Awesome interview with Fallout 1 dev

Post » Fri Apr 01, 2011 8:03 pm

Thanks for the information :) here's a picture of the good old days. Makes me a little sentimental. :sad:
http://www.nma-fallout.com/fallout1/official_site/team.shtml I am just going to say this, in our eyes you guys are like gods to us. Thank you for fallout. For Mutants by Mutants.


Lol from this i can see how people can be fanatical about FO. There is a church? Oh wait, there is, the NMA.
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xxLindsAffec
 
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Post » Sat Apr 02, 2011 12:53 am

It's always fascinating to get the opinions of someone behind the scenes, rather than over-zealous fans that have twisted something good into something too perfect to ever exist.

The defining point, I suppose, is that if you want to play Fallout 1 then play Fallout 1. Nobody's forcing anybody to play Fallout 3, in the same way that nobody FORCED Star Wars fans to go and watch The Phantom Menace. If Bethesda had just copied the first game exactly, they'd have been accused of a severe lack of imagination, and fans would hate it. I highly doubt that, if Fallout 1 was released today, it'd get a second glance from 90% of the gaming public - modern games are more action based, less cerebral. That's not neccesarily a bad thing, however. Personally, I think Fallout 3 struck a decent balance between the classic games and a modern action game, with its own unique twist in VATS combat. Of course it's not perfect, and anyone who thought for a second that it'd mesh seamlessly with the originals was deluded - that's impossible.

If you want to keep your own personal attachment to the original games, then just don't play Fallout 3. It's got to be taken for its own merits, not for what it hasn't got.
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YO MAma
 
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Post » Fri Apr 01, 2011 4:10 pm

(Caution to other posters: It is important to remember that the Jesse is just another person, regardless of what he's done. Imagine how uncomfortable you would feel if people started Deifiying you. Just chat with him, just like you do with Beth's devs. Offer him a cookie(When Doc isn't looking), offer him a fishy stick(As I'm told is popular here), the worship thing is sure to make anyone uncomfortable.)


Oh brother. Give us a break, will ya?

I wasn't deifying him and if you (any of you) couldn't see my "wink" in that post then it might be a bit of seriousness in yourself which should be turned down a notch. also, POstem...are you actually intimidated or afraid of NMA? Why do you feel it necessary to bring them up with nearly every post you make? Your relentlessness is tiring.
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Amelia Pritchard
 
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Post » Fri Apr 01, 2011 6:21 pm

OK, we need to avoid bickering at each other, and picking on other sites is not allowed here. :stare:

I'm the guy near the middle throwin' up the hand jive.

Pleased to meet you, Jesse.

10/10 for posting good sense, and thanks for the insight. :tops:

Offer him a cookie(When Doc isn't looking), offer him a fishy stick(As I'm told is popular here)

Shouldn't it be one of these, for Fallout?

http://thumbs.dreamstime.com/thumb_6/11068637209ppho1.jpg

Of course, I now have 'Deify' by Disturbed going around in my head. Which is no bad thing ...
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Connie Thomas
 
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Post » Fri Apr 01, 2011 2:14 pm

Great interview! And having Jesse Heinig here at the forum! Christmas is early this year! Here are my favorite parts of the interview:

I like the Mad Max movies, Star Trek and Star Wars as much as the next sci-fi gaming guy, but I also think that sometimes the "pop" part of pop culture does a disservice to good SF. When fans complain about movie studios "ruining" a given graphic novel or book in a movie adaptation, oftentimes they're really griping about the fact that the studios have changed fundamental elements or conflicts in in the story just to appease the mass audience. If you sell to the mass audience, you're selling to the lowest common denominator, and that doesn't have a very high threshold for science fiction, which often presumes some actual scientific understanding on the part of the reader/viewer.


*Applause* Reading this, I feel "finally! someone who understands!" :)

I'm an RPG fan; I like stories, character development, personality quirks and conflicts, and drama. I find such elements intellectually satisfying. I like the way that computer games allow the player to be a participant in the unfolding story, as if you're reading a novel and then you can change what the protagonist does or alter the direction of the tale.


I think that what I would like to see in a future Fallout is the same as addressing my only real issue with the game: All of the old familiar elements of the Fallout world migrated to the east coast, so we have the Enclave, the super mutants, the Brotherhood of Steel; I'd like to see more new groups, more power factions and societies that have sprung up in a big way. I get the feeling from Fo3 that there's a sort of "power vacuum" in the east and that these groups moved out there to fill that hole, but this is probably not the way things are going everywhere. I bet there are other big groups out and about making their mark on the wastelands, some of whom may have crossed swords with the existing power blocs, others who have never heard of 'em. (See Caesar's Legions in the design docs for Van Buren - a large, organized power group that runs the show in a particular area of territory.)


This is a heavy opinion of my own, and it has been discussed a lot. I also have some other criticism that I think need to be adressed in a future FO - the game needs more overall depth (quests, NPC's, main story etc.). I just didn't find Fo3 intellectually challenging in the same way as FO & FO2. And while I can live with the VATS, I REALLY miss the strategic turn based combat from FO & FO 2 and I still would like to see some sort of hybrid between real time fps adventuring and isometric turn based combat. I understand however that this is never going to happen, but one can always dream.

Lastly, I want to thank you for being one of the people who gave us Fallout, Jesse Heinig. Judging from the interview you seem to be a intelligent person, with good taste in music, literature and movies.

I really hope Bethesda bring Jesse Heinig in for Fo4. That would be great.
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Penny Wills
 
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Post » Sat Apr 02, 2011 4:20 am

Wow, thanks Jesse for stopping by! : )

It is just incredibly nice to see dev of my favourite game of all time talk to us : ).

I like Fallout 3. A lot - it is my GOTY for sure.


But there are some design decisions that I don't understand, and would like to hear your thoughts about them - for example, the abundance of nuclear explosions - cars exploding, fatman, Megaton...how do you view this? do you view this as cannon-breaking? Because as far as I know, there were no exploding cars in FO1 and 2 (and I should know, having them both finished 11 times..).

Or another - giving the apparel skill bonuses? again, I really do not understand the decision behind this one : (.

Ahh, but anyway, Fallout 3 is the best Bethesda game to date, with a few niggles a great Fallout game, and hopefully FO4 will be even better. I just wish you were part of their team now : ).

Because every other great dev is making an MMO these days, which I absolutely loathe. The only shining beacons these days are Obsidian and Bethesda : (.
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Yvonne Gruening
 
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Post » Sat Apr 02, 2011 2:46 am

Great Interview, and great work on Juntown. It was by far in a leauge of its own in Fallout locations... Well thought out people, events and quests (and not to mention Mayor MacGyver)
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Gaelle Courant
 
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Post » Fri Apr 01, 2011 5:22 pm

I'd say his philosphy is diametrically opposed to that of Bethesda's.



If you don't like Bethesda then don't post on their forums

Logic is trying to make a come back, and you're not helping.
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Javier Borjas
 
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Post » Fri Apr 01, 2011 4:15 pm

Some how, I think they learned about the critter check on the old Missile Launcher from the FO1 days and turned it into the Miss Launcher in FO3. Same hilarous concept!

I just have one question to ask. Do you think the first in-game rendering of the T-51b does it justice from the pre-rendered box art of yore?


My totally honest, this-is-not-a-cop-out answer, is that I'm not an artist. I don't have a strong aesthetic sense for that sort of thing. I am vaguely aware that a pic of the power armor crops up in the intro slides of Fallout 3 and I have a feeling that it is somewhat different from the ol' warhorse from back in the '90s, but it certainly doesn't bug me in any substantive way.

I haven't gotten the T-51b suit in the game yet, so I haven't gotten a "close up" of it in play. Considering the resolution of the old isometric game, we didn't have a "close up" of it back then, either . . . well, the bit in the intro movie, but still, as mentioned by one of the Fo3 devs, we could get away with stuff back then because of the lower resolution. I didn't work with T-Ray a lot (he was in a different section) so I don't know really much about the clipping issues that the Fo3 devs described. Actually, I was more familiar with T-Ray's work on Descent to Undermountain, of all things!
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Alberto Aguilera
 
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Post » Fri Apr 01, 2011 2:35 pm

I came here to thank the OP for linking to the interesting and informative interview, to discover Mr Heinig posting in person is a truly unexpected delight. I hail from the TES side of this community, my knowledge of Fo limited, but anyone involved with White Wolf and either of the Vampire Masquerade spin off's deserves all the gratitude I can offer. Best wishes, good health and thank you.
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.X chantelle .x Smith
 
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Post » Sat Apr 02, 2011 4:31 am

I came here to thank the OP for linking to the interesting and informative interview, to discover Mr Heinig posting in person is a truly unexpected delight. I hail from the TES side of this community, my knowledge of Fo limited, but anyone involved with White Wolf and either of the Vampire Masquerade spin off's deserves all the gratitude I can offer. Best wishes, good health and thank you.


Any time! I can't take credit for the VtM computer games, though. I was at WW when Vampire Redemption was being made, but I wasn't really involved (there was a brief period when we were going to release some additional downloadable content and I wrote some scripting for it, but it was all cancelled). I was at uh . . . let me think . . . I think I was on production work at Activision when Vampire Bloodlines was being made by Troika. My involvement in that was limited to coming down to the Troika offices and running a tabletop Vampire game for some of the employees and reviewers so that they could get a better idea of the property in general. ;)

So uh . . . I guess at this point I should order a copy of TES and actually play it, since I have thus far managed to miss that game!
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Mark Hepworth
 
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