you'd need to pay a nominal fee for the privilege (and it was literally just a few gold), and you wouldn't even have had to have been to the city before travelling, because you're being taken there by someone who has.

That Morrowind had a transport network and Oblivion didn't was just bizarre, and enforced by the equally bizarre "fast travel everywhere" design choice.
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Kaylee Campbell
 
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