Irrelevant, it was still part of the whole character creation routine in the initial tutorial area.
Irrelevant, only because you totally ignored my point.
Did you accept the results of your G.O.A.T.? Or did you, like most FO3 players, choose to distribute the skill points on your own?
My point was that in Skyrim we will no longer have a choice . . . we will be stuck with whatever the gameplay [FO3's G.O.A.T.] decides is the appropriate point spread for our characters (because too many gamers are apparently not capable of doing this themselves).
And where exactly am I supposed to have selected my attributes in Oblivion? I was able to select my race and appearance, the game did everything else for me. I had no direct control over how anything was distributed, that was all predetermined. So how does that make attributes a valuable part of character creation exactly? The only choices I had other than my race and appearance was my birth sign and my class.
You'll likely also view my reply as "irrelevant" . . . but I'll give this one more shot, and try to explain this in a way that may help you and others here understand why so many of us are concerned with the way that Skyrim's character build is being streamlined.
In Oblivion you didn't distribute attribute points until later in the game (when you select your Class, and every time that you leveled up) . . . this was the opposite of FO3, where you distribute your attribute points in the very beginning of the game. And then distributed just skill points (and picked a perk) when you leveled up.
In Oblivion, the game determined your initial attribute points, based on the race and gender that you CHOSE to play. In Fallout 3 you didn't have any choice on which race you played . . . since there was only one playable race (and there were no stat differences for male of female characters) . . . so the game allowed you to just set up your own personal character build (distributing your 40 attribute points).
In Oblivion, besides your choice of gender and race, you also got to select your own Birth-sign (from 13 different ones), which gives you constant effect Attribute bonuses, or constant effect Magicka bonuses.
In Skyrim these are all determined for you (more hand-holding, so that the player won't be able to make a "bad" choice, and "ruin" his character build).
In Oblivion you also got pick your Class (from 21 Standard Classes, or you could create your own Custom Class).
You are given a suggested Class, which was determined by what skills you had used up to that point.
This was done in Fallout 3, by answering a series of questions [the G.O.A.T.] . . . with the result being your suggested skill point spread (basically your Class, although it wasn't called that), but you could also do your own point spread (your custom "class").
In Oblivion, classes further define your character by allowing the player to distribute 7 skill points and 2 attribute points . . . any way you want.
In Skyrim you are stuck with what the game determines is best for you.
How many players here, who played Oblivion, were happy with the Class that the game picked for them?
How many players decided to select their own Class?
TES games have always allowed the player to create their only character build . . . with a LOT of freedom in what we want our character to be. In Skyrim we will be MUCH more limited. And that is an issue for me.