Awful textures

Post » Thu Dec 31, 2009 10:18 am

I have done some experimentation with some of the cvars from this game I am beginning to disagree with the idea of crysis 2 having poor textures.

The reason for this is Crysis 2 makes heavy use of streaming and scalable textures. The problem is that streaming textures on crysis 2 has been forced off.

It's like crytek put all the bells and whistles in the game and then shut them off and hide them.

Probably because they felt the engine was not properly optimized for it

after fooling around with the cvars and autoexc.cfg I have gotten some amazing results and can easily say that this is the best looking dx9 game ever made.

I even believe that the textures for dx11 are already present the game is just not scaling up to those textures
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des lynam
 
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Post » Wed Dec 30, 2009 11:54 pm

Oh, what alterations did you make to the cvars and autoexec.cfg?

Of if you could post up any screenshots, that would be much appreciated. So the textures use a high degree of mipmapping, but aren't really optimized for PCs where your sitting a lot closer to the screen then console gamers? Curiouser and curiouser Crytek. Soon were going to find out that it supported DX11 this whole time!
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CSar L
 
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Post » Thu Dec 31, 2009 2:45 am

This game is like Jekyll and Hyde...some stuff looks breathtaking and some parts are just painfully bad, I mean seriously worse than 5 year old games. One example is the 2d railing inside some buildings and the painfully bad cars lining the streets.

Perfect anology. Like, the water looks brilliant. Never seen such realistic water. Then I look at a signpost that looks like it was pulled directly out of a PS2 game. Also, wtf is with the ultra-shiny cars? looks like they're all coated in turkey grease.

The game even has low quality textures on doors and keypads. It's actually impossible to progress without getting close to these things. Weird.
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Amy Masters
 
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Post » Thu Dec 31, 2009 5:49 am

Yep, that's true.
Some textures really svcks.
What a shame that Crytek made this game on consoles, maximum console ftw :/
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kevin ball
 
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Post » Thu Dec 31, 2009 4:26 am

True Acerimmer, however Qbert has given me hope, hope that the high res textures exist on the disk at this very moment!
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jaideep singh
 
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Post » Thu Dec 31, 2009 2:14 am

I think the big issue with textures in Crysis 2 is the lack of parallax occlusion mapping although some textures are very low resolution. As an example, all those missing persons boards - get up close to see how bad they look.

This document here straight off of Cryteks website shows parralax occlusion mapping use in Crysis 2 with some zoomed in side by side comparisions on page 21...check it out its in PDF format so you will need adobe reader. http://www.crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf

Also its easy to say that the textures on Crysis 2 look bad up close, I'm sure you've seen the urban areas in Crysis 1 also like the aircraft carrier/area around the harbor in assault or the airport in Crysis Warhead at Airport towards the end.
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Alex [AK]
 
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Post » Thu Dec 31, 2009 11:12 am

If it's in use, it's not very prominent with things like terrain.
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quinnnn
 
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Post » Thu Dec 31, 2009 1:39 am

True Acerimmer, however Qbert has given me hope, hope that the high res textures exist on the disk at this very moment!

Streaming textures hmm. You sure thats not left over from the console version?
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Rex Help
 
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Post » Thu Dec 31, 2009 2:13 am

I think the big issue with textures in Crysis 2 is the lack of parallax occlusion mapping although some textures are very low resolution. As an example, all those missing persons boards - get up close to see how bad they look.

This document here straight off of Cryteks website shows parralax occlusion mapping use in Crysis 2 with some zoomed in side by side comparisions on page 21...check it out its in PDF format so you will need adobe reader. http://www.crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf

Also its easy to say that the textures on Crysis 2 look bad up close, I'm sure you've seen the urban areas in Crysis 1 also like the aircraft carrier/area around the harbor in assault or the airport in Crysis Warhead at Airport towards the end.

Yeah but Urban areas weren't really a priority in Crysis 1 IMO.
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Amysaurusrex
 
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Post » Wed Dec 30, 2009 11:53 pm

Maybe this should clear things up:

The textures in Crysis 1 look AMAZING. Most are unedited/unoptimized. That means that every little detail is crisp and clear. That's the way it should be on higher quality settings in ANY game. That way it doesn't raise minimum requirements but for those who have good enough machines, they can raise the quality way high.

Look at this image from Crysis 1. Notice how almost nothing is blurry, lowres or indexed (1920x1080 very high spec): http://img857.imageshack.us/img857/1642/screenshot0000.jpg

If I look at anything in Crysis 2 that is just a detail, I get **** like this: http://img835.imageshack.us/img835/153/crysis22011032615270927.png

Or even things that are more obvious: http://img340.imageshack.us/img340/1408/crysis22011032615273578.png

It's annoying, and it breaks immersion,

In Crysis 2 I can use the console to switch texture quality on the fly. The game pauses for about 20 seconds, presumably unloading the old texture pack and loading in the new one. But the textures don't actually change. So it looks like Crytek has put in 3 texture packs:

- High
- Very high
- Extreme

But they're all exactly the same. Waste of space, waste of time. What the hell.
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xxLindsAffec
 
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Post » Thu Dec 31, 2009 6:38 am

Hmm. Thread buried.
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Kayla Oatney
 
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Post » Thu Dec 31, 2009 9:27 am

Same effect for me with Crysis 1. Until I upped the resolution witha new graphics card. It looked a lot LOT better.

Getting a new graphics card fixed it for you? Do tell...

New HDMI cable and stronger card allowing me to go to 1980 X 1020 as opposed to 1280 X 728 which was from a standard cable.
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Harry Leon
 
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Post » Thu Dec 31, 2009 3:38 am

Maybe this should clear things up:

The textures in Crysis 1 look AMAZING. Most are unedited/unoptimized. That means that every little detail is crisp and clear. That's the way it should be on higher quality settings in ANY game. That way it doesn't raise minimum requirements but for those who have good enough machines, they can raise the quality way high.

Look at this image from Crysis 1. Notice how almost nothing is blurry, lowres or indexed (1920x1080 very high spec): http://img857.imageshack.us/img857/1642/screenshot0000.jpg

If I look at anything in Crysis 2 that is just a detail, I get **** like this: http://img835.imageshack.us/img835/153/crysis22011032615270927.png

Or even things that are more obvious: http://img340.imageshack.us/img340/1408/crysis22011032615273578.png

It's annoying, and it breaks immersion,

In Crysis 2 I can use the console to switch texture quality on the fly. The game pauses for about 20 seconds, presumably unloading the old texture pack and loading in the new one. But the textures don't actually change. So it looks like Crytek has put in 3 texture packs:

- High
- Very high
- Extreme

But they're all exactly the same. Waste of space, waste of time. What the hell.


http://img248.imageshack.us/i/crysis2009083122480237.png/sr=1

I'm not saying Crysis 1 is bad, but you overrate it's "crispness."
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Noely Ulloa
 
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Post » Thu Dec 31, 2009 9:30 am

...Ok, rocks.

Rocks.

And more rocks.
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sas
 
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Post » Thu Dec 31, 2009 5:43 am

Maybe this should clear things up:

The textures in Crysis 1 look AMAZING. Most are unedited/unoptimized. That means that every little detail is crisp and clear. That's the way it should be on higher quality settings in ANY game. That way it doesn't raise minimum requirements but for those who have good enough machines, they can raise the quality way high.

Look at this image from Crysis 1. Notice how almost nothing is blurry, lowres or indexed (1920x1080 very high spec): http://img857.imageshack.us/img857/1642/screenshot0000.jpg

If I look at anything in Crysis 2 that is just a detail, I get **** like this: http://img835.imageshack.us/img835/153/crysis22011032615270927.png

Or even things that are more obvious: http://img340.imageshack.us/img340/1408/crysis22011032615273578.png

It's annoying, and it breaks immersion,

In Crysis 2 I can use the console to switch texture quality on the fly. The game pauses for about 20 seconds, presumably unloading the old texture pack and loading in the new one. But the textures don't actually change. So it looks like Crytek has put in 3 texture packs:

- High
- Very high
- Extreme

But they're all exactly the same. Waste of space, waste of time. What the hell.


http://img248.imageshack.us/i/crysis2009083122480237.png/sr=1

I'm not saying Crysis 1 is bad, but you overrate it's "crispness."

But you have to admit that most textures in Crysis 1 are better than C2. Not to mention the Godawful physics in Crysis 2, but that discussion is for another thread.
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Oscar Vazquez
 
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Post » Thu Dec 31, 2009 12:34 pm

This document here straight off of Cryteks website shows parralax occlusion mapping use in Crysis 2 with some zoomed in side by side comparisions on page 21...check it out its in PDF format so you will need adobe reader. http://www.crytek.com/sites/default/files/Crysis%202%20Key%20Rendering%20Features.pdf
.

This article was posted on CryMod - head over there to see what the modding community has to say about it. It seems that for whatever reason, some of the CryEngine 3 tech has not made it to the final release. It would seem POM is not yet in use. Though I have seen some textures that did look good, there seems to be some inconsistency.
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David Chambers
 
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Post » Thu Dec 31, 2009 8:42 am

crytek has confirmed that pc version does not use texture streaming...someone in the forum told that crysis 2 at max only uses 600 mb of vram........if you look at eurogamer's pc vs console comparsion its clear that crytek is using same textures on both versions which is contrary to what nathan said in an interview............but i seriously hope that there are hi rez textures on the disk or for download
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alicia hillier
 
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Post » Wed Dec 30, 2009 9:47 pm

Maybe this should clear things up:

The textures in Crysis 1 look AMAZING. Most are unedited/unoptimized. That means that every little detail is crisp and clear. That's the way it should be on higher quality settings in ANY game. That way it doesn't raise minimum requirements but for those who have good enough machines, they can raise the quality way high.

Look at this image from Crysis 1. Notice how almost nothing is blurry, lowres or indexed (1920x1080 very high spec): http://img857.imageshack.us/img857/1642/screenshot0000.jpg

If I look at anything in Crysis 2 that is just a detail, I get **** like this: http://img835.imageshack.us/img835/153/crysis22011032615270927.png

Or even things that are more obvious: http://img340.imageshack.us/img340/1408/crysis22011032615273578.png

It's annoying, and it breaks immersion,

In Crysis 2 I can use the console to switch texture quality on the fly. The game pauses for about 20 seconds, presumably unloading the old texture pack and loading in the new one. But the textures don't actually change. So it looks like Crytek has put in 3 texture packs:

- High
- Very high
- Extreme

But they're all exactly the same. Waste of space, waste of time. What the hell.


http://img248.imageshack.us/i/crysis2009083122480237.png/sr=1

I'm not saying Crysis 1 is bad, but you overrate it's "crispness."

But you have to admit that most textures in Crysis 1 are better than C2. Not to mention the Godawful physics in Crysis 2, but that discussion is for another thread.

The physics in Crysis 2 are actually just as good as in Crysis 1. But the only PROBLEM is there's not ENOUGH physics to play with. When the Sandbox Editor 3 comes (I think summer it comes), people will be able to make physics maps and you'll see it's just as good.

And idk, I see some textures in Crysis 2 that rip my eyes out and then some where I'm like "okay, yeah Crysis 1 is better at that." The water for sure looks better in Crysis 2, including lighting. That's something that when I saw when first playing just when "**** WHOA- O_O"
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Dustin Brown
 
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Post » Thu Dec 31, 2009 8:26 am


http://img248.imageshack.us/i/crysis2009083122480237.png/sr=1

I'm not saying Crysis 1 is bad, but you overrate it's "crispness."

But you have to admit that most textures in Crysis 1 are better than C2. Not to mention the Godawful physics in Crysis 2, but that discussion is for another thread.

The physics in Crysis 2 are actually just as good as in Crysis 1. But the only PROBLEM is there's not ENOUGH physics to play with. When the Sandbox Editor 3 comes (I think summer it comes), people will be able to make physics maps and you'll see it's just as good.

And idk, I see some textures in Crysis 2 that rip my eyes out and then some where I'm like "okay, yeah Crysis 1 is better at that." The water for sure looks better in Crysis 2, including lighting. That's something that when I saw when first playing just when "**** WHOA- O_O"

I don't know... Pieces of walls disappear, vehicles don't deform and handle very strangely... A missle launcher fired at a flimsy kiosk doesn't leave a scratch.
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Johnny
 
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Post » Thu Dec 31, 2009 11:00 am

Btw will DX11 improve texture rendering?
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CHANONE
 
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Post » Thu Dec 31, 2009 12:45 am

The textures in this game are great in the first cutscene on the ship. Then they just go downhill from there and it really breaks the immersion and experience for me.

Going up close to pretty much any object makes me cringe. The textures are stretched, low resolution and blurry. Will this be fixed?

agreed. I want high-res textures please.
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Facebook me
 
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Post » Wed Dec 30, 2009 10:02 pm

Yeah especially hi-res textures when your looking in to water filled with trash and the bottles and trash are just an overlay of a picture taken of a bottle and color graded to hell, i want Real bottles in my trash infested water just like i had turtles in my nice beautiful water in cry1...lol just saying go look at some water in the tunnels in single-player that has trash in them they have overlays of pictures of trash on top of the water really made me think i was playing a psOne game lol
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Danel
 
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Post » Wed Dec 30, 2009 10:09 pm

bad game is bad.... If crysis does some kind of "apology" thing on April first it is NOT going to go over nicely with the community.
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Amy Melissa
 
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Post » Thu Dec 31, 2009 4:44 am

bad game is bad.... If crysis does some kind of "apology" thing on April first it is NOT going to go over nicely with the community.

Well if they apologize with high-res textures, improved physics and answers to our questions then I think that will almost make up for the epic fail of a community management/marketing.
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Mackenzie
 
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