[WIPz] Ayleid Home

Post » Sat May 28, 2011 3:21 pm

Ayleid Home
I started this mod a few weeks ago and made significant progress in the first few days. Since then I've been lacking, but I've decided to start it again.
It is still work in progress, so if you find any problems, let me know -

Download @ http://www.tesnexus.com/downloads/file.php?id=29365

=========================
Ayleid House
V 0.7
-------------------
By AiiNZ
AiiNZ@live.co.uk
17/01/10
=========================

===============
INTRODUCTION -
===============

This mod is part of my 'Scenic Homes' project. The aim of
which is to create a couple of houses in nice environments.
I would like to turn this into a modding team, so anyone
who would like to help, don't hesitate to PM or E-mail me.

The current release is in it's Beta phase.

BUGS*

None


WHAT TO EXPECT IN THE CURRENT RELEASE -

* No new models/textures (YET)
* Beautiful and cleverly designed interior
* A few little secrets ;D
* Basic house functions


UPDATES TO EXPECT -

* New models/textures
* More 'Surprises'
* Some new scripts


==============
INSTALLATION -
==============

Copy the .esp into your Oblivion/Data folder.
Start OMM (or the Oblivion Launcher)
Tick the box next to AyleidHouse.esp
Load your game and enjoy :D


==========
LOCATION -
==========

Follow the road west from the Chedinhal West gate until
you come across a pond to your right. Follow the hill
north and just to your left you wil find the house.
User avatar
Matt Bee
 
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Post » Sat May 28, 2011 2:15 pm

Hello>?
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Sxc-Mary
 
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Post » Sat May 28, 2011 10:39 am

Hello>?

It's Easter weekend (obviously) so I doubt many people are going to be on the forums to comment on your mod.

I think it looks pretty awesome, love the blue lighting that you have. :) Seems a little sparse to me, though, is there any chance of adding some more clutter or decoration like the rocks you have behind the throne? Those look sweet.
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phillip crookes
 
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Post » Sat May 28, 2011 6:06 am

I know what you mean about it looking a bit empty. I thought that myself, I just didn't know How to fill the space. Any suggestions?
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Annick Charron
 
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Post » Sat May 28, 2011 10:30 am

I know what you mean about it looking a bit empty. I thought that myself, I just didn't know How to fill the space. Any suggestions?


Use more rocks, Roots, add some planters with shrubs and trees. It's Ayleid so an ancient magic to keep the greenery alive beneath the ground isn't out of the question. :D Add the ARLightFixtures to the walls. You'll see how they're built to fit in the curved nooks. There's some great clutter statics in the Ayleid Tile set. Fiddle with them and you'll find something you like.

Here are a few resource suggestions for you. :D
http://www.tesnexus.com/downloads/file.php?id=20644
http://www.tesnexus.com/downloads/file.php?id=27797
http://www.tesnexus.com/downloads/file.php?id=25845
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Tammie Flint
 
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Post » Sat May 28, 2011 8:45 am

This is looking good. I like Ayleid Homes.

I know what you mean about it looking a bit empty. I thought that myself, I just didn't know How to fill the space. Any suggestions?

As WhoGuru said, http://tesnexus.com/downloads/file.php?id=20644 should fit the bill nicely. And for making the home a bit "cleaner" looking (possibly in a future release), may I suggest the http://tesnexus.com/downloads/file.php?id=28132 by Ceano and AxlRocks? And for a darker version, you could use the http://tesnexus.com/downloads/file.php?id=30300 by KingDutka and myself. Another thing you might want to consider is initially making the home with WhoGuru's http://www.tesnexus.com/downloads/file.php?id=28359 You could then give the Player a quest to restore the home and give the option to restore it to the Vanilla Ayleid tileset, or one of the other tilesets linked above. That would be really cool! B) Anyway, keep up the good work! :D
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SexyPimpAss
 
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Post » Sat May 28, 2011 10:44 am

I was thinking about using the clean ones before, but I want to stick to the idea that it is a ruin. As for the restoration, I'm not too good with scripting, so I'd have to take some time to learn a bit.
As for the dark tiles, they look really nice. I would consider using them, but that probably means replacing each piece with the new darker ones.
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Jarrett Willis
 
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Post » Sat May 28, 2011 6:02 pm

I've been playing around with the lighting and got a nice magical look. I've dimmed the blue slighty and added a few pockets of orange. The warm and cold colours mixed together give of a real magic feel.

I'll get some screens later.
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Bereket Fekadu
 
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Joined: Thu Jul 12, 2007 10:41 pm

Post » Sat May 28, 2011 7:12 am

I've been playing around with the lighting and got a nice magical look. I've dimmed the blue slighty and added a few pockets of orange. The warm and cold colours mixed together give of a real magic feel.

I'll get some screens later.

Sweet, post them up and we'll take a geez.
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Tamara Primo
 
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Post » Sat May 28, 2011 1:08 pm

Hmm, for some reason. I've hit an error. Whenever I try to load my Oblivion and change the datafile loaded, it says no data files found, but I have definitely got them in my data folder.
I'll get some screens as soon as I fix this.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 12:24 pm

Well, I fixed my problem with a fresh install, but now I'm back to the old light setting for some reason, so I'll have to fix them up before I get screens.
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Claire Jackson
 
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Post » Sat May 28, 2011 6:32 am

Ok, I'll fix the lighting setting later and have the screens up before 10PM
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Poetic Vice
 
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