I should think that there would be notice if it was. I don't routinely do three years' worth of work and then not tell anyone about it.
NifSE is wrapping up. There are a few more functions I've agreed to include in v1.0, and with that it'll just be a matter of monitoring the beta. By this time next week I expect I'll be dusting the shelves and figuring out where ARES stands - and how to use OBME.
I have been using OBME to get some of my Custom Spells (think Midas Magic only different !) and converting them to spells that are usable with OBME to help out with removing a ton of Script Processing on the spells that are on Target -> if JRoush can implement some of the new stuff I asked for and he said he wanted to do anyways
it would be possible to convert almost all scripted spells to real magic effects which would be fantastic for allowing NPC's to use a much greater variety of spell effects.
Just a few of the spells I have working as real magic effects in oblivion -> I do not have an Ob video but the Ob versions are almost identical visually.
http://www.youtube.com/watch?v=YF6bnoZemeY
http://www.youtube.com/watch?v=yAyAgT3tv_E, this one I want to add the ability to create a wall of fire on its contact points like I did in FO3 but that requires an OBME update.
http://www.youtube.com/watch?v=6eOtY231WVo, this one I scaled the Shards down -> for the most part the effect is the same magic creeping Ice.
http://www.youtube.com/watch?v=nodh5LDqMp8, this one is attached to a different projectile I created obviously as the plasma Projectile is not usable for Ob ! :), also there is no ash pile left over and the skeleton has a chance of resurrecting -> although the spell does heavy damage to go along with the possible down side of creating a very deadly new opponent.
http://www.youtube.com/user/SaidenStorm, A few of my other projectiles are made it into Ob from FO3 as well but not all of them some of the lasers and beams there are also a few that are not in a video that have made it over like my Feral Ghoul Necrotic Ones Dark Matter Grenades are working and look fantastic -> my slimes water projectile is working among a few others.
Alot of the other spells still exist as scripted spells because I need the feature of being able to drop a Placed Impact Object to get the effect I want.
I would imagine that since this is mostly about enchanting weapons and armors the best option for you would be to alter some of beth's magic effects Area Effects and Hit Effects sections of the .nifs to get slightly different visuals black flame and what not.