Awesome looking new obilvion mod

Post » Thu Apr 22, 2010 7:27 am

Just discovered this browsing the CG society so i said id show everyone here it, this is one mod I'd like to play, hope the story will be as good as the visuals.

http://forums.cgsociety.org/showthread.php?f=132&t=854105
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Daramis McGee
 
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Post » Thu Apr 22, 2010 8:02 am

That DOES look pretty amazing

*checks out screenshots again* :wub:
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Cagla Cali
 
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Post » Thu Apr 22, 2010 9:39 am

wow, that looks really nice.
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Assumptah George
 
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Post » Thu Apr 22, 2010 3:24 am

Just.
Wow.


Bookmarking that in hopes of it's release.
:clap:
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sally R
 
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Post » Thu Apr 22, 2010 5:29 am

Just.
Wow.


Bookmarking that in hopes of it's release.
:clap:


Hopefully the guys make a thread here on the beth forums.
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Rob Smith
 
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Post » Thu Apr 22, 2010 6:59 am

Just looking at the screenshots I can hear my cpu and gpu fans going haywire and see my fps drop to a crawl :P.
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Kit Marsden
 
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Post » Thu Apr 22, 2010 7:27 am

that looks friggin incredible!!
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Erin S
 
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Post » Wed Apr 21, 2010 9:57 pm

Love those rickety, uneven steps..... :drool:
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N3T4
 
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Post » Wed Apr 21, 2010 6:42 pm

Does look rather nice :)
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FABIAN RUIZ
 
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Post » Thu Apr 22, 2010 5:26 am

OMFG that's art.
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Lalla Vu
 
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Post » Wed Apr 21, 2010 8:22 pm

*drools incontrollably*
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TIhIsmc L Griot
 
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Post » Thu Apr 22, 2010 8:36 am

Screenshots looks amazing and it because they did this..

Because we changed lots of shader stuff (increased bloom/hdr, increased contrast, reduced saturation, adjusted gamma/brightness, added light sepia touch etc.), the general look of the mod is slightly different from the original Oblivion.

Postwork on the screenshots only include a littlebit sharpening and some minor contrast fixes (and a jpg bug in screenshot 4, which leads to the problem that the bottom of the screenshot is grey). Fog effects, light beams and glows also appear iingame! They don't have been added in the postwork.


sure my machine could not handle it, that is alot of flora, plants, and objects once again in those screenshots..
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Ella Loapaga
 
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Post » Thu Apr 22, 2010 8:20 am

Only thing of interest there for me is their godrays, vtastek would be pretty interested to see their code, I think. Their lighting is way overdone IMHO though, and that hides many of the ugly details from us.

It does look very pretty though, considering this is just Oblivion. I'd like to see a release, that's for sure, even if I couldn't play it. :)
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Eibe Novy
 
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Post » Thu Apr 22, 2010 3:19 am

Seems like a commie propaganda to me :rolleyes:
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Matt Bee
 
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Post » Thu Apr 22, 2010 9:44 am

My, my, that is impressive. :o
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Bethany Short
 
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Post » Thu Apr 22, 2010 2:03 am

Looks like someone beat Bethesda to making TES5.
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Emily Shackleton
 
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Post » Wed Apr 21, 2010 8:26 pm

I also see a big problem with LOD. It seems like most of their landscape is made of large rocks to produce the 'epic fantasy' effect...you will see these large piles of rocks popping up out of nowhere all the time unless you make them all VWD - which would kill the framerate even more. Can't see any NPCs or creatures either on the screenshots - will give another performance hit if they add some. It does look great though - for taking screenshots.
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emily grieve
 
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Post » Thu Apr 22, 2010 12:40 am

lol, I'd like to know what values they used for tweaking the "increased bloom/hdr, increased contrast, reduced saturation, adjusted gamma/brightness, added light sepia touch etc."
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koumba
 
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Post » Wed Apr 21, 2010 9:36 pm

Please can someone ask him to upload his setting "increased bloom/hdr, increased contrast, reduced saturation, adjusted gamma/brightness, added light sepia touch etc."

thanks
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Penny Flame
 
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Post » Wed Apr 21, 2010 7:00 pm

At the moment, we just showed the screens in several forums - a homepage will be uploaded just before the release. And the first release (or better - the release of the first episode) will be in a couple of months. I will upload some new screenshots in a few weeks, because i'm a littlebit out of time at the moment (will do my diploma next week). Besides that i'm currently working on another 3d scene, using the cryengine2.

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Campbell
 
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Post » Thu Apr 22, 2010 9:02 am

If the final version looks like that, and they can get it to run at a decent FPS rate, nevermind their mod. I want their computer.
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Keeley Stevens
 
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Post » Wed Apr 21, 2010 9:31 pm

If the final version looks like that, and they can get it to run at a decent FPS rate, nevermind their mod. I want their computer.

Yeah same here, Id like to build a pc that could run that.don't forget in the description they ention photoshop (the lighting and god rays...thats my guess, that they were just added to the screen shots)
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Nicole Kraus
 
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Post » Thu Apr 22, 2010 9:55 am

Only thing of interest there for me is their godrays, vtastek would be pretty interested to see their code, I think. Their lighting is way overdone IMHO though, and that hides many of the ugly details from us.

It does look very pretty though, considering this is just Oblivion. I'd like to see a release, that's for sure, even if I couldn't play it. :)

May not be open world and I think the god rays were added with photoshop to the screen shots, "don't quote me on that though."
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Marnesia Steele
 
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Post » Thu Apr 22, 2010 4:04 am

regardless of the fact that this was probably edited through photo shop, and done using some questionable object placement in the world editor, I really do love the lay out, it just shows what imagination mods can inspire
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Jessica Phoenix
 
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Post » Wed Apr 21, 2010 8:06 pm

The author said he did touch up some contrast and brightness in the photos but most of the visual effects were done through editing the vanilla shader packages (as he states in the first post.)

And the Godrays is just the vanilla lightbeams being used, or at least it appears that way.
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Gemma Archer
 
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