Latest Version: 2.1
Author: Alek
Requires: OBSE v0020
V2.0 gameplay video:
http://youtu.be/ZLUUcXY5B7w
V2.0 demonstrative video by dAb:
http://youtu.be/vFIwWpphq3g
AAA on Tes-Nexus:
http://www.tesnexus.com/downloads/file.php?id=39808
You search for an ancient artifact that will give you powers of the old Ayleid Arcane Archers. Buy the book "The Arcane Archery" from bookseller Phintias in Imperial City Market District - First Edition to learn about the history of arcane archers and discover the location of the artifact.
Finding the arcane stone artifact shouldn't be hard but first you will have to defeat the Ancient Guardian. He is designed to be difficult but is 100% defeatable even with level 1 characters and by having the right tools. Arcane stone is not reachable until you defeat him.
As long as you carry the arcane stone with you, you will have access to following abilities:
- Rapid Shots
- Arcane Shots
- Electrogravitic Shots
- Auto Aiming
You can activate the stone from the inventory to bring up the ability selection and configuration menu. Besides being superior to standard bow and arrow shooting, each shot type has its own niche. They are all tied to magicka in one way or another and can be assigned to a hotkey for easy swapping. Auto aiming is activated on demand also via hotkey and is fully optional.
Rapid Shots
While using rapid shots you will not be able to use spells because magicka will be constantly drained but speed and athletics will be fortified by 10. Bow and arrow speeds are scaled with marksman skill and the faster it gets the skill xp gain is reduced by same percentage. Arrows will fly at their full speed and power so there is no need to keep them nocked, just aim and click. Damage will be the same as using mundane shots but the rate of fire is what makes a huge difference. You will need to carry a lot more arrows than usual because they are wasted pretty quickly.
Arcane Shots
With these shots you will be able to do quite a lot of punch. The shots are automatically charged with magicka while keeping the arrow nocked. Amount of magicka spent will be converted to damage when you release the arrow, which should be the same as using ranged damage health spells. One charge is equal to one point of magicka spent and your marksman skill will play role of how much charges per second you can get ranging from 1 to 20 charges/s. Damage is affected by target's weakness to magic but not by the resistances. With charges above 80% of max magicka chance of backfire will start increasing. You also have chance to push the target away and chance is increased with higher amount of charges and marksman skill.
Electrogravitic Shots
This is AoE offensive and defensive mode. You create short lasting gravitic fields either by shooting someone or by holding block yourself while having bow equipped. Every foe caught in radius will be pulled by force toward the source of the field and uppon contact an electric discharge will hit them, dealing damage and pushing them away. Every shot and every tick while holding block will cost the set amount of magicka, shock damage will be proportional. Pull force and damage are scaled with marksman skill, where damage is scaled the same way the magicka costs scale with magic skills.
Auto Aiming
You lock on the target by holding designated key while aiming and your crosshair should follow the target as long as you keep the key pressed. It takes into account target movement to predict where will the arrow meet the target and will increase the firing angle to counter the gravity acted uppon the arrow. This works ok most of the time but there are times when it will fail. If target changes velocity rapidly its probably that you will miss if you fire at the wrong moment. Due to technical limitations it is not possible to find the correct size of a hit box so you will not be able to auto aim knocked down targets, very small creatures and such. Effect of gravity on projectile is non-linear and very specific in Oblivion and there is not known formula to it. Its made to work with alot of trial and error but should give satisfying results.
Compatibility
Few game settings are exclusively managed in realtime so if you have any other mod that changes physics of arrows or rate at which you levelup your marksman skill, AAA will take precedence managing these settings and restoring to vanilla values when they are not used by specific shots. It is not recommended to use this mod along with other archery overhaul mods as unpredictible results might occur.
Change Log
V2.1:
- Fixed possible CTD by undeleting and disabling previously deleted reference.
- Added more console text info: Rapid shots - will print bow and arrow speeds and skill xp gain percentage. Electrogravitic shots - will print maximum pull velocity and shock damage from discharge.
- Electrogravitic discharge push force was originally proportional to discharged shock damage but if damage was resisted or increased due to weakness force was still the same. It should now take that into account and if shock damage is to be fully resisted then no push will occur.
- Arcane shot charging has new visual and sound effects.
- Arcane Stone cannot be given away to vendors anymore.
- Last used shot type and auto aiming on/off state will now be restored when picking up a dropped stone.
- New tweakable option - auto aiming smoothing.
V2.0:
- Arcane Archery is no more an auto obtainable spell. Power is now gained through an ancient artifact hidden in one of Ayleid ruins. Added background story, free quest and new interior cell with unique boss guarding the artifact.
- Removed custom race added in V1.0 and its dependancy.
- Added new visual and sound effects.
- New menu system with user text input.
- Added hotkey support.
- All shots can be now customized via in-game config menu: rapid bow speed, arcane damage base cost, electrogravitic magicka cost.
- Default hotkeys will now be preserved when automatically switching to rapid bow.
- Removed exploit of having magicka fill to max when leaving rapid shot mode. It will now remember how much magicka player had before activating rapid shots.
- Arcane shots will now exploit the weakness to magic.
- Complete rewerite of auto aiming projectile balistic trajectory formula, it will now use real physics quadratic equation to find the correct angle. More accurate but still problematic due to non-linear gravity acceleration on arrows.
- Improved auto aiming target finding when there are more targets close to a crosshair.
- Arcane and electrogravitic shots can no longer push riding actors or their horses, causing them to be displaced and stuck.
- Fixed a bug in damage calculation if effective marksman skill was too high.
- Fixed auto aiming on actors who are swimming.
- Fixed a bug when auto aiming a summoned creature. It would completely disable the script for the whole game session after it has been killed or timed out.
- Fixed various bugs where aoe spell scripts were affecting non-actors.
V2.0 BETA:
- Two new shot types: Rapid Shots and Electrogravitic Shots.
- New optional supplement: Auto Aiming.
- Arcane Shots will now fire faster arrows, scaling with magicka spent on charges.
V1.0 (06-Aug-11):
- Initial public release