[WIP]Ayleid Creature Pack

Post » Tue May 08, 2012 8:50 pm

Ayleid Creature Pack
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Feeling inspired from the Ayleid clutter/furniture mods that have cropped up on TESNexus, I decided to take a break from my armor packs and begin working on making a few creatures that modders can use to populate Ayleid ruins with more than just skeletons. There's not a lot we know about the Ayleid culture because Bethesda didn't do the best job of representing them in-game, but here's what I've got planned so far based on in-game books and my own imagination. Screens will come up as they get finished.

Creatures
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Ayleid Spectre [Complete]- The ghost of an Ayleid warrior, haunting the lonely halls of its former home.
http://i.imgur.com/qZ4Ry.jpg

Ayleid Flesh-Sculpture [WIP]- A golem created by the Ayleids as a cheap fighting force during the slave uprising by adapting their infamous art-tortures.

Welkynd Golem [Complete]- A spirit that fell from Aetherius trapped in a meteor. In its pain and disorientation, it animates fragments of meteoric glass to lash out at anything that comes near it.
http://i.imgur.com/2rDX2.jpg
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Batricia Alele
 
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Post » Wed May 09, 2012 8:31 am

Really a nice idea..have you got any plans to make it fcom compatible?
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zoe
 
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Post » Tue May 08, 2012 8:49 pm

If Mart's Monster Mod wasn't working on their final version right now, I suspect they'd be interested :)

+1 vote for a spectral horse by the way. (Though they might not fit very well INSIDE the ruins, they'd probably be fine outside).
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Tamara Primo
 
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Post » Wed May 09, 2012 2:10 am

OP updated with new creature.

@FatalIllusion- I'll add a demo .ESP that hand places some examples of the creatures in Vilverin and the testing hall, but otherwise this'll strictly be a modder's resource.
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Lou
 
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Post » Tue May 08, 2012 10:33 pm

OP updated with new creature.

@FatalIllusion- I'll add a demo .ESP that hand places some examples of the creatures in Vilverin and the testing hall, but otherwise this'll strictly be a modder's resource.
I didn't understand that it is going to be a modder resource. Anyway, I'll ask the fcom team as soon as your mod is released! Why? Because it looks very good,I like these creatures!
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Lance Vannortwick
 
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