Aweful Land Tears and Psychadelic Water Reflection

Post » Thu Apr 29, 2010 2:00 am

okay, I am sorry for a second post already. If you are wondering that mod I was talking about in http://www.gamesas.com/index.php?/topic/1091591-removing-esm-dependancy/ has nothing to do with this mod I am also working on. that mod is just a personal use mod I had a slight hope of releasing..but probably not.

anyways, here are some images of what I am experiancing. I am not sure if maybe I need to do height mapping or what, but it isn't LOD, because even when I get close to the land it still is all...blegh. Funny thing is is that it doesn't look that way in the CS. If does require heightmapping...might informing on how to go about that?

To prevent more threads I am going to put a few requests down for some models I need for this mod(all of them optional as this mod already has all the necessary models):

Good looking city set with interiors (Especially castle with city wall to match)
new set of weapon either re-tex of old, or completely new (you know, knife, short sword, long sword, claymore, mace, axe, battle axe, hammer, bow & arrows.)
LOD....(please!!)
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James Baldwin
 
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Post » Thu Apr 29, 2010 12:47 pm

Is your mod in esm format? If you have items with the VWD flag checked (all trees and any you checked yourself) in an esm the landscape of the cells they're in will vanish. You need to split the VWD stuff and put it into an esp, don't ask me how. I guess Gecko can do it.

Another possibility is that your esm modifies cells in the Oblivion.esm, something you can't do. Also results in missing landscape.

And if you esm doesn't have moved worldspaces and it not the first in the load order after Oblivion.esm the lod will not show up.
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IsAiah AkA figgy
 
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Post » Wed Apr 28, 2010 8:51 pm

yes, currently the file is a .esm. This is an old abandoned project I got permission to pick up, so I am not sure if the trees are VWD (which, btw, what does that mean?) and I am not sure it modified Oblivion.esm cells...Though I do not think it did as it is a completely seperate world space. I did try adding my own mod to get to the world space (since getting there required you to use the console, and the original version was in polish using polish characters so accessing it was impossible for me)
so perhaps my small modification caused problems? It was a completely seperate .esp dependent on the mod's .esm and the Oblivion.esm. All my little modification did was add a teleport so I could get to the world space.

anyways, so possible solutions? or any more possible problem causers?
It svcks knowing I can't even get the mod to work right, how the hell am I supposed to finish the mod?
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Kelly John
 
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Post » Thu Apr 29, 2010 1:34 am

yes, currently the file is a .esm. This is an old abandoned project I got permission to pick up, so I am not sure if the trees are VWD (which, btw, what does that mean?) and I am not sure it modified Oblivion.esm cells...Though I do not think it did as it is a completely seperate world space. I did try adding my own mod to get to the world space (since getting there required you to use the console, and the original version was in polish using polish characters so accessing it was impossible for me)
so perhaps my small modification caused problems? It was a completely seperate .esp dependent on the mod's .esm and the Oblivion.esm. All my little modification did was add a teleport so I could get to the world space.

anyways, so possible solutions? or any more possible problem causers?
It svcks knowing I can't even get the mod to work right, how the hell am I supposed to finish the mod?


Trees are always VWD, so that is most likely the reason why the cells disappear. Just had a look, you can use TesGecko to split the esm (split plugin function). That way the vwd references will be in an esp and the rest will be in the esm. For modding you should use the regular esm that has everything inside, but for a release you can split the esm and esp. To make sure that this is really the cause you can do it now and mod with a backup of the esm. For testing it might even be a good idea to convert the esm to esp. If you are the only one working on the project it doesn't cause any trouble.

You should also use the 'move worldspaces' option in Gecko because that is most likely the reason why you can't see any distant land either. For testing you can move the esm in your load order directly after the Oblivion.esm (so it loads second). The distant land should show up then. You will still have missing cells in the loaded area though unless you split the plugin.

EDIT: Your esp is not the reason for the trouble. You can't do anything wrong with esps unless you cause a mess yourself by 'modding' while you're abusing drugs.
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Andy durkan
 
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Post » Wed Apr 28, 2010 11:20 pm

okay so Ia
iusing my cell phone to respond, so, please excuse possible bad typimg and grammar. I just moved today and dont have my internet activated yet.

anywaus, I deactivated my .esp, and moved the .esm second in the LO and well...I was greeted by some of the most beautiful landscaping I had seen in Oblivion. The ground flowed smoothly and seamlessly (no tears) and the water seemed to compliment the beauty of the landscape. Now I am woried if my modding skills will be enough to do justice to this project, since thier ability to landscape is rather extraordinary.
anyways. so I didnt clearafy if it was my .esp or the position in the LO that caused the problem. but, do you have amy idea why - possibly - a .esp could do this? I have seen thia happen before )except 10x worse) so...I duuno...
sadly I didnt download gecko before moving so I will have to hold off on cleanimg tje pluggin...probably this whole week I will not really toucj the pluggin in the cs.
anyways, thanls for the help so far. As far as editing, you suggested changing it into a .esp...should I? or might this cause problems?
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dav
 
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Post » Thu Apr 29, 2010 4:15 am

okay so Ia
iusing my cell phone to respond, so, please excuse possible bad typimg and grammar. I just moved today and dont have my internet activated yet.

anywaus, I deactivated my .esp, and moved the .esm second in the LO and well...I was greeted by some of the most beautiful landscaping I had seen in Oblivion. The ground flowed smoothly and seamlessly (no tears) and the water seemed to compliment the beauty of the landscape. Now I am woried if my modding skills will be enough to do justice to this project, since thier ability to landscape is rather extraordinary.
anyways. so I didnt clearafy if it was my .esp or the position in the LO that caused the problem. but, do you have amy idea why - possibly - a .esp could do this? I have seen thia happen before )except 10x worse) so...I duuno...
sadly I didnt download gecko before moving so I will have to hold off on cleanimg tje pluggin...probably this whole week I will not really toucj the pluggin in the cs.
anyways, thanls for the help so far. As far as editing, you suggested changing it into a .esp...should I? or might this cause problems?


Your esp should not be the reason for the missing land. The position in the load order is. You can circumvent this problem by using the 'move worldspaces' function of TESGecko. I'm not sure why got land tears in the loaded area though, this is usually caused by VWD objects in an esm. But since the issue is gone it doesn't matter I guess. You can use the esp you made and keep modding with it. Keep the esm first in your load order and once you have internet access download Gecko and move worldspaces.
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Marie
 
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Post » Thu Apr 29, 2010 5:22 am

Okay, Gecko in downloaded! I was fortunate to be able to get my internet turned on so early, so that is good news!

anyways, so, now that I told it to move world spaces, should I check the box "put worldspace placeholder"?

edit:
also, I am trying to clean the pluggin but it keeps giving me an error saying it couldn't clean the pluggin. Know anything on that?
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Sophie Louise Edge
 
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