[Beta] Axiom Team - Spell Tomes

Post » Mon Jan 31, 2011 2:36 am

http://www.tesnexus.com/downloads/file.php?id=33007

File -Axiom Team Spell Tomes 0-3.omod
Version 0.3
By Axiom Team

1. Requirements
2. Compatibility
3. Description
4. Installing & Help
5. Spell Tomes
6. Version History
7. Optional Tools
8. Contact

Requirements
http://www.tesnexus.com/downloads/file.php?id=2097

Compatibility
FCOM, Fran's, OOO, MMM and TIE
This mod relies on it's own Meshes and Textures, with no in game changes. The Mod follows the cell sets of the Unoffical Oblivion Patches for maxium compatabilty

Description
These spell do not exist in game from oblivion in any other form or name. So a total of seven new spells, that are new for oblivion for a fresh game experience.

Refer below for full detailed description on each spell, the tomes are available at First Edition Desk(Imperial City's Market)

Tome of Thief's Vengeance
Tome of Thief's Restraint
Mage's Lost Right Tome
Mage's Cursed Resurrection
Mage's Teleport
Weather Oblivion Sky Tome
Weather Paradise Tome
Weather Snowing Tome
Weather Thunderstorm Tome
Weather Reset Tome

Installing & Help
All tomes come in 2 types, depending upon installing what you choose.

Regular Spells May be used regularly. Affected by Skill Mastery and Spell Efficiency. These are like cheats since you can use it freely, but is not a bad way to go to discover their full potential, since you can cast it again and again. Upon learning their secrets it is best to change to the Greater Power below, unless you become addicted to them

Greater Power Tomes May only be once a day, this maintains a good balance since these spells are very powerful for what they are doing. This is the better version to maintain a good game balance. Note the weather Tomes are not affected, they are still like regular spells(there not Greater Power spells)

These are the 2 options you will be asked, you can only choose one
Greater Power Tomes - For Pros
Regular Spell Tomes - For Newb

Refer below to Spell Tomes for full description on all Tomes

http://www.tesnexus.com/downloads/file.php?id=2097
Start Oblivion Mod Manager
Select the Load button below choose your OMOD file then click the Activate button. All mods installed this way will never ever ruin your game, you just deactivate them and all will be back to the original game state prior to activating them. You may choose on the left to uncheck any mods you don't want.

Needing help, go to your "Oblivion\Data\Readme files\Axiom Team" and select "Axiom Team Spell Tomes" for help.

Axiom Spell Tomes

Tome of Thief's Vengeance
Ancient mystical Thief's guild tome, granting the beholder ownership of those fallen in battle of their Animals and possibly more. All those horses you find can now be yours with the Thief's Vengeance tome.

This spell does not exist in game from orig oblivion in any other form or name
Thief's Vengeance in 20 ft for 1 second on Target(new for oblivion)
Chameleon, 50% for 15 seconds on Self (yes this bit does exist in game)

Teaches : Security
Effect is Hostile : No
Obtaining Effect : Game Start Prison or First Edition Desk(Imperial City's Market)
Spoiler
You can also unlock doors, even doors that require a key, even in prison, some doors can't be unlocked but most can be.
Cast on NPC and there deposition will be maxed at 100%, any guards chasing you, cast the spell at the closest one and approach him, and he'll gladly take care of the cost of the fine for you



Tome of Thief's Restraint
Thief's guild tome, granting the beholder Destruction spell to place your enemies in Shackles, unable to defend for themselves. There is no antidote or prevention available during the effect

This spell does not exist in game from orig oblivion in any other form or name
Thief's Restraint, 20 ft for 15 seconds on Target(new for oblivion, it's not paralyse)
Damage Fatigue, 5 points in 20 ft for 5 seconds on Target (yes this bit does exist in game)

Teaches : Sneak
Effect is Hostile : Yes - But if deposition is high enough they won't attack
Obtaining Effect : Game Start Prison or First Edition Desk(Imperial City's Market)


Mages Lost Right Tome
The ancient mystical Mage's guild tome, granting the beholder the Lost Right of speed. If 3rd person view is enabled camera height will be enabled. You'll now be able to zip around quickly for 45 secs

This spell does not exist in game from orig oblivion in any other form or name
Mages Lost Right, for 45 seconds on Self(new for oblivion)
Water Walking, for 45 seconds on Self (yes this bit does exist in game)

Teaches : Illusion
Effect is Hostile : No
Obtaining Effect : Granted to you at game start
Notes : Those with a low end pc may get game crashes with this on outside world environment. This is a problem with the game engine, as the same effect can be obtained by increasing fMoveCharWalkMax which in turn is even much more likely to crash the game(this method is not used by the spell)


Mage's Cursed Resurrection
The ancient mystical Mage's guild tome, granting the you the ability of resurrection.

This spell does not exist in game from orig oblivion in any other form or name
Mages Cursed Resurrection, 20 ft for 1 seconds on Target(new for oblivion)
Sun Damage, for 2 seconds on Self (yes this bit does exist in game)

Teaches : Speech Craft
Effect is Hostile : No
Obtaining Effect : First Edition Desk(Imperial City's Market)


Mage's Teleport
The ancient mystical Mage's guild tome, granting the beholder the Mage's Escape Portal.

This spell does not exist in game from orig oblivion in any other form or name
Mages Escape Tome, 1 sec on Self(new for oblivion)

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition Desk(Imperial City's Market)


Weather Oblivion Sky Tome
Ancient mystical Mage's guild tome, granting the beholder the Tome of Weather of Oblivion Sky

This spell does not exist in game from orig oblivion in any other form or name
Weather Oblivion Sky, 1 seconds on Self

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition, Book Shelf(Imperial City's Market)
Stopping Effect : Weather Reset Tome or wait/sleep 1 hour


Weather Paradise Tome
Ancient mystical Mage's guild tome, granting the beholder the Tome of Weather of Paradise

This spell does not exist in game from orig oblivion in any other form or name
Weather Paradise, 1 seconds on Self

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition, Book Shelf(Imperial City's Market)
Stopping Effect : Weather Reset Tome or wait/sleep 1 hour


Weather Snowing Tome
Ancient mystical Mage's guild tome, granting the beholder the Tome of Weather of Snowing

This spell does not exist in game from orig oblivion in any other form or name
Weather Snowing, 1 seconds on Self

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition, Book Shelf(Imperial City's Market)
Stopping Effect : Weather Reset Tome or wait/sleep 1 hour


Weather Thunderstorm Tome
Ancient mystical Mage's guild tome, granting the beholder the Tome of Weather of Thunderstorm

This spell does not exist in game from orig oblivion in any other form or name
Weather Thunderstorm, 1 seconds on Self

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition, Book Shelf(Imperial City's Market)
Stopping Effect : Weather Reset Tome or wait/sleep 1 hour


Weather Reset Tome
Ancient mystical Mage's guild tome, granting the beholder the Tome of Weather of Thunderstorm

This spell does not exist in game from orig oblivion in any other form or name
Weather Reset, 1 seconds on Self

Teaches : Alteration
Effect is Hostile : No
Obtaining Effect : First Edition, Book Shelf(Imperial City's Market)


Version History
0.3
Added Spell : Mage's Teleport
Textures clean up

0.2
Added Spell : Mage's Cursed Resurrection
Added Spell : Weather Reset Tome
Changed Tomes : They will now ask if you want the tome, instead of just installing the tome

0.1
Well tested and ready for beta testing


Optional Tools
http://www.tesnexus.com/downloads/file.php?id=22410
Got hundreds of mods installed, and on exit game may crash, Try Fast Exit, requires OBSE, definitely worth setting up

Contact
All users feel free to contact me here at tesnexus.com username Oceaniana or here
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Post » Sun Jan 30, 2011 8:27 pm

This sounds fun...I am going to DL it, but won't put it in my current game...I am a fighter, non magical type. Someday when I am a mage...
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Mon Jan 31, 2011 11:20 am

No worries mate. I feel like a little kid at a candy store atm :celebration:

Looking forward to the feed back
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Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Mon Jan 31, 2011 9:17 am

This is awesome u made me have to register just to say Great job :clap: will give more fedback in a few day
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Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Mon Jan 31, 2011 10:34 am

Mages Lost Right Tome

Oh good lord. "Mage's Lost Rite Tome". And "Rite Tome" still sounds weird. Probably best as "Tome of the Mage's Lost Rite" or something like that.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Jan 31, 2011 10:32 am

Any one downloading the file in the last 4 hours would probably need to download it again, the file got corrupted in the past hours some how. If you downloaded from the mirror, you wont have this problem, but any way its all fix now

Only trouble is once too many words get used, in you inventory the book name will get cut short. So only solution is to rename it completely maybe?
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sun Jan 30, 2011 8:09 pm

You got my thumbs up on it, just one thing would be good is giving the user the option if they wish to add the tomb. Or stack up the books neatly in the cupboard for the weather tomes? I don't think there as important if you got shivering Isles, or be good to stop shivering isles spells, and have these instead. Don't get me wrong, this is the best I've seen besides the DLC spell tomes, may well be better
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Sun Jan 30, 2011 8:02 pm

Hi gedal

Version 0.2 updated on main post main changes
0.2
Added Spell : Mage's Cursed Resurrection
Added Spell : Weather Reset Tome
Changed Tomes : They will now ask if you want the tome, instead of just installing tome

Just for you mate i hope you like it, as with the shivering isles i don't think i'll go into that extent, i did see a while back a mod i dl and i cant find at the moment, where instead of deleting the unused spells you have a book to stick the unpopular ones in. This might be just what you need, haven't tried it yet, i'll have to around on this pc and see if i can get a name of it
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Sun Jan 30, 2011 9:12 pm

Oh good lord. "Mage's Lost Rite Tome". And "Rite Tome" still sounds weird. Probably best as "Tome of the Mage's Lost Rite" or something like that.


He lost the right tome? I hope the left one is still there! :D
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Mon Jan 31, 2011 11:38 am

It sounded ok to me

The Mage's lost right
The Mage's lost there right to speed

Every thing i have above in main post is the exact text for in game, so any thing you really want changed, please have an alternative for me and I'll gladly change it for you. Take note that the dds textures for the book, requires words no longer in length then eg Resurrection(this is to big), and for the inventory this really is too long "Tome of Thief's Vengeance" for those with out darned ui(i have 1360x768 lcd tv and darned is awful, i need a magnifying glass to read with largest text, other pc all is good on regular resolutions with darned ui)

Since I'm a great fan of Shivering Isles you definitely have a winner there washington, i love "The Mage's Lost Left" :P

I want a mod infecting the lands of tamriel with dementia and kaos on top of oblivion gates

I really sux at English writing, always have since i skipped every class at school for English, so please do advise some better writings

Oh btw the weather tomes are good to have the word weather in front of them as there all grouped together in your spells then. But again im open to any changes you may prefer

Gedal that mod that might be worth checking out is "Wizards Spell Book", the book will let you stick unused spells in, instead of deleting them . Have not had the time to check it out yet, but sounds really good
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Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Mon Jan 31, 2011 9:39 am


The Mage's lost right
The Mage's lost there right to speed



And I Must Scream...

You could mean: "The Mages lost their right to speed".
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Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Mon Jan 31, 2011 3:11 am

I did say there sounds good. My bad

:ahhh: rofl
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Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Mon Jan 31, 2011 12:35 pm

Optional Tools
http://www.tesnexus.com/downloads/file.php?id=11536
This will fix the load order of your mods, Axiom Team Mods should not require this as the load order is setup correctly on a fresh install of OOO & MMM. But if you got a lot of mods already pre-installed, there is a possibility of one of them causing a conflict by being loaded in the wrong order


This is a bit confusing as TES4Edit isn't a load order utility, plus many users run BOSS or change the load order "manually" and/or use different releases of MMM/OOO with different dates so you can't really have a "pre-figured" date/load order for this as many users will have different dates for their MMM/OOO files. Plus you actually don't give any instructions on where it should be in the load order.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Sun Jan 30, 2011 11:48 pm

Thanks for that Arkngt

I use templates from the other mod, and stuff that should not be there gets duplicated, and I thought it was ok, but stuff is easily over looked, but by coping stuff over usually ends up with less spelling errors. lol

The other mod did have a optional requirement of shivering isles, now with omod you can have it set if it does not exist the mod would not be installed(continue installing the other stuff), but if a noob goes deactivates dlc then reactivates it, any mod requiring that dlc would load before hand. And TES4Edit will go though and find faults of unofficial patches etc loading before the dlc. Basically i try to look at various ways of things failing for noobs to fix, for those that know mods know boss rules, but those new to it, can shy away

There is no load order needed for the mod, upon installing you have the choice of 2 esp files and you only have the option of selecting one of them only. Only thing i can think of is another mod using the spots where the tomes are, and if they did there just books, so they'll end up on the floor.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Mon Jan 31, 2011 1:50 am

Gedal that mod that might be worth checking out is "Wizards Spell Book", the book will let you stick unused spells in


Sweet, have to check that out, and check out your new 0.3. im still on 0.1
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.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Sun Jan 30, 2011 9:19 pm

Not big mod like midas but one of my favorite mini mods,my favorite spell is theif vengeance, hope you add more spells thanks
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Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am


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