Automatron DLC Is AMAZING! What Do You Think?

Post » Wed Mar 30, 2016 1:10 pm

Wow, you are fan boying super hard aren't you. Let me put it to you this way. New Vegas is what Fallout is supposed to be, Fallout 3 and Fallout 4 aren't. And as far as their opinion holding no weight, your opinion holds just as little.



Bethesda may own the franchise, but that means nothing when they clearly have no idea what it's about. I used to think like you but after NV came out it's clear that what Bethesda thinks Fallout is clearly isn't what Fallout is supposed to be.






Yes, but you also think that Fallout 4 isn't a watered down, shallow RPG. Some of the things you think opinions are facts based on actual evidence. Compared to Bethesda's other RPG's, Fallout 4 is indeed shallow and watered down.



Off topic, are you catching the season premiere tomorrow morning?

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Claire
 
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Post » Thu Mar 31, 2016 1:37 am

no its not assumptions, its a well known fact that old style rpg players have a dislike for bethesda since theu aquisition of the fallout franchise and the style in which they make the game, those people flooded the metacrtic site immediately after the release of fallout 4 and they've been on fallout forums since the release of fallout 3 and its easy to tell the difference between people who actually play the game and those who simply hate bethesda's devloping fallout games, so anyone who's been around since the development and aquisiton by bethesda of the fallout franchise knows this to be true and it talked about quite often all over the internet not just fallout forums but in general, so i'm just pointing that out, it needs to be pointed out because some people who are new to fallout probably cannot figure out why some of the hateful commments and huge dislike for fallout 3 and 4 on a fallout forum.

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Ash
 
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Post » Thu Mar 31, 2016 1:41 am

not many people care that you don't think bethesda knows what they are doing, there's like 1000 people who live on the internet, fallout forums, youtube etc, just to trash bethesda about owing the fallout franchise and millions of people who enjoy their fallout games and could't care less about your negative opinion of them.

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Cat Haines
 
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Post » Thu Mar 31, 2016 1:00 am

NV had an empty and boring map, it had no dungeons, no supermutants, no human enemies to fight really, all the factions were in tents, on the edges of the map, didn't leave their few locations and 99% of the map was an empty desert, so thank God bethesda develops fallout games.

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Fam Mughal
 
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Post » Wed Mar 30, 2016 4:43 pm

And the thousands of people who think like I do couldn't care less about your blind fan boyism and blindness to the truth. You're not in the majority like you think you are. The Fallout community is and always will be very split on this.



If you think I hate Bethesda you're dead wrong, I love their games. That however doesn't change the fact that they have no idea what they are doing with this franchise and after Fallout 4, it seems like more people are starting to realize that.




I liked Fallout 3 (Besides the stupidity that was MZ). I have a dislike for Fallout 4 because it is barely a Fallout game and is a very mediocre, watered down RPG.





Hahahahahahahahahahahaha! xD



Did you even play NV, because based on your "description" you clearly didn't. You may want to actually play a game before you try and describe it next time.

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Marquis T
 
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Post » Thu Mar 31, 2016 1:11 am


1. But it isn't watered down or shallow... I can play Fallout 4 just like Fallout 3, Skyrim, and other Bethesda's RPGs because Bethesda's RPGs are based on the player's personal freedom and creativity of what they do in the game's open world. Not based on quests and dialogue. So a lot of Fallout 4's flaws don't harm the RPG-gameplay that awfully much, at least for the type of RPG that Bethesda goes for. If you try to play it in another RPG mindset, then yes. It'll appear shallow and watered down because of how terrible Fallout 4's dialogue system is and other issues. (Though, quest-wise, they are mostly an improvement over Fallout 3, so I can't complain there).



2. Yes.

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Josh Trembly
 
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Post » Wed Mar 30, 2016 7:47 pm


I wouldn't say it was empty empty but ye'h... It was really empty and boring for the most part. I played New Vegas not too long ago after playing Fallout 4 and I'm like... "Wth? There's really nothing to do" while exploring the emptiness of the land. I mean, there are stuff to do but for the most part... It's just... Empty-feeling.

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Lisa
 
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Post » Wed Mar 30, 2016 5:21 pm

Black Mountain and Jacobstown are full of Supermutants as well as random nightkin. You also realize that new vegas had half the dev time as Fallout 4 so I would hope 4 has more content.

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Kieren Thomson
 
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Post » Wed Mar 30, 2016 1:57 pm

Dude, I'm basing my criticism of Fallout 4's RPG mechanics on Bethesda's standards. If you compare the dialogue and choice in Fallout 4 with literally all of their other games it's pathetic how bad it is.




I take it you're not familiar with the Fallout franchise outside of whatever the hell Bethesda's "Fallout" is then. Fallout 4 is an action shooter with RPG elements. Fallout New Vegas is an RPG and a proper Fallout game. Send me a private message, I'd like to discuss New Vegas with you if you're interested. If not that's fine too.






It's kinda sad that despite having far less development time, Fallout New Vegas has more depth, better dialogue and more choice than Fallout 4 and it's seven years of development time.....

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daniel royle
 
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Post » Wed Mar 30, 2016 4:18 pm



Wasn't that empty, but you pretty much hit the nail on the head.


I constantly got bored of NV, there as such a shortage of things to kill. Yeah, it had good characters and a high quest volume, but that's about it. I still love NV, but it's definitely my least favorite Fallout.
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Amy Cooper
 
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Post » Wed Mar 30, 2016 9:30 pm

Dated Engine? It's running on a highly modified Skyrim Engine which is actually new for bethesda. The only thing dated in Gamebryo and the only reason it's even in the engine to begin with is to keep the modding incredibly accessible for the game, which that's the true life of bethesda titles. We can argue whether this is right or not but lets be honest: Gamers LOVE modding games and skyrim had well over 20k mods which says alot.




Fallout 3 and 4 story is actually much better than New Vegas BUT it did lack dialog options, which i'll admit. But New Vegas Story ended with Finding Benny, anything after that is filler and I refuse to accept it because it just adds the thing I dislike the most: Politics into a game. That and i didn't like most of the factions that were apart of the MQ after benny so to me they were forgetable.

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Claire Vaux
 
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Post » Wed Mar 30, 2016 9:38 pm

You realize that Fallout isn't about killing things right? Characters, dialogue choice and story are what is supposed to matter and New Vegas did that perfectly.



What pray tell is your favorite Fallout game?




See, the reasons you didn't like NV's story is the reason why so many loved it. As far as the stories being better, they really weren't. Fallout 3 and 4's stories were cliche and very poorly written on top of it. Not to mention the fact that a lot of Fallout 3's story was a horribly done mish mash of story elements from Fallout 1 and 2.



Honestly, I'm of the opinion that most people who don't like New Vegas don't really understand what Fallout is supposed to be, which is Bethesda's fault not yours. Honestly I don't even think Bethesda knows what Fallout is supposed to be about based off of what they've shown so far.

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emily grieve
 
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Post » Wed Mar 30, 2016 10:15 am

Fallout 4 is a good game and tells a good story, but for me, I'll say again, for ME, it's story is what took me out of it. Throughout playing the game and the new dlc I still fell like I'm being told a story, where in fallout 3, new vegas, Skyrim, and all the way back to Morrowind I feel I got to tell my own story. It pretty clear that at least with Fallout 4 Bethesda is moving more into the cinematic, which is fine, I just don't see myself playing it 5 years from now like I'm still playing Skyrim.

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mishionary
 
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Post » Wed Mar 30, 2016 9:05 pm



2, why?
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:)Colleenn
 
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Post » Wed Mar 30, 2016 6:05 pm

Yep was announced https://www.rockpapershotgun.com/2015/06/09/chris-avellone-obsidian/ which is a massive blow and quite frankly I don't think OE will be the same anymore without chris especially for another fallout game.




You can disagree if you like doesn't change the fact 80% of the assets were reused.




No matter how you want to see the development cycle it did reuse ALOT of assets. There's a reason why I said 80% because the other 20% were refinements to the engine and other stuff added. So with the short development cycle and all that jazz that came with it, to suggest they didn't use THAT much assets from fallout 3 is simply crazy.



Also for those who didn't believe me about the company being in dire-straits http://gamerant.com/obsidian-studio-closure-pillars-eternity/


So unless Bethesda wants to put forth money to either buy Obsidian or pay for the development of New Vegas 2, i'm not sure if it'll happen

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Bad News Rogers
 
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Post » Wed Mar 30, 2016 4:20 pm


:shrugapalooza: Seems like you did this to yourself. I guess it never occurred to you that DLC would have new companions.





I think they are barely familiar with the source material in all honesty. They do through you a curveball every now and then though, like when Kellogg mentions the Shi in his one memory.





I have never seen anyone give a negative opinion that "obviously do not play the game." I think a lot of the old heads will play the newer games despite their preconceived notions, although they usually do just harp on the faults they have with the games based on those preconceived notions imo.





Yes, my "negative review" and Fallout 3 the game are both inconsequential (since your abysmally poor wording could be taken either way). A) Don't confuse units sold with people who have actually played the game. B) These same issues I have with the games are shared by both the old heads and the plebes alike. C) There is some service owed to the fans of the original games. To call Beth's version Fallout and slap people in the face with just purely nonsensical retconning or all out ignorance of lore is just ridiculous.



Not sure why you would ever choose to feel me out on this issue. Like I said previously, I am purely in the middle, but people such as yourself who could give a crap about story or lore kind of just annoy everyone mature, including neophytes who know any better.

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candice keenan
 
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Post » Wed Mar 30, 2016 6:17 pm

Obsidian is doing fine seems they found a good partner with Paradox and are releasing another game similar to Pillars of eternity, which was my favorite game of last year.

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Lexy Dick
 
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Post » Wed Mar 30, 2016 2:11 pm



Tyranny is the game, looks really cool.
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Donald Richards
 
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Post » Thu Mar 31, 2016 12:46 am

I was just curious. As long as it isn't Brotherhood of Steel you're good in my book :P

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Isabella X
 
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Post » Wed Mar 30, 2016 4:02 pm



Oh jeez, that game is a mess.
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Sammie LM
 
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Post » Wed Mar 30, 2016 6:54 pm

You know a game is bad when the first thing that Bethesda did when they got the rights to Fallout is declare Brotherhood of Steel non canon.

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Lance Vannortwick
 
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Post » Wed Mar 30, 2016 7:55 pm

I don't think you truly understand why I disliked it. It wasn't just the political aspect, the only reason the courier is even in the Mojave to begin with is to bring an item Mr.House bought and paid for since prewar and wants it delivered to him now. But how Obsidian goes about the entire story is rushed(due to adding unnecessary factions and other things in the game) and there's no real choices to even do here. If they allowed the player to say "sorry, I won't partake anymore no matter how much caps you throw my way. My only job was to deliver the item" then the game could have ended fine OR if we have multiple options to not just save benny, for reals from Caesar but to partner up with him or become his wife(if playing as a girl) but there's none of that. Benny had alot of personality and was an interesting character only to be written off as fast as we found him and forced into some political war because some brain damaged lunatic and a faction trying to be a prewar government....or a power hungry CEO of Robco? Idk it was just thrown in far too quickly with no way to cancel of the requests, ironically no different to Preston Garvey in Fallout 4.



If the game had more depth than what it had, maybe I would have liked the MQ. Fallout 3 and 4 resonates with me because well I like those stories and it interwoven into the fallout universe quite well. You could say that Fallout 1, 2, NV were all the west side of america and Fallout 3 and 4 being on the east coast had different stories to tell that isn't the same issues in the west. That would make each game unique and not trying to be fallout 1, 2, NV which is what you're advocating with your "Bethesda doesn't know fallout lore" of course they do, they're just making new stories as they go to be different. Which I commend them for, but sadly not everyone feels the same.




I see, i didn't realize they partnered up with Paradox BUT the issue i have is http://www.obsidian.net/press/eternity/obsidian-partnership-with-paradox but the link I provided on the last comment was 2015 so that doesn't change my point the company is in direstraits :P

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Reanan-Marie Olsen
 
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Post » Wed Mar 30, 2016 11:41 am

I enjoyed Automatron, but one thing Bethesda; Where is my military paint for the bots at? or any special paints for them at all? Or customizable eyebot companions?

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trisha punch
 
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Post » Wed Mar 30, 2016 3:26 pm

Vault-Tec paint would have been great as well.





We'll have to agree to disagree then because I disagree with the vast majority of what you said. Though I will say one thing, you talk about a lack of depth in NV (Which I think is ludicrous personally) and yet the depth of meaningful choice and dialogue option in NV far exceeds what 3 and most definitely 4 has.


You talk about me wanting Bethesda to do more NV but that isn't the case as far as the story is concerned. What I want is great dialogue options and meaningful choice. That's what NV had and that's what Fallout 4 and in some ways Fallout 3 lacks. As far as them knowing the lore, it's complicated. On one hand you have things like the Robobrains in Automatron which were faithful to the source material and really well done. On the other hand you have Kid in the Fridge which completely goes against pre established lore on Ghouls.

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Adam Baumgartner
 
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Post » Wed Mar 30, 2016 7:22 pm

i played it dude, ok there's some human ememies, prob 20 raiders on the entire map, 10 super mutants, half a dozen of them are nightkin on black mountain, thats a very linear path up black mountain with no tactical options other than head up the road, there's like 2 robots to fight, the ones at the crashed enclave vertibird, i don't count friendly robots like whats at the strip, there's prob 15 powder gangers on the map, all they have are 10 mms and a stick of dynamite, i'm familiar with the game, there's not a lot of enemies, CL and NCR are neutral to the player for the most part, and most of their locations are just a collection of tents, CL's big base is a lot of tents, same with NCR, ok they occupy helios one and maybe two other locations with a building, none of the towns are made for combat, after intitial encounters at primm and nipton nothing repsawns, at least nipton could of respawned some raiders, the khans never leave their small little canyon and once again is not much of a location, maybe one or two houses and those tent type things, the air field at the bottom on the map you can't go in any buildings, its just got a few scoprions, that would of been a good location to have a big dungeon, the only real dungeons were the vaults, one of the areas with nightkin but thats one of the few half way decent locations,



i can describe the few dungeons, the location with the dead BOS in power armor, thats another decent one, but thats about it, none of the city area is for combat, its mostly all boarded up buildings, there's no complex gameworld, half the locations are a shack, very small cave, or some tents, the map is empty, compared to fallout 3 or fallout 4, as a matter of fact NV has one of the most empty maps of any modern game i've played, its got a cowboy/gangster theme, most of the enemies are deathclaws, scoprions, ants and gecko's, the boomers have a cool base but nothing happens there one you clear out the ants, they never leave their base, none of the factions run into each other, none of them patrol the map, NV is about quests and faction politics, thats the focus , its not exploration and combat focused, there's almost no tactical locations for combat, and i don't consider being on top of a hill or in the middle of nowhere dealing with deathclaws and geckos combat, the best combat is at the end of the game when CL puts down the machetties and uses markmans rifles at the battle of hoover dam, thats it, so it is what it is, its an ok game but its lacking in several areas very badly.

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Hazel Sian ogden
 
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