Yea it seems we have to raise robotics expert just to get the assaultron legs which makes no sense.
You completely missed my point. I never said it was a failure.
What I said was not everything that sells well is good/high quality. There are plenty of video games, DLC and movies that prove that.
Except Automatron was good, and worthy of the price. The stuff they added: new robots variation, new robot workstation, weapons and armor and even new faction(rust devils - granted just a reskinned raiders) are pretty awesome. Worthy of $10 BUT the story was short. I'll agree with that
It was good for what it was, but I'd argue that it isn't worth the 10$ price.
Opinions I guess.
a matter of comparison, and of where you live, i guess.
can't say much about us prices, but for where i live (at/eu), that money would buy me about
2 issues of my fav computer mag, OR
2 packs of (the cheapest) cigarettes, OR
2 beers in a not too expensive pub (etc)
...and i'd gladly trade any of these for automatron.
if you live in, say, ougadougou though, where you could go 2 weeks on 10 bucks (which is a pure assumption, i haven't got the slightest actual idea about burkina faso price levels), relations may look different
it's not worth $5 that I can tell you
Then you're just lucky, on the videos I was recording I got multiple Assaultron Heads, torsos but 0 legs. And according to the workbench it says I need rank 1 of robotics expert to get it's legs that way. So unless i find one really soon i'll have no choice but to get rank 1 of robotics expert to have the option I want.
Like I said, opinions. I think 5$ is exactly what it's worth.
Thats not an argument for the price of the DLC but it shows how expensive some things are.
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How much did Lonesoem Road or Dead Money or the Pit cost on release?$10?
Just finished the Automatron quest. A few things:
-lulz at anyone saying its a 1-2 hour quest line. Yeah, if you bum rush it, and don't bother to read the terminals, gather loot, explore, etc., Really more a 4-5 hour quest.
-Weak points were the Rust Devil base was too linear, and the ending with the Mechanist was ho-hum to say the least
-I did like the final lair, brought back the creepy "Vault" vibe that was missing in FO4
-As far as how can you rate this DLC, well its like a lot of Bethesda stuff, can't really rate it after a few hours of play, or even dozens of hours of play (for the main FO4 game of course). One reason reviewers usually underestimate Bethesda games (and flip side of the coin overestimate other games), you really can't review them after playing them for "only" 20 hours or so.
For me, I personally would have preferred they do mostly story-oriented DLC and kinda tossed all this crafting stuff into one larger DLC, but I'm ok with what I got.
I'm sure a million people at this point have pointed out that a weapon skin or costume DLC typically costs 3-5 bucks.
For $10 you get exactly what was advertised. Todd Howard said you'd get a "really deep" robot crafting system, which you got.. which regardless of what you really wanted in a DLC is the main selling point. This new feature alone can greatly affect gameplay--from populating settlements with robot workers to creating the perfect and truly neutral companion the way you want it. There's something to be said for that in itself because it opens the game a lot more than a story DLC which you go through for a few hours and then you're more or less done with it unless you really make use of the equipment or resources it provided.
There was said to be a little quest, which they more than delivered on... some people are saying they completed it in an hour or less... ok, doubtful, but maybe they did--but you could probably complete the main quest of the vanilla game in a few hours if you really wanted to. For normal people I imagine it took about 2-3 hours, which isn't bad. So you got at the very least a "little quest."
So you get a full questline, a couple new dungeons, new weapons and armor, a new faction, new recurring encounters & radiant quest, a new player home/settlement, and the main draw which is a pretty robust crafting system. Now, your subjective opinion is that it's not worth $10 to you and that is fine, but considering the average prices of DLC and the mileage you get out of your dollar in general when it comes to those DLC, it's pretty hard to defend that there's not $10 worth of content.
The only way it took you 4-5 hours is if you were going at a snail's pace. I took my time, read every terminal, ect. and it only took me 3 hours.
I wouldn't count the Rust Devils as a new faction considering they are just cannon fodder that you can't interact with other than just killing them. I also wouldn't count more radiant quests as a selling point. If anything that's a negative thing. As far as it being hard to defend that it's not worth 10$, not at all. All I have to do it point you to Fallout NV's DLC (Besides Gun Runners) that was also 10$ and had new weapons, new armor, new enemies, new areas, new dungeons, far more quests and far better stories than Automatron does. The NV DLCs just flat out have more content than Automatron.
I never said we didn't get what was advertised, we totally did. All I said was I don't think it was worth 10$ compared to what NV gave us for the exact same price. The fact that so many people here are okay with getting less content in a DLC for the same price as a DLC in the same series that had far more content baffles me.
This word 'content' you keep using. I do not think it means what you think it means.
Funny, I could say the same thing about you.
But go ahead, try and explain why Automatron, a small DLC with only two new dungeons, a very small questline and a new game mechanic that gets old after 3 hours has more content than Fallout NV's DLCs which are objectively bigger and have more in them.
Trust I get your exact meaning, because NV DLC were truly amazing, they were deep and wove into the vanilla game and with each other. But you're talking about 5 year old add-ons, and the prices for DLC in general have gone up considerably. Secondly, apples to oranges--you have story DLC versus a whole new build mechanic and are trying to quantify the worth of one against the other. It doesn't work. I will make the best out of it and may slightly tailor the way I play around what this DLC adds in the future, but that's about it. Like I said, I would've preferred story DLC in the first place, but this will do, and apparently I'm in the minority anyway. Many people, perhaps the majority, seem to be more into crafting and building than story and questing. Looking from that perspective, I can see that there is absolutely a $10 value in content.
They had cool robot/human totems planted around their base tho, wish we could have these for our settlements.
Tlord, we understand that you enjoy story dlcs more than basic content. We understand it should be worth $5, not $10.
But that doesn't mean that we all have to feel that way. I love these small content updates as much as story ones. NV dlc were play once and put down for me.
My robots will rule the wasteland eventually. Kind of like House, actually.
I disagree with pretty much everything you said tbh. You're not going to convince me it's worth the price, though I admire you for trying. You know, I used to hate the NMA forums but the more I see what Bethesda is doing to this franchise the more I see myself sympathizing with them. Fallout 4 is barely a Fallout game. This series is supposed to be a story driven game about humanity with wacky elements here and there, not a game made to cater to the minecraft crowd who doesn't care about story at all.
As far as you being in the minority on wanting more story focused stuff, I wouldn't be so sure. You definitely are here, but this forum only represents a tiny, very Bethesda biased group of the Fallout fanbase. There are a LOT of people in the Fallout community who want the same thing and they have criticized Bethesda heavily for Fallout 4's lack of quality story and good RPG elements.
Hell it can be a Canadian stealth suit for all I care it just has to turn invisible! Bethesda if you actually read this and make the stealth suit origins canadian. My brain will [censored] explode, Ill go around telling everybody you got the idea from me and no one would believe me save the elite few on the forums that witnessed this comment. @_@
Why would I want anything of Canadian origin in the Fallout universe? America beat the living hell out of Canada and annexed it so clearly their tech can't be that great
The aggravation of consistent crashes alone after installing makes this DLC not worth the 10 bucks. No crash issues in over 200 hours played, and around 65 installed mods..... install DLC, non-stop CTDs with no errors reported. Remove all mods, same problem persists. Full re-install of base game with no mods or DLC, no problems. Install DLC and no mods, CTD after random amounts of playtime.
Please, please, please release the GECK so we can begin fixing this travesty.
Thanks
I'm not going to try to convince you any further, but there is another side and that argument is stronger imho.
I hope you are right. I thought NV was great because it more or less bridged that gap between a modern 3D combat game and having a true RPG with an actual blank slate PC, C&C, branching questlines, solid story & characterization, and allowance for different playstyles and builds. There's two groups of vocal fans--the diehard old school who would rather have turn-based isometric forever and the new crowd who have just as valid opinions but are more concerned with metagaming and all this tertiary stuff like settlement building. I am sort of in the middle as I'm sure many are. It's hard to gauge who is the majority, but I think it's plain to see who Beth caters to... even though they are seemingly trying to ape some of the things that made NV great.