if you go with the dog, stealth is impossible, so go alone or take another companion,
i agree with the ragdoll models being ridiculous in death cnematic, and the graphics are low resolution low detail, that's sad and true
if you go with the dog, stealth is impossible, so go alone or take another companion,
i agree with the ragdoll models being ridiculous in death cnematic, and the graphics are low resolution low detail, that's sad and true
Not quite, the power armor uses energy very fast and afterwards movement is slow. Plus it was puni against the deathclaw melee
A reminder that insulting other members will not be tolerated. We will remove those posts and can result in a suspension of your posting privileges.
That is a logical fallacy, "something is because it is" makes no logical sense.
NV wasn't developed by Bethesda they just published it, so the stuff in NV would only be carried forward if Obsidian decided to do another FO game.
That's my point.....that fight and escorting the peeps to Sanctuary used up that first core, I had less than 10% left on the core when I parked the suit. It takes time to accumulate enough cores to be able to traipse about the Wasteland whilst wearing a suit, so it's not nearly as OP as the critics allege. I've accumulated around 20 and I am still reluctant to deploy a suit even now.
Saying the game is bad because of this and that, without offering something constructive in return, but just basically flaming opinions, I can see why they would close such topics. They bring nothing good to the table, other than setting a mood in threads, no one really enjoys, besides the trolls.
While the game has many flaws, I still enjoy most of it so far, for what it is. A shooter with light RPG elements. Hopefully the flaws will be corrected, either through patches or modding.
Hehe. It's not awful, as much as I kind of wish I could say it is. But it does feel more like Fallout 3.5 than anything really new and fresh. Of course 3 is my most-hated game of all time and I'm actually sort of enjoying myself this time around so who knows...maybe it is revolutionary.
Of COURSE AI is going to be able to be glitched, that is obviously going to happen, there is literally no game in existence that does not have that problem with large enemies. The AI is actually decent, remember this IS A COMPUTER, it will NEVER be that good, no matter what you do.
Ragdolls are obviously there because you only see it a tiny bit, very little reason for the PC to have some amazing death ragdoll or anything. this is not darksouls.
they SAY why they are giving you power armor, you are the only one crazy enough to WANT to try. And the minigun requires you to use up tons of ammo that is not exactly easy to find, and in harder difficulties, or even just later in the game, unless you put points into it, a minigun is actually not that good. MY character does more damage with a Shotgun or assault rifle then she does with a minigun. The power armor is limited by the power cores, or at least that was the original intent, obviously it ended up being a lot easier to get them, but that is a problem with overworld games with hand placed loot, it tends to be easy to break the game. In Morrowind, you were able to get a full glass armor set, a Daedric weapons, etc at level 1 without any real fighting.
graphics are GREAT, not average in anyway. maybe not realistic, but that was obviously not the art-style they were going for, and remember, they HAVE to make the game playable on consoles.
hre is the thing about that, while i do not entirely disagree. MOST players just reset the game after a companion died, very few players left companions for dead, thus, the MAJORITY of players who buy bethesda games clearly do not care about that kind of thing happening and wanting it to stick.
yeah, it was not really Bethesda who overhyped the game, but the customers, and now that it did not live up to the unrealsitc expectations
I am finding the AI of the enemy to be a lot better. I found the AI from the First Death Claw to be quite superior and used cover wisely and most of the minigun ammo was wasted since he ran for cover as soon as the bullets started to spray. I thought I heard the Deathclaw laughing at me.
That fight is quite funny. But the game is still unplayable.
More posts have been wished into the corn field.
Guys... this is only the second page and I've removed at least six insulting posts. You folk are making them quicker than I can hand out suspensions. This is the second warning. If I have to come into this thread to play clean-up again I'm going to start to think that there's little interest in having a mature and civil conversation here and I will lock the thread.
The AI feels to me better than Fallout 3's, and that's the only comparison I need right now.
This discussion could best end with a sum of what changes that definitely should be made:
There could be other than these, because after experincing the settlement size limit that couldn't increase the game just became unplayable!
Here are some suggestions:
- Settlement size should increase with new settlers! For example the builable area could expand with the size and also the build height.
- For example at pit stop settlement it must be possible to build a complete roof so they can't shoot from the hill side.
- And the settlement gate must have a lock so it can be barred with an assigned settler
- Equipping lots of settlers have to be a lot easier and possible with equipment from the settlement stuff
- And the settlement supplier should have more protection and only be possible when aquiring a brahmin and a settler per route
Heh. Funny all these people hating the game, but I have been having a blast - the bugs I have seen are similar in kind to the sort of bugs I encountered in Witcher 3, a game I also adored.
Games I don't like... I move on and don't bother with the developer's forum. Heh. *coughDragonage2cough* But that's me. The person who was all "boo hoo, they keep deleting threads that aren't favorable clearly hasn't been on this forum for long, or for any other release. We're pretty tolerant of criticism -as long as you remember that it has to be kept civil. Insult other people -be they other members or other people, then that is flaming and that is not on.
Anyhoodle, I have really been enjoying Dogmeat as a companion, as I play a stealthy character. Someone up thread was [censored]ing about him not working for a stealthy character, but I honestly have no clue what you are talking about. Even if he very occasionally runs on ahead, I can back away and not be busted.
I think so too. I thought I had cleverly had a narrow kiting path mined to handle some super mutants, and it worked for two, but three others were smart enough to go around and flank me. I died.
I've seen raiders actually take cover as well, and stay there for a while. And the ghouls are now real pack animals so to speak.
1) I think the AI has gotten a lot better since Fallout New Vegas and even Skyrim. The AI, while still quite predictable, tends to run away or hide when they cannot reach you. This forces you to get in viewable distance from them putting you at risk. The other thing I like is how swiftly they push forward. And another thing I noticed is how aggressive they get when they're close to dying. Their rate of fire picks up and they throw in their all in order to survive.
2) I agree with you on the ragdolls being goofy. Bodies feel like they lack weight. There are a few death animations, but for the most part, I see a lot of ragdoll deaths. I'm not sure what triggers them. Call me morbid, but I get the most satisfaction from a kill when things explode -- whether that's a fiery explosion or one of blood and guts -- so my attention get's diverted from the ragdolls.
3) While I haven't really been using power armor, similar to the reason why I don't use Fatmans, I agree with you on this point as well. Power armor was something you had to earn and go under training for in Fallout 3. It seemed like it was a little to accessible in this one. It kind reminds about how (prior to Skyrim) Bethesda said they'd never put a dragon in a TES game because its a big deal to fight a dragon.
4) Pushing around shopping carts was one a fun past time in Fallout 3. I loved the sound they made. So realistic. They're static objects now. That was slightly disappointing. When it comes to the graphics, it's a major step up from Fallout 3 but not a massive departure from a modded Skyrim. I'm sure Bethesda will release a high res texture pack for PC players to make the environments even crisper, but there's some visual things that go beyond textures. Facial animations for example.
5) I don't use companions very much, but making them invincible definitely gives you the liberty to be more wreckless.
***
While I agreed with 4/5 of your points, there are many more components to the game than this. And each of these things are weighted to everyone differently. So while I do not agree with your point of view, I understand where you're coming from.
Please call the authorities in your area and DEMAND those who are forcing you to use this glitch.
You are complaining about something that is in your power NOT to do. That doesn't make it a bad game. I can agree with other stuff you said, but this just mind boggles me.
Come on, how old are we? Morons really? Now us geeks and nerd are resulting to name calling when someone has a different of opinion? What happened to the Bethesda community? We are better than this.
Some people smoke, some are alergic, so if you are a smoker that makes all the alergic morons