Triggers for Oblivion
http://tesnexus.com/downloads/file.php?id=30662
1. What it is
Autopilot allows you to configure up to 3 (for now) triggers. Triggers are sets of conditions that, when met, automatically execute a given command. This means you will be able to partly automate your Oblivion experience, eliminating the need to remember to perform certain actions. Hey, it's the way of the world, ain't it?
Note: The mod will delay the execution of commands if the player is casting or attacking, as many things cannot be complete during that time. The command will still execute once the player is finished.
2. How it is
Included is a customizable ini file. Here, you will define conditions and commands for the available triggers, as well as initially enable/disable triggers. You are also able to toggle triggers in mid-game.
If you make changes to the ini file after you've saved your game, use the config spell to reload the ini. In the toggle triggers menu, a + sign means the trigger is active. Click on that trigger, and the + will disappear, indicating that the trigger is disabled.
3. Triggers
- Enter combat
- End Combat
- Health below %x
- On detection
- After casting x
- On begin sneaking
- On stop sneaking
- On starting to trespass
- On ending dialog
- Every x seconds
- On mounting
- On dismounting
- After leveling up
4. Commands
- Draw weapon
- Sheath weapon
- Cast spell x on self
- Equip item x
- Quicksave
- Select spell x
- Start sneaking
- Stop sneaking
5. Examples
On enter combat, equip "Facebasher"
When health below 20%, cast "Super Heal" on self
On detection, cast "Invisibility" on self
On cast "Fortify Strength" switch to "Fortify Speed"
After leveling up, quicksave.
6. Installation/Compatibility
Extract all files into your /Data folder.
READ AND CONFIGURE the ini!
OBSE v18b2 or higher required.
This is compatible with all mods.