Automatron DLC Is AMAZING! What Do You Think?

Post » Wed Mar 30, 2016 11:01 am


Battles are well done with this DLC. I'm level 90 and play on Normal, and it was still fun to fight random encounter robots and rust devils. Not tooooo tanky, and whatever bullet sponginess the enemies have can be explained by the fact they are robots or heavily armored humans, not dudes in tattered rags with 10,000 hps and 500 DR.

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Kelly James
 
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Post » Wed Mar 30, 2016 9:31 pm

I haven't done much yet. However since this is the General forum I can't really talk about what I've done. So ... I'll just say I've done some stuff. ;)

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c.o.s.m.o
 
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Post » Wed Mar 30, 2016 7:33 pm

Finally get my hands on it. I'm loving it!



The modification is just great.



Robot enemies are challenging.

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Danger Mouse
 
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Post » Wed Mar 30, 2016 12:03 pm

well, i always ask myself: how many hours will i enjoy it?


then i ask myself how much time i can spend in cinema for that price... or in a pub...?



at more than 700 hours of playing, FO4 is dirt cheap for me so far ;)


so i most likely will buy the DLC at the weekend. i hate having new toys and no time to play with them properly :)

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Emma
 
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Post » Wed Mar 30, 2016 4:27 pm


NONE of NV DLC adds new gameplay mechanics. They cost 15$ and that price tag is fully spent on quests, new locations, new enemies, new characters and stories. With Automatron, 5$ at MOST is being spent on those things and 5$ in least is for the new gameplay mechanics. So if you ignore the Robot Customization mechanics, you are comparing a 3-5$ DLC with a 15$ DLC.








Spoiler
If Mechanist dies, Ada gives those quests.

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remi lasisi
 
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Post » Wed Mar 30, 2016 10:24 pm


Yep. Way way way above $10.



One of the worthy DLC next to Borderlands'.

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Hussnein Amin
 
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Post » Thu Mar 31, 2016 12:08 am

how does the guns breaking work? Can you fix them mid battle or need to go back to the workshop?




oooo, tesla armor, sounds cool (I assume that's different than the tesla mod in the base game)




me too!




I wonder what that was?



I'm only a couple battles in, but I also encountered a random faction, called the rust devils with new stuff and accomplices that I thought was a cool add on! I don't know if they are part of the main quest, probably. Wish I had blacksmith perks to give my robot better melee options!

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Siidney
 
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Post » Wed Mar 30, 2016 11:15 pm

Argh....more of those!Thanks no .

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Alisia Lisha
 
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Post » Wed Mar 30, 2016 10:59 pm

Its pretty solid. Overall the quest was ok, but the level design was the best Ive seen them do yet... no seriously.
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Sabrina Schwarz
 
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Post » Wed Mar 30, 2016 10:50 pm


Does it give a specific result like Ada turning against you for not killing the Mechanist?

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Joe Bonney
 
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Post » Wed Mar 30, 2016 10:45 am

Quite enjoying it- added some delightfully wonky depth to an already great game, IMO.



Having paid $30 for the season pass looks like a pretty good deal, in hindsight.

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-__^
 
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Post » Wed Mar 30, 2016 1:49 pm

how does the guns breaking work? Can you fix them mid battle or need to go back to the workshop?




oooo, tesla armor, sounds cool (I assume that's different than the tesla mod in the base game)




me too!




I wonder what that was?



I'm only a couple battles in, but I also encountered a random faction, called the rust devils with new stuff and accomplices that I thought was a cool add on! I don't know if they are part of the main quest, probably. Wish I had blacksmith perks to give my robot better melee options!



As for whether its worth it, for me its a no-brainer. but I love companions and I love robots so the two married together is awesome!



I think its important to remember when you read this thread that the battles you encounter are with entirely different enemies than in the normal game. So its a different game play experience than say just another dungeon with raiders/ghouls/mutants.



Also 2-3 hours of gameplay for 10 bucks, think about how much a movie costs for less entertainment time than that, and a non-interactive experience! Plus I have a feeling that one mans 2-3 hours is another mans 16... I'm 3 hours in and just setup the workshop!

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Cathrin Hummel
 
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Post » Wed Mar 30, 2016 6:29 pm



YES! The return of Battlebots!
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Del Arte
 
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Post » Wed Mar 30, 2016 10:08 pm

I gave Jezebel the basic protectron body and she got mad at me, I created a sentry bot body and Jezebel still doesn't want to talk with me. Am I done for? what kind of body do I need to give her if I want to use her as companion?

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Rowena
 
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Post » Wed Mar 30, 2016 11:41 pm

Cheers, mate. Thanks for the info.

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Miranda Taylor
 
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Post » Wed Mar 30, 2016 8:01 pm

I cannot make ED-E 2.0 so I am disappointed in that... Hopefully either Bethesda adds in a DLC patch to fix that (doubtful) or someone mods that in (highly possible).



Otherwise, I enjoy the content and everything that is possible in the DLC. Plus having customizable robot companions really adds quite a bit to the game. I really wanna play through the game now as an Engineer/Mechanic type of guy.

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Robert Jackson
 
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Post » Wed Mar 30, 2016 12:35 pm

The only thing I'm disappointed about is the Tesla armor.

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David John Hunter
 
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Post » Wed Mar 30, 2016 6:58 pm

Yeah, they dropped the ball on that.

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FLYBOYLEAK
 
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Post » Wed Mar 30, 2016 8:57 pm

I think the robots you can build are nice.



The story was a joke, but it planted nice story seeds for more radiant quest and having new types of raiders is great.



It is a nice building block and addition to our Fallout 4 armors, weapons modifications. A buildable robot settler mechanic.



I also think it will benefit Fallout 4 for the "Combat Zone" mod next month. All this DLC should benefit the new Elder Scroll games also.



As far as DLC goes, I find it to be mediocre at best. Bethseda seems to have agreed as they only valued it at $9 bucks. So they know it's value. I agree, I feel at $9 dollars I got my monies worth out of it. And It will only increase in it's value with new expansions adding to it.



It's just a real head scratcher as to why it took 4 months to release this.

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Liv Brown
 
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Post » Wed Mar 30, 2016 4:43 pm


Bethesda wanted players to enjoy the base game first before releasing DLCs. Plus Bethesda wanted to fix any major bugs/glitches that they've missed with the first few patches before releasing DLCs. So, I'm glad it took 4 months myself. It gave Bethesda plenty of time to work on everything rather than being like other developers and just rush out DLCs quickly without bothering to do anything about the base game.

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Victoria Vasileva
 
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Post » Wed Mar 30, 2016 10:40 pm

Skipped every post is this thread just incase of spoilers lol, but Ive JUST finished the MQ now (FINALLY!). Level 63, finished it with RR (unfortunately). Couple of quick questions though...



After RR MQ done, is all I get now from them is Radiant quests?



Also the main question in topic with the new DLC, should I create a new character and blend the DLC within the new playthrough. Or should I look at the DLC as in 'Ive done the important thing for the commonwealth and this DLC is a new problem after the MQ' and play it with my level 63 character?



I have nothing like Robotics Expert or anything as its basically a sneak build character I currently have.

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Albert Wesker
 
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Post » Wed Mar 30, 2016 3:55 pm

That Mechanist Lair...Ive finally found a underground bunker to call home.



My character is also hard at work using robots to improve the lives of the people under the sovereignty of the Brotherhood/Minutemen alliance. Robots are a lot better at farming than humans, and can make much better caravan guards. I'm sure the fact that im creating a slave class of low quality robots to do all of the farm work while the humans are freed up towards more useful tasks like shopkeeping would upset some sort of railroad holdout, but then I didn't program these bots smart enough to rebel. Im sure those hippies at the Sunshine Tiding Co-op before the war are also happy that their little commune is the primary test bed for a completely automated farm.

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Alexxxxxx
 
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Post » Wed Mar 30, 2016 6:36 pm

CONTAINS SPOILERS !!



i loved it, overall.



for once, a dlc that does what i think _any_ good dlc should do:


expand on the main world and leave it with new features.



the quest was fun to play, and for once didn't end just as expected (i actually was pretty sure the mechanist would turn out some robobrain 3000 thingie, and, after i'd read the according terminal, run esteban's brain (anybody could clear up for me what it is with that guy, in the last terminal entry, he seems to have totally turned around his opinions, i just can't make sense of it)



and the robot building's pretty cool, so after fallout has eaten The Sims, it has eaten The Spore, what'll be next? :-)



...and isabel, just my kind of girl... :-)



for the disappointments-and-complaints-section anyway:



--- i think the robot building misses parts for cutsie- and comedy type robots. pretty much all the parts look like taken out of a lawn mower's innards.


...and why on earth can''t i paint my robot GREEN?? i want my flying mr. froggy!!! :-))



--- if there was ONE thing i REALLY expected from this dlc, it was to finally get my friggin' workshop at easy city downs!!!! (or hester's at least) ...and then A NEXT DOOR BAsemanT WHERE THE SUN NEVER SHINES INSTEAD?????? W H Y ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?



--- ok there were TWO things i REALLY expected from this dlc - the more important one being:


G O O D F E E L S ? ? ? ? ? ? ? ? ? (not even his VOICE available...)



CONTAINS SPOILERS !!

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Samantha Jane Adams
 
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Post » Thu Mar 31, 2016 12:08 am

I think this is going to be a great DLC to do early on in the game in future play throughs, especially with the new survival mode. There seems to be a scripted suit of X-01 in it, which is very helpful. The Mechanist's Lair will make an excellent personal settlement with a good location, and protection from attacks and radstorms since it's inside. I think the Mechanist's Lair has a lot of potential to be turned into an awesome workshop/warehouse/factory type of place.





That's good to know. I'll remember that in future play throughs.





To each their own. Personally I like radiant quests. They provide something to do at the end of the game.





I don't think Ada will ever turn against you. I let the Mechanist live and Ada didn't really have much to say about it. She doesn't seem to have any kind of affinity value like other companions do.

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Ells
 
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Post » Wed Mar 30, 2016 4:00 pm



dude if u think is that easy to make DLC u should star coding right now, making new 3D assets and new voice records and aniamtions. And release your own DLC for Fallout 4 -.-

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Maya Maya
 
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