in response to the post above, Bethesda have not discussed races yet and I suspect that each race and gender will have different starting levels in each of the skills, for example a Orc/Nord will have a higher 2 handed starting level than a wood elf, and a high elf will have higher magic skills than a orc etc etc.
which for me will be a better starting point for the character rather than a class and birthsign defining starting numbers.
As I posted earlier: Todd stated in one of the interviews that (and I'm paraphrasing here, as I don't recall his exact words), basically they didn't want a player to have any skill limitations, based on the character that they created at the beginning of the game. So your starting points will mean nothing after a few level ups . . . essentially the only real differences between characters is their appearance (and any starting differences can be compensated by perk or by just beefing up any lessor skills, by using them)
This means that in general it will be easier to level a magic wielding altmer at the start of the game rather than a 2 handed sword wielding altmer. But you will not have the potential of inexperience meaning that you choose a game breaking character in later levels this way.
As you can guess i'm all for it, as TES games for me are more about the exploration and immersion than the spreadsheet skill building to get the best character at the highest level.
Fallout 3 uses 10 attributes, called S.P.E.C.I.A.L.s (for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) . . . plus Fatigue (a misnomer of Stamina, which is a hidden attribute); 13 skills, and 58 perks (not counting additional perks that came with the 5 DLC) . . . but there was just one playable race.
So in Skyrim, we'll have 10 races (and 2 genders), but they will all essentially play out the same . . . since, according to Todd, there won't be any skill limitations based on race (or gender). That is a concern for me, and I see this as a valid concern (with my fear being that an important RPG aspect is not going to be a part of Skyrim).
Attributes are an essential part of your character . . . attributes define your character's inherent strengths and weaknesses . . . that never change when you level up.
This is not about spreadsheets . . . it is about being able to create a truly unique character, that allow us to play out the game in a unique way . . . instead of the only real difference being, just cosmetic differences. Todd even stated in the German interview (between about 9:30 to 9:45) that any quests differences due to your character's race, will be "more flavor, rather than locking you off from one thing or another . . ." I have NEVER used a spreadsheet to create my character, I just picked the traits that fit her (race, gender, birth sign, and attribute point spread), and play the game . . . accepting her inherent limitations.