When I first started playing Oblivion, I had never played any TES games and I didn't know what to expect. So when it came time to choose my character, I had to spend alot of time just going over the different classes and races to try and decide how I wanted to play. But since I didn't know anything about the game or how things actually worked, I didn't have alot to go on. So I ended up wasting maybe a couple of hours coming up with an indepth anolysis, when I could have spent that time simply playing the game figuring things out as I went along. All that is gone now, people will be able to jump in right away, and maybe a short while later they'll come to the realization that,"Hey, those Fireballs are kind of cool, I should focus on those." or "I love the way my Hammer bounces off that creature's skull!" So they'll base their character development by actually playing the game rather tying to anolyze a bunch of numbers and statistics during character creation.
Er... what will you do when you'll have to spend two hours deciding wich perk will be better to choose?
I'm sorry but I really can't understand that point of view... This (TES) is a game, so it has rules, it's a rpg, so it has character customization, it's a GOOD rpg, so it has a deep lore behind... The problem was that you had to read the instructions, some info in internet and the game mechanics explained on the manual? I started playing TES with Morrowind, I read the manual, I read the in-game description of all when choosing my race, skills and birthsign, and I hardly could missunderstand anything or chose "the wrong skills"; hell, I really
enjoyed that... I did the same with Oblivion... Really, I can't see the point of being hard to choose the way to level with stats... Really, I can't.
I'm agree with the "I play-it improves" way, I've always been; I'm just a little upset with the "jack-of-all-trades" feeling that Skyrim is giving.