[RELz] Automated Camera Settings (FOV & 3'rd Person)

Post » Sat May 28, 2011 2:39 pm

http://www.fallout3nexus.com/downloads/file.php?id=7384

http://www.mediafire.com/?khhni1bwhkz: New features and details in http://www.gamesas.com/index.php?/topic/1007718-relz-automated-camera-settings-fov-3rd-person/page__p__16052685&#entry16052685

Now automates 3'rd person perspective and FOV according to preferences chosen in a http://www.fallout3nexus.com/downloads/images/7384-1-1254984153.jpg.


Note to FOOK users: This is merged into FOOK's main file as one of the FOSE options and the standalone shouldn't be used with FOOK. If using the http://www.mediafire.com/?ohj4f3zjmdg, disable the FOOK feature for the time being until FOOK2 v1.1 final is ready which will include the new stuff.

Requires FOSE
  • Contents: AutomatedFOV.esp and AutomatedFOV.txt
  • Description: You'll be given an armor item resembling a camera. Equip it to prompt a menu from which you can choose your desired FOV and the position of the camera when playing in 3' person. Your settings will be stored and reset upon loading any subsequent save or can be re-adjusted at any time.
  • Requirements: Fallout 3 and http://fose.silverlock.org/
  • Installation: Extract the plugin of to your fallout 3\Data directory and activate the plugin of your choosing in FOMM (load it anywhere)
  • Uninstallation: Deactivate and toss...
  • Use: Equip the "Camera Options" article and a menu will shortly pop up with the below options: (all buttons only show when they're viable options)
    • FOV 75 (Default)
    • FOV 80
    • FOV 85
    • FOV 90
    • FOV 95
    • Right Shifted 3'rd Person Camera (Default)
    • Left Shifted 3'rd Person Camera
    • Centered 3'rd Person Camera
    • Stop Auto Camera Quest

  • Thanks: Beth for the game and GECK, the FOSE team for the functions used, TalkieToaster for a suggested change, and ElminsterEU for FO3Edit
  • Rights: I'm a lefty. Do whatever...
  • Future: If anything seems off at all, let me know but it shoud work as intended.

User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Sat May 28, 2011 5:13 pm

I Dont Get It What Is FOV I Need A Better Disription Please
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat May 28, 2011 1:15 pm

I Dont Get It What Is FOV I Need A Better Disription Please
Field Of Vision. This pulls the camera back a bit so your peripheral vision in the game is increased. 75? feels ...unnatural, particularly if you've a widescreen. Although one can use their console every time, this makes it a one button operation.
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Sat May 28, 2011 1:00 pm

I Dont Get It What Is FOV I Need A Better Disription Please

Spellchecker too. :thumbsup:

http://en.wikipedia.org/wiki/FOV
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Sat May 28, 2011 12:37 pm

Oh Ok Thanks For The Better Discription I will For-Sure get this mod
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Sat May 28, 2011 11:43 pm

Oh Ok Thanks For The Better Discription I will For-Sure get this mod
Enjoy! :) I suggest the 85 version as some weapon animations look weird with the 90 ver.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Sat May 28, 2011 11:15 pm

You know, you can easily resolve the resetting of the FOV by just editing your ini and setting it to read only, right?
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Sat May 28, 2011 1:15 pm

You know, you can easily resolve the resetting of the FOV by just editing your ini and setting it to read only, right?
It reverts though. :shrug: I'd set the FOV to 90 in both .ini's and also set the GMST and the camera still wasn't snapping back until using the console. Fallout3.exe hasn't reset the .ini values, so I don't see the point in setting them as read only.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sat May 28, 2011 9:46 pm

how do you set a hot key in game? good job on the mod by the way very cool
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sat May 28, 2011 5:50 pm

My FOV is 90, I just changed it in the .ini once like right when I got the game (a few weeks ago) and it hasn't reverted on me.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sat May 28, 2011 9:46 pm

how do you set a hot key in game? good job on the mod by the way very cool

hold a number and click an item
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sat May 28, 2011 4:59 pm

My FOV is 90, I just changed it in the .ini once like right when I got the game (a few weeks ago) and it hasn't reverted on me.

Yeah, I set my FOV and Weapon FOV once and have played like seven characters by now. Unlike Oblivion, Fallout 3 doesn't reset your FOV at the drop of a hat when you change fDefault1stPersonFOV and fDefaultWorldFOV. I have them set at 90 and 120 respectively.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat May 28, 2011 11:20 am

NICE work, I love these. Thanks so much! :)
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Sat May 28, 2011 8:54 pm

http://www.fallout3nexus.com/downloads/file.php?id=7364

Requires FOSE

remember that all stuff requiring fose dont let live work
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sat May 28, 2011 11:53 pm

remember that all stuff requiring fose dont let live work

Unless I'm missing something, that doesn't make sense to me.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Sat May 28, 2011 8:03 am

Unless I'm missing something, that doesn't make sense to me.

Lol ... may be I didnt express well , I mean Windows life is broken using FOSE , dunno why I hope they fix somehow couse I would like to use the motorcicle mod ...
User avatar
Lisha Boo
 
Posts: 3378
Joined: Fri Aug 18, 2006 2:56 pm

Post » Sat May 28, 2011 8:57 am

Does altering FOV in the ini cause UI problems like it did in Oblivion?
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat May 28, 2011 12:36 pm

Lol ... may be I didnt express well , I mean Windows life is broken using FOSE , dunno why I hope they fix somehow couse I would like to use the motorcicle mod ...


For what purpose do you need Live?
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sat May 28, 2011 7:44 pm

Lol ... may be I didnt express well , I mean Windows life is broken using FOSE , dunno why I hope they fix somehow couse I would like to use the motorcicle mod ...

Erhm, it will not be 'fixed'. GFWL have some creepy krypto check thingy; It's a fricking spyware - kill it with fire!

OSE is incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. As Live operates as a cheat-detection tool similar to Punkbuster or VAC, FOSE's in-memory modifications are inherently incomptible. Don't worry about being banned or anything like that, everything still works when running Fallout normally. To download DLC, launch fallout3.exe directly instead of via the loader. After downloading the DLC, you will then need to move the DLC files in to the Fallout data folders to use them like any other mod.

User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sat May 28, 2011 11:58 am

Looks great, certainly much more convenient. Does it reset it on game load as well, or do we have to do it manually?
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sat May 28, 2011 5:13 pm

Yeah, I set my FOV and Weapon FOV once and have played like seven characters by now. Unlike Oblivion, Fallout 3 doesn't reset your FOV at the drop of a hat when you change fDefault1stPersonFOV and fDefaultWorldFOV. I have them set at 90 and 120 respectively.


I do not have a fDefaultWorldFOV in my ini. I do have a fDefaultFOV, however.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Sat May 28, 2011 2:18 pm

It reverts though. :shrug: I'd set the FOV to 90 in both .ini's and also set the GMST and the camera still wasn't snapping back until using the console. Fallout3.exe hasn't reset the .ini values, so I don't see the point in setting them as read only.

Setting it to read only prevents FO3 from editing it, and resetting settings.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Sat May 28, 2011 7:44 am

Thanks Justin.. :goodjob:
Nice, new glasses :woot:
And being a lefty myself, you're right. :P
Also, if my oma were to call you "dad"... then you're slightly younger than Lincoln :D



Acolyte is thinking if his grandma is that old, that then Bossman must be-
SHUT UP ACKY!!!
Acolyte gonna be quiet now :D
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Sat May 28, 2011 12:36 pm

remember that all stuff requiring fose dont let live work

Sorry, but meh... FOSE vs. GFWL? FOSE wins hands down. :shrug: I somehow doubt FOSE and GFWL will ever work simultaneously.
Does altering FOV in the ini cause UI problems like it did in Oblivion?

http://www.mediafire.com/download.php?zmjaqejtj2w's a *fixed set for Oblivion that won't mess with your interface. :) It doesn't seem like messing with Fallout's .ini displaces its UI, but the change doesn't seem to stick for me and I'd always found myself using the console. Maybe I'd done something wrong, but this works for me.
Looks great, certainly much more convenient. Does it reset it on game load as well, or do we have to do it manually?

It does seem to reset on reload, so I keep it hotkeyed. I'm not sure why, but changing the .ini was just never consistent. Can you think of a way to get the ring to auto-equip once per game load? Currently, it sets the FOV at the time the glasses/ring is given to the player, but has to be equiped after consecutive loads.
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Sat May 28, 2011 1:44 pm

You don't need to get it to auto-equip, you just need a gamemode block on the item or on a quest checking if(getgameloaded).
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Next

Return to Fallout 3