so is an axe still a blunt weapon?

Post » Fri Jul 23, 2010 2:02 am

Yes I could see them setting the combat skills as 1handed, 2handed, dual wield, and block; while that would be better than axes being blunt, I would certainly prefer just having more skills. Cutting skills kills immersion, imo.

Checking your skill level kills immersion.

@jdeacon: Either enchant will be magic and alchemy stealth/combat, there won't be any more specializations (they already cut classes), or there will be a fourth non-combat classification that includes alchemy, smithing, and enchant.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Fri Jul 23, 2010 2:35 am

I hope the fact that Enchanting is back means that not everyone will be able to use enchantments equally well (i.e. you need to be skilled at it). Otherwise it'll be like Oblivion where even the most pure-hearted barbarian can pack his bag full of scrolls, potions and enchanted weaponry and be as good as any mage could hope to (or better).

Armor skills? Well, it would make sense if heavier armor needed some skill and lightweight didn't, but it wouldn't make any sense to be able to shift between any kind of armor effortlessly.
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Thu Jul 22, 2010 1:28 pm

IMO, no one's going to be happy with weapon skills. Obviously swinging a 1H axe is different from swinging a 1H sword, but one could also argue that swinging a 1H longsword feels different than swinging a 1H katana. And seeing as how they can't make a different skill for each weapon, I say let them streamline it a bit. Though I may be a bit biased as I could always just change it with mods if I don't like it.

Also, I'm fairly sure Mysticism was the only magic skill that was cut. Pretty sure there's a screenshot in the mag showing all six other magic skills as being still in the game.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Fri Jul 23, 2010 1:41 am

Its probably just down to the practicality of managing too many skills afterall if you were to split it down further in reality wielding a katana is far different from wielding a european broadsword or roman gladius.

i guess the developers saw that axes and clubs were in general bludgeoning weapons and blades were slicers, dicers and stabbers.

IMHO i think they're gonna do away with blunt and blade all together and go with 1handed and 2handed.


True. In reality, even different weapons of the same or similar size (for instance a foil and sabre) require completely different skill sets to use effectively.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Fri Jul 23, 2010 3:20 am

Remember, the perks system will help your character specialize. We already have the example of the mace perk that makes armor get ignored. There are probably similar skills for other weapons.

So in the end, though you may be able to use all weapons well, you'll only be able to do your REAL damage with the weapons you specialize in.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Fri Jul 23, 2010 12:08 am

acrobatics & athletics is basically the same thing
sneak & security are probably also together (like in Fallout)
and mysticism is gone

we don't know the exact skills, so no one could really answer this question


Sneak and security are not together in Fallout :mellow:
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Thu Jul 22, 2010 1:28 pm

sneak & security are probably also together (like in Fallout)

Sneak and Lockpick are two very different skills.

IMHO i think they're gonna do away with blunt and blade all together and go with 1handed and 2handed.

IBHO they're gonna do away with blunt and blade and go with one handed and two handed.
IBHO=In Bethesda's honest opinion
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Thu Jul 22, 2010 5:45 pm

Sneak and Lockpick are two very different skills.


IBHO they're gonna do away with blunt and blade and go with one handed and two handed.
IBHO=In Bethesda's honest opinion


haha is that so? I haven't been able to read the GI article as I haven't seen it in the shops over here yet. at least Bethesda and I are on the same wavelength!
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Thu Jul 22, 2010 5:43 pm

hmmm so only 18 skills this time....no major minor system. and it sounds like they got rid of ability scores maybe also?

maybe there will be sub-skills. for instance, destruction magic: the more you use fireball. the better your fireball gets? 1 handers: the more you use a shortsword, the better you get at shortsword? illusion: the more you use chameleon, the better your chameleon gets.....meaning the particular skill gets better, and not the whole set. i sure hope this is how its done.

ps. anyone notice ICESPIKE. i wonder how thats gonna look? also confirms atleast some form of new spells.
User avatar
NAkeshIa BENNETT
 
Posts: 3519
Joined: Fri Jun 16, 2006 12:23 pm

Post » Thu Jul 22, 2010 7:04 pm

I'm actually in favour of streamlining the weapon skills (and perhaps armour skills; I'm fond of having light and heavy be separate, though I might prefer 'Armour' and 'Unarmoured' to be the only armour skills). I've never considered any RPG's combat to be anywhere near detailed or "realistic" enough to make such fine distinctions between weapon types necessary.

Without meaning to be confrontational at all... do any of those concerned about the loss of immersion as a result of simplified weapon skills actually know how different weapon types are wielded? Very few people know how to fight efficiently with a broad range of medieval weaponry, so I fail to relate to this "lack of immersion" or "lack of realism" players seem to find so noticable when more weapon types are covered by fewer skills.

Case in point: the Blunt skill actually makes quite a bit of sense for the wielding of axes.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Thu Jul 22, 2010 7:13 pm

Remember, the perks system will help your character specialize. We already have the example of the mace perk that makes armor get ignored. There are probably similar skills for other weapons.

So in the end, though you may be able to use all weapons well, you'll only be able to do your REAL damage with the weapons you specialize in.

This is pretty much what I'm expecting. For example: you have general experience bashing things with large objects that take both hands, but you've put a lot of extra practice into axes, they just feel 'right' and you pity any fool that faces you when a two handed axe is in your hands.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Thu Jul 22, 2010 11:55 pm

If everything is going to be based on perks, why are they including skills at all? If you throw fireballs all the time, you get better at throwing fireballs. Why does there need to be a "Destruction" skill?
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Thu Jul 22, 2010 1:51 pm

What is this nonsense that consoles = dumbed down? That is... [censored].

Furthermore, I am sick of explaining this. Perks will let you specialize within a skill.
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Fri Jul 23, 2010 4:06 am

All those skills will still be there, just under the hood. If you want to get good at using an axe, use an axe. Why do you need to see the exact number? Enjoy the beautiful game and all that'll be possible within it.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Thu Jul 22, 2010 2:02 pm

It sounds like it will be a very different kind of RPG (in terms of character skill management and lists) than previous TES games and compared to other games in the same genre.

I'm familiar with the oodles of skills type of thing from previous TES games and from other RPGs. I can't quite see how the Skyrim skills and stuff is going to work out, I guess we'd need more info - and maybe even then we won't really understand it is released.

I'm cautiously optimistic that this very dramatic change might be for the better. I just hope this new system has been really well thought through and tested.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Fri Jul 23, 2010 3:28 am

why is my comment systematically deleted ?? I am entitled to my opinion, which is that the loss of these 3 skills is due to further adaptation to the console market. it is, basically, a dumbing down.
why do Beth systematically delete negative opinion on this game ? stop the censorship.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Thu Jul 22, 2010 3:41 pm

This may very well be the end of The Elder Scrolls for TES fans (ones who like The Elder Scrolls as an RPG, not an action game).
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Thu Jul 22, 2010 5:49 pm

I think that, in order to have a proper feeling of one's role, that the perks be diverse, interesting, and very unique. None of this "Bullcrap Perk #1: Raises X skill by X amount, duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrr". Those aren't fun. Those aren't interesting.

It's obvious that rather than having one's character's uniqueness be determined by one's major/minor skills and attributes, that instead they are now using perks to achieve that end. As Rabish pointed out, perks are so much more straight forward and easy to understand how they would impact one's ability to play. But, as I said, they have to do it right, or else it will be a frustratingly boring experience.

why do Beth systematically delete negative opinion on this game ? stop the censorship.

This is a private forum. The rules are the rules are the rules. If you sincerely think that they are dumbing the game down, perhaps you should form more down to earth arguments supported by evidence and attempt to be as non-inflammatory as possible. But considering what you're blaming, that's doubtful.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Thu Jul 22, 2010 2:35 pm

I think that, in order to have a proper feeling of one's role, that the perks be diverse, interesting, and very unique. None of this "Bullcrap Perk #1: Raises X skill by X amount, duuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrr". Those aren't fun. Those aren't interesting.

It's obvious that rather than having one's character's uniqueness be determined by one's major/minor skills and attributes, that instead they are now using perks to achieve that end. As Rabish pointed out, perks are so much more straight forward and easy to understand how they would impact one's ability to play. But, as I said, they have to do it right, or else it will be a frustratingly boring experience.


This is a private forum. The rules are the rules are the rules. If you sincerely think that they are dumbing the game down, perhaps you should form more down to earth arguments supported by evidence and attempt to be as non-inflammatory as possible. But considering what you're blaming, that's doubtful.


I'm a 33 years old 360 owner. gaming on PC since I was 13. I played RPGs on PC, and now I play RPGs on console, for money reasons, essentially. and I can say that RPGs have been VERY dumbed down during the past 10 years, in a vast, vast way.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri Jul 23, 2010 4:22 am

This may very well be the end of The Elder Scrolls for TES fans (ones who like The Elder Scrolls as an RPG, not an action game).


and the paranoia begins setting in w/ the hardcoe fans.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Thu Jul 22, 2010 11:16 pm

I'm a 33 years old 360 owner. gaming on PC since I was 13. I played RPGs on PC, and now I play RPGs on console, for money reasons, essentially. and I can say that RPGs have been VERY dumbed down during the past 10 years, in a vast, vast way.


maybe developers are bored of trying to replicate a pen and paper experience when they could just go play a pen and paper RPG, and are instead choosing to explore different avenues for the evolution of role-playing videogames that aren't just rehashing what's already been done a hundred times?
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Thu Jul 22, 2010 9:36 pm

If melee is divided between just one handed and two handed how is that going to work? If I play the game until say level 20 with just a dagger then want to switch to a long sword I'm going to be just as proficient with it even if I never even picked one up until level 20? Doesn't make sense.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Thu Jul 22, 2010 8:52 pm

Maybe you specialize using perks? Choose dagger, sword, axe, blunt, or pole. On your next levelup, you may get new perks to choose from in your specialization (i.e. sword), or choose to pick blunt as a backup.

Edit:
Oh, misread that slightly. Well, that's the point, isn't it? You choose early to specialize and get those bonuses, or choosing something else and get slower leveling. For me it means that if I trained hard to be a marksman, that's who I am in the late game too. As in real life, you can only do so much in a lifetime. Except in the game, that lifetime tends to be less than a year.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Fri Jul 23, 2010 2:42 am

why is my comment systematically deleted ?? I am entitled to my opinion, which is that the loss of these 3 skills is due to further adaptation to the console market. it is, basically, a dumbing down.
why do Beth systematically delete negative opinion on this game ? stop the censorship.



I think they are deleting the posts that are considered bashing. From what I read you persistantly bash on consoles and many times mods have said that bashing any platform is strictly prohibited. Perhaps thats why
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Thu Jul 22, 2010 7:54 pm

It doesn't really matter if it is a "blade" or a "blunt" weapon if there are no different damagetypes and resistances accordingly.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

PreviousNext

Return to V - Skyrim