Automatic walk-run toggle

Post » Thu Sep 09, 2010 1:44 pm

I'm looking to find/write a mod that automatically toggles my character to run when entering combat and automatically toggle back to walking when combat ends. Is there a mod that does this out there?

Otherwise, what global setting controls the walk/run toggle (if any)? I assume the best way to do the toggling is through a script.

Any suggestion or comments are welcomed.
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Je suis
 
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Post » Thu Sep 09, 2010 6:30 pm

Don't you normally want to be able to slow down so that you have more control while fighting and run when you are on the boring road to nowhere in particular? I definitely have not heard of such a mod, but I guess it would not be too hard to implement. It would really stink if the game got stuck thinking you were in battle or something... Isn't the run key quick enough?
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Amy Siebenhaar
 
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Post » Thu Sep 09, 2010 7:27 am

@Tom
To answer your question, yes the capLocks key is easy enough to use. It's a matter of style: when i explore a dungeon i like to be in walk mode so I can enter rooms carefully...and I find walking indoors more immersive. But when i fight, I keep forgetting to switch over to run and of course, I die. It's a bit of an annoyance that I wish to get rid of.

So that's the answer to 'why'. Now I need to know 'how'. :)
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Kieren Thomson
 
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Post » Thu Sep 09, 2010 7:43 pm

If you are not abject to using OBSE, it has keyboard commands that would do what you want. Just do an IsInCombat check, and if they player ISN'T running, hit the key.
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Cash n Class
 
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Post » Thu Sep 09, 2010 7:20 pm

@HeyYou

Thanks. That's basically the direction i was headed. I didn't know the function names, so IsInCombat is a good place for me to start.
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April
 
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Post » Thu Sep 09, 2010 12:02 pm

Well, I ended up solving my own problem. I just finished writing a mod to change my run mode automatically and unobtrusively. Play-tested this all night. Working great so far.

I'M HAPPY! lol

I just put it up for download in case anyone else is interested: http://www.tesnexus.com/downloads/file.php?id=31426

Enjoy! (I know I will)
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Laura Richards
 
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Post » Thu Sep 09, 2010 11:48 am

Probably should have used "tapcontrol 10". "tapkey 58" won't work for people with re-mapped keys.

Looks useful, though. I miss the "auto-run in combat" option in that morrowind fps optimizer.
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Matt Gammond
 
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Post » Thu Sep 09, 2010 7:54 am

Thanks for the tip Showler. I'll put that in my list of improvements to-do.
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Grace Francis
 
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Post » Thu Sep 09, 2010 2:18 pm

I just hold shift... lol... my problem is the fact that if I press shift 5 times, it causes some sticky key thing to pop up, and crashes my Oblivion :(

(edit was, I put 3 times, it's 5...)
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April D. F
 
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Post » Thu Sep 09, 2010 7:48 pm

I just hold shift... lol... my problem is the fact that if I press shift 5 times, it causes some sticky key thing to pop up, and crashes my Oblivion :(



Kyle, that sticky key is a Microsoft Windows feature called 'Ease of Access'. You can disable that easily by pressing shift 5 times (when NOT in Oblivion, hehe).
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Irmacuba
 
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Post » Thu Sep 09, 2010 10:08 pm

I just hold shift... lol... my problem is the fact that if I press shift 5 times, it causes some sticky key thing to pop up, and crashes my Oblivion :(

If you go into your Accessibility / Ease of Use control panel settings, you can turn that off. Good idea to kill Bounce Keys while you're at it (same thing with right shift).

@Ben2069: Woohoo! Another modder is born! Just wait... pretty soon you'll be so busy fixing things, you'll never find the time to actually play the game. ;)
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Danger Mouse
 
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Post » Thu Sep 09, 2010 10:19 am

Tejon, thanks! It's my first published mod, though I've fiddled with many in the past. There's still a lot to learn. And it looks like your prediction is correct, i've already lost more than 1/2 my night trying to fix and improve the mod already!! lol.
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Pixie
 
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Post » Thu Sep 09, 2010 2:57 pm

Well, I ended up solving my own problem. I just finished writing a mod to change my run mode automatically and unobtrusively. Play-tested this all night. Working great so far.

I'M HAPPY! lol

I just put it up for download in case anyone else is interested: http://www.tesnexus.com/downloads/file.php?id=31426

Enjoy! (I know I will)

Congrats, and thanks for the hard work!
- Tomlong75210
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matt
 
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Post » Fri Sep 10, 2010 1:01 am

Thanks Tom.

Tejon, looks like your prediction was dead on. I've already put out an update! http://www.tesnexus.com/downloads/file.php?id=31426

If you have any suggestions let me know. I find it kinda fun doing all this modding. Takes a lot of time tho. :P
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Haley Cooper
 
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Post » Thu Sep 09, 2010 9:32 pm

I'm having a lot of problems with the IsRunning function. Now, when in running mode and on a horse, it comes up as walking. I've temporarily posted http://www.tesnexus.com/downloads/file.php?id=31426 that disables my mod when on a horse, but it's causing problems when you get off. Ugh.

Does anyone know if there's a different function I could use that would monitor the status of the 'Always Run' key (CapLock by default)?
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Emerald Dreams
 
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