AVUncapper, leveling mods and "mods >100"

Post » Wed Jul 06, 2011 11:09 pm

I′ve recently finished a fresh "basic" FCOM-installation, and now I want to expand it, among other mods with "SDR - Sneaking Detection Recalibrated", and of course with a leveling mod, preferably with nGCD since I′ve sort of know this now (regarding settings and stuff...). Now, for the SDR-hardcoe-settings the AVUncapper is required, so I use this now instead of ElysUncapper, and added "JCN AVUncap" as well (preset=2). But I′m not so sure yet about compatibility & functionality between AVUncapper and a few mods that have to do with skills and stats over 100 - so, a couple of questions:

1.) Regarding nGCD (and leveling mods in general): A line in the AVUncapper-readme says (and more than once, if I remember correctly): "This cap only applies for attribute increases made through the standard levelup menu. It will not affect scripts or abilities that modify the base attribute, including those from the various alternate leveling mods".
So I wonder whether I can use AVUncapper (which, again, 'I′d like to use mainly because of SDR) to uncap settings for/within nGCD? Are there any specific settings that have to be taken care for? How smooth will they be playing together? Or is it better to use another leveling mod with AVUnapper? (..well you get the point...)

2.) Also, in the past I′ve used "Legendary Abilities" and "Grandmaster of Alchemy" together with ElysUncapper. Now with AVUncapper + JCN AVUncap, is it still possible to use these two (compatibility-wise), and are they still necessary (functionality-wise)?

Any help would be greatly appreciated - thanks in advance!
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FLYBOYLEAK
 
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Post » Thu Jul 07, 2011 5:04 am

I′ve recently finished a fresh "basic" FCOM-installation, and now I want to expand it, among other mods with "SDR - Sneaking Detection Recalibrated", and of course with a leveling mod, preferably with nGCD since I′ve sort of know this now (regarding settings and stuff...). Now, for the SDR-hardcoe-settings the AVUncapper is required, so I use this now instead of ElysUncapper, and added "JCN AVUncap" as well (preset=2). But I′m not so sure yet about compatibility & functionality between AVUncapper and a few mods that have to do with skills and stats over 100 - so, a couple of questions:

1.) Regarding nGCD (and leveling mods in general): A line in the AVUncapper-readme says (and more than once, if I remember correctly): "This cap only applies for attribute increases made through the standard levelup menu. It will not affect scripts or abilities that modify the base attribute, including those from the various alternate leveling mods".
So I wonder whether I can use AVUncapper (which, again, 'I′d like to use mainly because of SDR) to uncap settings for/within nGCD? Are there any specific settings that have to be taken care for? How smooth will they be playing together? Or is it better to use another leveling mod with AVUnapper? (..well you get the point...)

2.) Also, in the past I′ve used "Legendary Abilities" and "Grandmaster of Alchemy" together with ElysUncapper. Now with AVUncapper + JCN AVUncap, is it still possible to use these two (compatibility-wise), and are they still necessary (functionality-wise)?

Any help would be greatly appreciated - thanks in advance!

1) As the warning states, AV Uncapper will not affect the maximum level and skills you can attain with nGCD. I believe that nGCD has settings to control that in it's own ini file. However, that by itself does not make AVUncapper and nGCD "incompatible". You can definitely play smoothly with both. I'm sure the documentation included with nGCD has more information.

2) Legendary Abilities and Grandmaster of Alchemy use scripts to "fudge" new benefits for skills above 100, while AV Uncapper directly modifies the game formulas to remove the cap. These three mods will not interfere with each other. Again, you can definitely play with all three. However, because you'd be getting both the normal effects of skill > 100 as well as the scripted extra bonuses, you may find that using all of these mods together wrecks the game balance. Ultimately this is a decision you will have to reach on your own.

Hopefully that makes things a little clearer :)
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ZANEY82
 
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Post » Wed Jul 06, 2011 10:55 pm

With the latest version of nGCD, if you want skills to go higher than the default caps, just turn on the uncapped mode. It's one of the first settings in nGCD.ini. I use all of these, but I dropped Legendary Abilities.

I thought Grand Master of Alchemy just added special apparatus. If it's doing something to add benefits past 100, I want to drop it.


--Tomlong75210
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Cartoon
 
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Post » Thu Jul 07, 2011 10:43 am

GMoA steepens the alchemy potion strength curve that is found in Ely's Uncapper too I believe.

While the uncapper gives benefits to alchemy over 100, GMoA steepens the curve to give more.
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Lizzie
 
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Post » Thu Jul 07, 2011 6:59 am

Guess it was just too late last night to think clearly. I went through the readmes once again, and it looks like "Legendary Abilities" isn′t necessary anymore. I′ve kept "Grandmaster of Alchemy" for now - according to the readme it only adds new uber-master-equipment indeed (some mods I′ve been considering "must-have" for such a long time now that I meanwhile seem to forget what they′re actually doing...); at least it doesn′t mention anything like a steepened potion strength curve...? (From what I understand, that would be the effect of AVUncapper, though). A quick check of its contents also only showed me that this mod apparently needs some serious cleaning (and in the past it always was one of the very last mods in my load-order.. :facepalm: ). So Cerest (or anyone), any detailed info about that?

So, while that is (mostly) clear now, I′m still not sure about my first question. I (sort of) know how to use the nGCD-uncap-settings, and about the "easy solution" of "simple uncap=1". The reason for my doubts is mostly because of that quoted sentence mentioning the standard levelup-menu, since nGCD (and RL?) gets rid of that (or is that only an "interface tweak", so that it′s "technically" still there, so to speak?). Also, I sort of remember something I′ve read a few weeks/month ago, that tejon planned an update for nGCD, and that the reason was (partially?) AVUncapper, hence the doubt about compatibility with the "old" (current) nGCD-version 2.1.1...

So, basically, from what I understand it′s save to assume that ElysUncapper can be replaced with AVUncapper + JCN AVUncap, and the latter two being used together with nGCD + Progress without problems regarding the behaviour of stats/level >100? It will be just as well as using Elys′? I just dread the possibility that I (finally, after all those testing, restarting,...) have a stable setup, only to find out at mid-/high levels that things (stats, level,...) are getting weird...

Again, thanks for your replies!

@ JRoush: Since it′s you ;) , I readily have another little question: For alchemy, I also use (of course) "Alchemy Advanced", and as I see it now, while AVUncapper gives additional potential to potions/poisons with alchemy >100, your mod provides 4 additional effects (for skill above 100 with default settings), right? So I guess both should play together very well with default-settings?
Thanks again for your clear answer to my second question.
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Jason King
 
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Post » Wed Jul 06, 2011 10:00 pm

Guess it was just too late last night to think clearly. I went through the readmes once again, and it looks like "Legendary Abilities" isn′t necessary anymore. I′ve kept "Grandmaster of Alchemy" for now - according to the readme it only adds new uber-master-equipment indeed (some mods I′ve been considering "must-have" for such a long time now that I meanwhile seem to forget what they′re actually doing...); at least it doesn′t mention anything like a steepened potion strength curve...? (From what I understand, that would be the effect of AVUncapper, though). A quick check of its contents also only showed me that this mod apparently needs some serious cleaning (and in the past it always was one of the very last mods in my load-order.. :facepalm: ). So Cerest (or anyone), any detailed info about that?

So, while that is (mostly) clear now, I′m still not sure about my first question. I (sort of) know how to use the nGCD-uncap-settings, and about the "easy solution" of "simple uncap=1". The reason for my doubts is mostly because of that quoted sentence mentioning the standard levelup-menu, since nGCD (and RL?) gets rid of that (or is that only an "interface tweak", so that it′s "technically" still there, so to speak?). Also, I sort of remember something I′ve read a few weeks/month ago, that tejon planned an update for nGCD, and that the reason was (partially?) AVUncapper, hence the doubt about compatibility with the "old" (current) nGCD-version 2.1.1...

So, basically, from what I understand it′s save to assume that ElysUncapper can be replaced with AVUncapper + JCN AVUncap, and the latter two being used together with nGCD + Progress without problems regarding the behaviour of stats/level >100? It will be just as well as using Elys′? I just dread the possibility that I (finally, after all those testing, restarting,...) have a stable setup, only to find out at mid-/high levels that things (stats, level,...) are getting weird...

Again, thanks for your replies!

@ JRoush: Since it′s you ;) , I readily have another little question: For alchemy, I also use (of course) "Alchemy Advanced", and as I see it now, while AVUncapper gives additional potential to potions/poisons with alchemy >100, your mod provides 4 additional effects (for skill above 100 with default settings), right? So I guess both should play together very well with default-settings?
Thanks again for your clear answer to my second question.

nGCD doesn't have much at all to do with uncapping. That just tells it to extend it's level calculating formulas and what not to 200. It doesn't matter which uncapper you use. The levelup menu appears when you go up a level. That has nothing to do with what the underlying calculations for the levelup are. The thing that matters for nGCD is that the number of skill increases available to the player basically doubles with an uncapper, so there can be different baselines and all that for the level calculation.


--Tomlong75210
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Chris Johnston
 
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