» Fri May 27, 2011 4:52 am
Well those campaigns were rather disappointing. Very few characters, very little exposition and no clear idea of what you're doing beyond your next objective. I guess I was just too used to AvP2, and was wrong to expect Rebellion to follow Monolith's example.
Still, I think they got the atmosphere for the three species right, more-or-less. There are a few exceptions, such when the Marine goes outside and it's the middle of the day. Not going to find many Aliens out at that hour, for obvious reasons. Still, combat was great fun, especially stalking humans as the Alien or Predator. Sure there's no real danger to it, but that makes it ripe for self-imposed challenges.
I'm rather disappointed by the length of both the game and individual levels. I suppose eight hours isn't bad, but that's a first-run which normally takes much longer than average. Then each section is too short, for example one moment you're stalking humans, then wading through aliens, then back again. Sure it's good to mix it up, but every now and then you just want to do one or the other without interruption.
Still, it's not bad. Just not anything special. Which is odd when you consider that by it's very concept it's supposed to be something different.