I think that, in order to have a proper feeling of one's role, that the perks be diverse, interesting, and very unique. None of this "Bullcrap Perk #1: Raises X skill by X amount, duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrr". Those aren't fun. Those aren't interesting.
It's obvious that rather than having one's character's uniqueness be determined by one's major/minor skills and attributes, that instead they are now using perks to achieve that end. As Rabish pointed out, perks are so much more straight forward and easy to understand how they would impact one's ability to play. But, as I said, they have to do it right, or else it will be a frustratingly boring experience.
why do Beth systematically delete negative opinion on this game ? stop the censorship.
This is a private forum. The rules are the rules are the rules. If you sincerely think that they are dumbing the game down, perhaps you should form more down to earth arguments supported by evidence and attempt to be as non-inflammatory as possible. But considering what you're blaming, that's doubtful.