» Fri May 08, 2009 9:07 am
well, first off, MGS online svcked bawls. big time. the only people who ever have or ever will play it are the die hard MGSers. I love MGS, but i cant stand the online. just didnt work out well. would be great working with teams or whatever, but the problem is too many people running around in it acting like its COD... "run and gun" with no stealth whatsoever, no sneaking, no real GAME to it.. just senseless slaughtering.. or at least thats what it was like when i tried it lol it was still early in the games life, so i dont know what it evolved to now.
but i dont want to dominate weaker players... i want a challenge... a proper challenge... not a game where people use ridiculous radar systems to track me as an otherwise stealthed opponent. not a game where someone can find the right lock on range and then aim, let go of the sticks, and somehow manage to land that perfect skill shot while im sliding past them.... we just want a competitive gaming environment that doesnt cater to the weak...
Well it was called Metal Gear online, not Metal Gear Solid Online, and was never advertised as a stealth online game. I enjoyed it. Whether it svcks bawls or not is personal preference. What the f*%k do you mean "no real game...just senseless slaughtering" THATS WHAT ALL FPS's ARE. Also there were stealth game modes (with one player playing as snake) anyway thats off track.
If you see C2 as having a AA as strong as you detail above thats a shame for you, becasue I haven't experienced anything like that, and there are games with stronger AA than this, at least from my experience of it.
Also: how many players have you watched who "find the perfect lock on range, let go of sticks and land the perfect kill"