... It seems the goal of eliminating birth sign, classes, major/minor skills, etc. (and the bonuses that go with them) is simply to allow the player to take the path they find most fun to play. Not the path that the creation process says they are most suited to.
Two dots to that quote:
1o The goal, Todd said, is avoiding to ruin your game in the first hours due to a wrong decision.
2o The creation process is part of the game, since YOU, the player, decided the way you want to play by choosing your favourite stats and skills.
Wich leads me to this:
I don't think it's ever been stated, implied, or otherwise indicated that Beth wants every character/race to have the exact same experience available to them. I think it's been implied that every play style should be available to them, which is different. If an Orc is having a grand ol' time wielding fireballs and wants to become a powerful magic-user, they damn well can. Sure, they may need to compensate slight racial shortcomings, but Beth provides ample and varied mechanism to bump certain traits such as magika via potions, enchantments, etc. to do exactly that. On the flip side, it would be hell to say, "Man, it sure is fun throwing fireballs. I wish I hadn't picked all those warrior traits. I guess I'll keep bashing heads in because I'm good at it."
Todd already said that the more you use a skill, the faster you'll rise it and so, the "better" you'll rise level; Todd words:
http://www.gamesas.com/index.php?/topic/1185722-part-01-todd-howard-interiew/
- We think we've solved that problem this time. All skills will make you go up in experience level, but the higher the amount of experience you have in a skill, the greater the impact it has on leveling.
One thing we've noticed is that people look at their character and use the skills they have trained most.
Now you can be a magician and find a sword and use it for a long time without affecting your level of experience much. You will always be best served by focusing on something, but this game makes it very easy to vary. Using the weapon in two hands independent of each other was actually something we came on late in development, because it felt so natural with the new control system.We'll let things happen. We have tried to balance it to the better, by allowing you to increase faster in experience-levelThat means that, in Beth thoughts, we'll be playing the way we decide to
start mostly; you can play (i.e.) one hour slashing and then try the magic way, and find it funnier so keep going that way, but the fact is that in previous games (TES 3 and 4) you could do exactly the same, but with a customization phase before starting (you could well improve blades, only to find yourself playing as a rogue/mage after two hours)
Don't missunderstand me, I'm really delighted with the perk system (we know little about it, but I'm asking for something like this since Morrowind), but I just don't understand why they have taken away something that many, many people enjoy instead of "
fixing" or improving it (aka attributes). Both "old school" rpg-players and "newcomers" rpg-players like customization; why restrict it?
Anyway, I hope the same about racial variances; let's pray Sithis and the Night Mother for it.