Average Joe the Adventurer

Post » Sun Dec 27, 2009 5:21 pm

There will still be displayed stats in Skyrim. Without stats you have no RPG.

On topic: I liked being able to name my class, I'll miss that if its not in.

Got a feeling you might miss out on naming your class. In real life we label ourselves so much with our proffesion and it will be a little shame in not being able to do that.
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Nana Samboy
 
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Post » Sun Dec 27, 2009 9:01 am

Having a bunch of numbers and statistics at your disposal isn't important to playing an RPG. How you involve yourself within the game world is


You ever try a pen & paper RP game? If you did you would understand why numbers matter.
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Kanaoka
 
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Post » Sun Dec 27, 2009 5:58 am

There will still be displayed stats in Skyrim. Without stats you have no RPG.



There will only be Health, Magicka and Stamina, plus your 18 skills. Everything else that may exist will be hidden and only used for calculation purposes.
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sunny lovett
 
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Post » Sun Dec 27, 2009 6:08 pm

There will only be Health, Magicka and Stamina, plus your 18 skills. Everything else that may exist will be hidden and only used for calculation purposes.

So why did you say Beth got rid of staats then?
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Alexandra Louise Taylor
 
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Post » Sun Dec 27, 2009 1:44 pm

Odd, since you're the one that keeps insisting that your "computer generated avatar" doesn't need a number to represent his strength since you don't need a number to represent yours.

You might at least pick an argument and try to stay with it.


What on earth are you carrying on about? If you're going to argue a point I make, at least make sense.

You ever try a pen & paper RP game? If you did you would understand why numbers matter.


This is not a P&P, it's a computer based one. And the computer can deal with all of that in the background without your intervention. There's no need for the player to be forced into some spreadsheet exercise simply to play a game.
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joeK
 
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Post » Sun Dec 27, 2009 7:19 pm

So why did you say Beth got rid of staats then?


For crying out loud, you're the one who's singing the blues because Bethesda got rid of your precious Attributes. Keep your arguments straight, you're accomplishing nothing by trying to twist someone else's meaning.
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Umpyre Records
 
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Post » Sun Dec 27, 2009 7:48 pm

For crying out loud, you're the one who's singing the blues because Bethesda got rid of your precious Attributes. Keep your arguments straight, you're accomplishing nothing by trying to twist someone else's meaning.

Your the one twisting things. Everything Ive said makes logical sense. It boils down to them removing or merging things for people that thought TES was too complex before.
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carley moss
 
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Post » Sun Dec 27, 2009 8:31 am

It boils down to them removing or merging things for people that thought TES was too complex before.


Not from my perspective. All I see is an attempt to get rid of superfluous game elements and develop a more organic style gameplay, based on your actual actions and decisions rather than on some arbitrary numbers. If anything they're making the game more of an RPG, not less. There'll be more focus on involving yourself in the game world and less on mathematical abstractions.
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latrina
 
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Post » Sun Dec 27, 2009 8:14 pm

I started with Daggerfall. I also didn't know what to expect. I didn't invest a whole lot of time into trying to divine what would be the "right" character, but instead just went with some combination of gut instinct and whim. And got my ass handed to me. I went through that a couple of times before I started to really get a handle on how all the game mechanics worked and what I could expect in the world. When Morrowind came out, I had to go through it again a bit, but not as much because I was already familiar with TES, if not with that specific game. Ditto Oblivion.

But here's the thing - I enjoyed that process. That's a basic part of what I play games for - to figure out how they work and what I need to do to be good at them. I like the challenge because I like mastering the challenge.

I'm heartened to see, by these threads, that I'm not the only one who appreciates challenge. I'm more discouraged in the long run though, not only by the number of people who wail and moan about it as if it's some sort of intolerable burden, but also, and more, by the fact that Beth seems determined to cater to their desires for a game rather than ours.

Not that I'm particularly surprised though.....


That's not the kind of challenge I would want. I don't even see that as the same thing. They're just making it easier to understand the game mechanics so you don't have to start over. Sure, you enjoyed that experience of learning the old systems and starting over, and that's fine, but I fail to see how this new design is some kind of an insult to the REAL fans as you seem to insinuate. You may not like it, but the game can still have a more efficient leveling system that allows you to more organically design your character as you play and be challenging. That doesn't necessarily make the new system shallow, just different. This new efficient system might even have some benefits you didn't expect. But if not, you could just mod it to fit your liking. That's an assumption on my part. You may not have access to them, but I don't know.
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JUDY FIGHTS
 
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Post » Sun Dec 27, 2009 2:52 pm

I know whether or not I can lift something that weighs 300 lbs, I can't, or if it's only 50. I can. I don't need to have some Strength value in order to determine that, it would be completely meaningless. So why should a computer game be any different? Immersion is a large factor in these games, why not have your ingame character more closely resemble how you see yourself in real life? I didn't start out in life sitting down and planning how my life was going to evolve, I just did it and figured things out as I went along. I fail to see why some fantasy life I may lead should be any different.

1.) Computer programs use numbers to do nearly everything. 95% of the Game Settings are just numbers. There is no getting around this. Without numbers to represent everything in games, there would be no computer games. Even if you cannot see or set your amount of Strength, there is a number that represents your Strength.

2.) I was an NCAA athlete just a few years ago, so I know first hand that real life athletes are VERY aware of numbers . . . they know how much they can lift, how fast they can run a certain distance . . . which requires you to know the distance (a specific number) and in time (another specific number). My point is that, even in real life, numbers represent our abilities . . . even when you do not know the number they still exist (athletes just have to be more aware of the numbers).

Key word, "LOT". Not all. It's not going to be just a Fallout clone. And even if we don't get a starting perk, it doesn't sound like it will take too long to gain our first one. In the meantime we'll still have the racial perks and our skill selections. After all, going by your logic, since Fallout allowed to us to put some initial points into our skills, so will Skyrim, along with some points to put into our H/M/S attributes. So regardless, there will still be an opportunity for character development at first, it's just that the process won't be as time consuming as it was in Oblivion.

Did I ever suggest that Skyrim was a Fallout clone? If it was, then we would still have our attributes.
Did you even play Fallout 3?
Because you cannot put ANY initial points into your skills . . . you can only distribute 40 points in your S.P.E.C.I.A.L.s (FO3's attributes).
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Tasha Clifford
 
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Post » Sun Dec 27, 2009 10:40 am

What on earth are you carrying on about? If you're going to argue a point I make, at least make sense.



This is not a P&P, it's a computer based one. And the computer can deal with all of that in the background without your intervention. There's no need for the player to be forced into some spreadsheet exercise simply to play a game.

You seem to have, unsurprisingly, completely missed the point while avoiding giving an answer once again.
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Je suis
 
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Post » Sun Dec 27, 2009 5:29 pm

By virtue of all the fear of numbers that is displayed, I won't be surprised if weapons, armor & spells also lose any visible numbers for players to base their choices on in future titles.
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Tiffany Carter
 
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Post » Sun Dec 27, 2009 8:13 pm

I ohnestly don't know what to say about attributes and the leveling system. This Is my first reply on this subject and what I've taken from the many threads on this subject is that I think every single one of us has a different thought on what the Leveling system is going to be like. Ohnestly from everyone elses thoughts I'm so dam confused on what the actual base for this system is. I want to ask what the system is but every time I do I get so many mixed answers with incredibly different views. All I can say and all I believe WE can do is give speculation until there is a visual in game footage (hopefully E3) of how this works. I'm not saying don't discuss this topic because it is a biggun! But it's a little pointless to smash or vent about something you only have 65-75% of the details on... Don't you think so?
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Bitter End
 
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Post » Sun Dec 27, 2009 12:08 pm

1.) Computer programs use numbers to do nearly everything. 95% of the Game Settings are just numbers. There is no getting around this. Without numbers to represent everything in games, there would be no computer games. Even if you cannot see or set your amount of Strength, there is a number that represents your Strength.

2.) I was an NCAA athlete just a few years ago, so I know first hand that real life athletes are VERY aware of numbers . . . they know how much they can lift, how fast they can run a certain distance . . . which requires you to know the distance (a specific number) and in time (another specific number). My point is that, even in real life, numbers represent our abilities . . . even when you do not know the number they still exist (athletes just have to be more aware of the numbers).


Of course, but all that is based on some real values, like actual pounds lifted, so many feet per second etc. It's not like an athlete has an Agility score of 50 that provides the basis of his ability in a particular area. Having attribute scores are nothing but arbitrary values that only serve any real purpose in background calculations within the game. They're not at all necessary in order for a player to simply engage in a game.

Because you cannot put ANY initial points into your skills . . . you can only distribute 40 points in your S.P.E.C.I.A.L.s (FO3's attributes).


So explain to me what the GOAT was then. Or are you simply trying to conveniently ignore that part of the game for argument's sake?
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Inol Wakhid
 
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Post » Sun Dec 27, 2009 11:26 am

You seem to have, unsurprisingly, completely missed the point while avoiding giving an answer once again.


Again I ask, what on earth are you carrying on about? If you have a point to make, then do so.
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Hairul Hafis
 
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Post » Sun Dec 27, 2009 11:20 am

Of course, but all that is based on some real values, like actual pounds lifted, so many feet per second etc. It's not like an athlete has an Agility score of 50 that provides the basis of his ability in a particular area. Having attribute scores are nothing but arbitrary values that only serve any real purpose in background calculations within the game. They're not at all necessary in order for a player to simply engage in a game.

Do you know what arbitrary means?
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Chris Guerin
 
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Post » Sun Dec 27, 2009 1:26 pm

The GOAT was a means of determining Major & minor skills. You didn't get to distribute individual skill points one at a time via the GOAT. Once again you've posted a toothless arguement. Take a break & get some detailed facts straight.
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Flesh Tunnel
 
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Post » Sun Dec 27, 2009 10:57 am

But it's a little pointless to smash or vent about something you only have 65-75% of the details on... Don't you think so?


Agreed. Far too many people are carrying on as if the sky is falling simply because there will be no more attributes to deal with. Yet they have absolutely no way of knowing how that is going to translate in the game. Personally, I thought the Oblivion system was such a horrendous mess that anything will be better than what they had in that game, and I can certainly see some of the merits of not having to deal with attributes at all. So I'm more than willing to give it the benefit of the doubt until I've been proven otherwise.
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Jordan Moreno
 
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Post » Sun Dec 27, 2009 10:05 pm

Do you know what arbitrary means?


If you have a point to make please do so. I don't have time for some feeble ad hominem attack. If you have no logical arguments to make to support your viewpoint, don't even bother posting.
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Pants
 
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Post » Sun Dec 27, 2009 11:26 pm

I'll post a statment I made from another thread:

We need the numbers to show us a representation of our skill/stats. We are not our Avatars, we dont know where they are in their progression. Our world is nothing but numbers, therefore any type of interactive, alternate reality we try to create will be defined by numbers as well.

If you have a point to make please do so. I don't have time for some feeble ad hominem attack. If you have no logical arguments to make to support your viewpoint, don't even bother posting.

My point is numbers are not arbitrary (whether you use numbers, letters, tiers, etc. none are arbitrary). Arbitrary doesn't mean what you think it means. In fact, if we didnt have numbers, we would have a game based on arbitrary outcomes.
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Angelina Mayo
 
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Post » Sun Dec 27, 2009 4:32 pm

Agreed. Far too many people are carrying on as if the sky is falling simply because there will be no more attributes to deal with. Yet they have absolutely no way of knowing how that is going to translate in the game. Personally, I thought the Oblivion system was such a horrendous mess that anything will be better than what they had in that game, and I can certainly see some of the merits of not having to deal with attributes at all. So I'm more than willing to give it the benefit of the doubt until I've been proven otherwise.

Have you played any other title in TES series other than Oblivion? If so, what?
You wail about Oblivion as if it's the only TES game that's ever been made.
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Ellie English
 
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Post » Sun Dec 27, 2009 11:19 am

You didn't get to distribute individual skill points one at a time via the GOAT. Once again you've posted a toothless arguement.


What difference does that make? The bottom line is that you got to distribute 45 points into skills that you chose. Whether it was one at a time or a bunch at once is completely irrelevant.

Take a break & get some detailed facts straight.


Stop ignoring the bigger picture to support your argument. My facts are straight, you're the one who's twisting things.
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jeremey wisor
 
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Post » Sun Dec 27, 2009 9:18 am

What difference does that make? The bottom line is that you got to distribute 45 points into skills that you chose. Whether it was one at a time or a bunch at once is completely irrelevant.



Stop ignoring the bigger picture to support your argument. My facts are straight, you're the one who's twisting things.

Wrong. You didn't distribute points, selected Major & minor skills. (Yay, repeating is so fun :facepalm:)
It is funny that you accuse me of twisting the facts because your arguements are continually picked apart due to being based on fallacy & assumptions.

Keep trying though, you might wear us down.... (not a chance)
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Carolyne Bolt
 
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Post » Sun Dec 27, 2009 8:25 pm

My point is numbers are not arbitrary (whether you use numbers, letters, tiers, etc. none are arbitrary). Arbitrary doesn't mean what you think it means.


They are arbitrary. In Oblivion, Strength determines my carrying capacity, but I don't need to pull out a calculator to determine that, I just open up my inventory screen and it will tell me that right there. Endurance determines my Hitpoints, but again, I don't need to use a calculator to determine that either, it's clearly displayed in a bar at the bottom left of my screen. Same thing with Intelligence and Magicka. I have absolutely no need for any of those numbers since the areas they effect are clearly displayed elsewhere on my interface. So why even bother having them accessible at all? And if I have no real use for them ingame, other than as a background calculation, then they become arbitrary and unnecessary.
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Arrogant SId
 
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Post » Sun Dec 27, 2009 12:53 pm

Of course, but all that is based on some real values, like actual pounds lifted, so many feet per second etc. It's not like an athlete has an Agility score of 50 that provides the basis of his ability in a particular area. Having attribute scores are nothing but arbitrary values that only serve any real purpose in background calculations within the game. They're not at all necessary in order for a player to simply engage in a game.

No, they are not necessary to play a game. But they are not arbitrary values . . . they define your character's inherent abilities. And I feel they are a necessary part of character creation. Removing the player's ability to distribute their own attributes will severely limit unique character creation.

So explain to me what the GOAT was then. Or are you simply trying to conveniently ignore that part of the game for argument's sake?

The G.O.A.T came later in the game, much like class selection came later in Oblivion's tutorial. Your INITIAL character creation is at the very beginning of the game, when you select your gender, appearance, and your Attributes. And, you only get to distribute these 13 skill points IF you choose to ignore the results of the G.O.A.T. exam. In Skyrum, you're stuck with the results of the "G.O.A.T." because this ia now all going to be hard-coded into the game (so that you won't have to waste time doing it, or use your brain at all).

You're the one arguing with everyone in this thread. Not me. All I did was voice my concerns that character creation is likely going to be much more limited than it was in Oblivion (and in Fallout 3).
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Dewayne Quattlebaum
 
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