I read the entire thing - and completely disagree regarding the "worlds" of Morrowind versus Oblivion. Morrowind had incredible behind-the-scenes depth. If Cyrodiil is a sandbox, then Vvardenfell was a desert. Where Morrowind fleshed out a detailed world, Oblivion provides, to me, little more than a Hollywood movie-set fake world. There's nothing to explore in Oblivion, because everything is as it appears at face value. Digging into the background of Oblivion results in nothing in particular. The world lacks mystery, totally and completely. I mod for Oblivion because it is technically superior to Morrowind, and OBSE allows me to do a great many more things than I ever could have in Morrowind, but I detest playing Oblivion, and haven't in years.
Yes, the geography of Oblivion is impressive - and as jaded as I am, there is nonetheless something incredible about stepping out of the Imperial City sewers, looking to distant mountaintops, and thinking "I can go there." I can appreciate that. I just wish there was more to it than a pretty landscape. The Imperial City, in particular, was a significant let-down for me, after the Balmora Expanded mod for Morrowind. The Imperial City just lacked something, for me, that made me want to explore Balmora and Vivec, but not the Imperial City (and certainly not any of the smaller cities). The Shivering Isles did a considerably better job in this area, but was too little, too late.
And of course, mods can help the situation, but not nearly enough. Oblivion is badly lacking in overall cohesion and polish, and fixing that is simply impossible for modders to even contemplate. It just doesn't feel real to me.
Anyway, all of that is rather secondary to the main point of your post: that this mod is what the game needs. I don't quite agree, obviously - it needs a lot more than this - but yes, I do think this will be a dramatic improvement. And I greatly appreciate the enthusiasm for the mod, and the vote of confidence. I hope it does achieve everything you suggest. That would make me quite happy.
Fair call. I respect your preference, although don't entirely agree. As is the way with humanity!!! I have heard many morrowind/preference arguments, and a agree with a great deal of then. Mostly when looking out of the eyes of the person making the argument. For the record, I really love morrowind. And partly agree on a few areas. The twisting, almost... alien, look to a lot of morrowind, blew me away. Being someone who is a fan of such things, that did in fact introduce a lot of mystery. Plus I found the cave systems in morrowind (i think I pretty much explored every cave) to be more... random. Finding boots of levitation (again on topic to your mod for a very brief moment (pss. Add levitation as a stat) ) and then flying around morrowind, was, for the time, a complete first. (having never played daggerfall, so this was the first game to ever do this) and mostly, because I could explore without limits and like most people, I always respect the first time i touch a certain area, and it sticks with me most. But I also appreciate what I consider advancements in my eyes, I say in my eyes, because something significant to me, may not be so to someone else. For me, in oblivion, the combination of phisical objects, and physical combat (and yes, combat pre-combat mods was basic, in oblivion, and morrowind) made it feel dynamic, even if it was not exactly. Swinging a sword into someones head was hitbox - i think. Even tho it felt dynamic. Although, at the time, it just felt awe inspiring. Plus, the flawed, but entertaining radiant ai system, never felt overhyped to me. Sure, it created strange events, but those strange events where awesome. And combine that with NOT including "friendly factions" in fcom, I just love it how they all fight amounst eachother. Or in open cities, how there are hordes of creatures walking past and fighting the guards. It makes the world feel alive. Even if it is just basically a very basic routine script reacting to another one. For me, morrwind felt painfully static. Something I ignored in 2002.
But most of all, while oblivion is foresty, and again, preference, I prefer trees, and in particular, oblivion trees, and grass. It just makes the game feel like a non-stop painting. Morrowind had fog pre-MGE, and the mystery was a moderate world that seemed huge, oblivion felt huge from the start, only i could look ahead at some castle in the far distance, and say, I'm going to walk there. It's a psychology thing.See what's in that castle.Right at the top of that mountain. Plus, as I mentioned in my above post, it has this circular nature, which somehow responds to the primary reason I play open world games, to feel inspired while exploring. Fallout 3 and in particular, the buggy, but brilliant vegas, are the only other games that produce that sense of wonder for me. It's a rare thing.
Look, anything beyond this is semantics, personal preference, and such. That said, I'm glad you ARE modding this aspect. Just know there are fans of oblivion who are cheering you on, and would love to see the varied results.
Shame I don't mod myself, it's so intriguing. But I guess I need to focus what I'm good at.
Finally, I just love how with oblivion and it's...... totally bat[censored] insane, amount of mods, OBSE, nifscript, OBGE, I love to be the user-end-scientist. And mix and match. But yours seems to stand on it's very separate pedestal.
I hope you get a really high ranking on tes nexus, and others feel like I do, when you finally do release it.