Just choose the meshes and the directories where the tool should search and it will find the textures and adjusts the paths for you. It's much faster than doing it by hand(speed depends on amount of texture-entries and on the computer).
Just imagine you copied a lot of textures into another directory as mentioned by the "mesh-creator". You have to adjust all paths if you want to see the textures ingame.
Features
- Automatic adjustment of dds-paths
- Automatic adjustment of dds-paths with prefix: important if you renamed the textures
- Automatic adjustment of dds-paths with suffix: important if you renamed the textures
- Scans nif-files on dds-files: good if you want to know which nif uses a specific texture
- Detailled report: so it should be easy to find/fix problems
- Skip Oblivion-textures: You normally don't adjust Oblivion-textures, so you can skip them(better than replacing them with another texture which has the same name :laugh: )
Requirements
- Pentium 3 500 MHz or better
- 5 MB free Space(Hard Drive, USB-Drive,...)
- 128 MB RAM
- a Windows-System, under Linux you need a software like WINE
- Internet-access(only if there's an update-tool included)
http://www.abload.de/img/gui_bigre4e.png
http://diceworks.square7.ch/index.php?option=com_docman&task=doc_download&gid=29&Itemid=84
http://tesnexus.com/downloads/download.php?id=70576